# Setup Instructions for Darkflame Universe (Google Cloud Setup) The following is a guide to setting up a functioning Darkflame Universe server instance running in the cloud, which has several key benefits: - These steps don't vary based on what kind of computer you have. - You can easily start over if you mess up (just delete the instance). - The server can continue to run even if you turn off your PC. The downside to this method is that it does technically cost money. You will have to provide a payment method with Google. However, there is a one-year trial which gives $300 in credits, and the smallest instance is about $5 a month. ## WORK IN PROGRESS ## Table of Contents 1. [Setup Client Files](#setup-client-files) 2. [Unpack Client Files](#unpack-client-files) 3. [Setup Resource Directory](#setup-resource-directory) ## Setup Client Files The first step in this process is setting up your client files. You will need a Lego Universe 1.10.64 client before continuing. Note that a link to a client cannot be provided in this guide for legal reasons, but Google should be able to help you. Once you've obtained a client, [make sure it is good by validating the checksum](verify-my-client.md). ## Unpack Client Files If you downloaded an unpacked client, you may skip this section and move onto [creating the server 'res' directory](#setup-resource-directory). Darkflame Universe requires an unpacked client, both for setup and for play. An unpacked client can be distinguished by containing extra files and folders in the `res` folder in the client, such as the `macros`, `names`, `maps`, and `scripts`. If these folders are missing, you will need to extract them from the client resource data. **TODO: Write good instructions on running [pkextractor](https://github.com/lcdr/utils/blob/master/utils/pkextractor.pyw)** ## Setup Resource Directory Once you have an unpacked client, you will need to retrieve several files from it, that the DLU server needs in order for it to work.Create a folder somewhere easy to remember, and follow these steps: * Create a folder called `res`. * Copy the `LEGO Universe/res/macros` folder into the `res` folder in your resource directory. * Copy the `LEGO Universe/res/BrickModels` folder into the `res` folder in your resource directory. * Copy the `LEGO Universe/res/names` folder into the `res` folder in your resource directory. * Copy the `LEGO Universe/res/maps` folder into the `res` folder in your resource directory. * Copy the `LEGO Universe/res/chatplus_en_us.txt` file into the `res` folder in your resource directory. * Create a folder called `locale`. * Copy the `LEGO Universe/locale/locale.xml` file into the `locale` folder in your resource directory. Next, **TODO: Write good instructions on running [fdb_to_sqlite](https://github.com/lcdr/utils/blob/master/utils/fdb_to_sqlite.py)**. This will create a file called `cdclient.sqlite`. Next, **TODO: Create a script that will download and run the migration queries on the sqlite file**. This will update the database to fix several issues with its contents. Next, **TODO: Make a script which downloads and extracts the navmeshes from the repository and puts them into a local folder**. Put the resulting `navmeshes` folder into the `res/maps` folder in your resource directory. Finally, move the corrected `cdclient.sqlite` file to the `res` folder in your resource directory, and rename it to `CDServer.sqlite`. You should have a directory containing the following file structure. ``` | |-res |-macros |- ... |-BrickModels |- ... |-names |- ... |-maps |-navmeshes |- ... |- ... |-chatplus_en_us.txt |-CDServer.sqlite |-locale |-locale.xml ``` ## Getting Started with Google Cloud Next, [sign up for an account with Google Cloud](https://cloud.google.com/). You should see this popup to let you know you've received $300 in trial credits: ![](images/google-cloud-trial.png)