mirror of
https://github.com/EliteMasterEric/awesome-lego-universe.git
synced 2024-11-21 21:17:23 +00:00
Move server setup guides to a folder. Fixed verify image.
This commit is contained in:
parent
479ba982cb
commit
dd51e18ef9
@ -1,11 +0,0 @@
|
||||
# Setup Instructions for Darkflame Universe (Google Cloud Setup)
|
||||
|
||||
The following is a guide to setting up a functioning Darkflame Universe server instance running in the cloud, which has several key benefits:
|
||||
|
||||
- These steps don't vary based on what kind of computer you have.
|
||||
- You can easily start over if you mess up (just delete the instance).
|
||||
- The server can continue to run even if you turn off your PC.
|
||||
|
||||
The downside to this method is that it does technically cost money. You will have to provide a payment method with Google. However, there is a one-year trial which gives $300 in credits, and the smallest instance is about $5 a month.
|
||||
|
||||
## WORK IN PROGRESS
|
BIN
images/google-cloud-trial.png
Normal file
BIN
images/google-cloud-trial.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
81
server-setup/google-cloud-setup.md
Normal file
81
server-setup/google-cloud-setup.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Setup Instructions for Darkflame Universe (Google Cloud Setup)
|
||||
|
||||
The following is a guide to setting up a functioning Darkflame Universe server instance running in the cloud, which has several key benefits:
|
||||
|
||||
- These steps don't vary based on what kind of computer you have.
|
||||
- You can easily start over if you mess up (just delete the instance).
|
||||
- The server can continue to run even if you turn off your PC.
|
||||
|
||||
The downside to this method is that it does technically cost money. You will have to provide a payment method with Google. However, there is a one-year trial which gives $300 in credits, and the smallest instance is about $5 a month.
|
||||
|
||||
## WORK IN PROGRESS
|
||||
|
||||
## Table of Contents
|
||||
|
||||
1. [Setup Client Files](#setup-client-files)
|
||||
2. [Unpack Client Files](#unpack-client-files)
|
||||
3. [Setup Resource Directory](#setup-resource-directory)
|
||||
|
||||
## Setup Client Files
|
||||
|
||||
The first step in this process is setting up your client files. You will need a Lego Universe 1.10.64 client before continuing. Note that a link to a client cannot be provided in this guide for legal reasons, but Google should be able to help you.
|
||||
|
||||
Once you've obtained a client, [make sure it is good by validating the checksum](verify-my-client.md).
|
||||
|
||||
## Unpack Client Files
|
||||
|
||||
If you downloaded an unpacked client, you may skip this section and move onto [creating the server 'res' directory](#setup-resource-directory).
|
||||
|
||||
Darkflame Universe requires an unpacked client, both for setup and for play. An unpacked client can be distinguished by containing extra files and folders in the `res` folder in the client, such as the `macros`, `names`, `maps`, and `scripts`.
|
||||
|
||||
If these folders are missing, you will need to extract them from the client resource data.
|
||||
|
||||
**TODO: Write good instructions on running [pkextractor](https://github.com/lcdr/utils/blob/master/utils/pkextractor.pyw)**
|
||||
|
||||
## Setup Resource Directory
|
||||
|
||||
Once you have an unpacked client, you will need to retrieve several files from it, that the DLU server needs in order for it to work.Create a folder somewhere easy to remember, and follow these steps:
|
||||
|
||||
* Create a folder called `res`.
|
||||
* Copy the `LEGO Universe/res/macros` folder into the `res` folder in your resource directory.
|
||||
* Copy the `LEGO Universe/res/BrickModels` folder into the `res` folder in your resource directory.
|
||||
* Copy the `LEGO Universe/res/names` folder into the `res` folder in your resource directory.
|
||||
* Copy the `LEGO Universe/res/maps` folder into the `res` folder in your resource directory.
|
||||
* Copy the `LEGO Universe/res/chatplus_en_us.txt` file into the `res` folder in your resource directory.
|
||||
* Create a folder called `locale`.
|
||||
* Copy the `LEGO Universe/locale/locale.xml` file into the `locale` folder in your resource directory.
|
||||
|
||||
Next, **TODO: Write good instructions on running [fdb_to_sqlite](https://github.com/lcdr/utils/blob/master/utils/fdb_to_sqlite.py)**. This will create a file called `cdclient.sqlite`.
|
||||
|
||||
Next, **TODO: Create a script that will download and run the migration queries on the sqlite file**. This will update the database to fix several issues with its contents.
|
||||
|
||||
Next, **TODO: Make a script which downloads and extracts the navmeshes from the repository and puts them into a local folder**. Put the resulting `navmeshes` folder into the `res/maps` folder in your resource directory.
|
||||
|
||||
Finally, move the corrected `cdclient.sqlite` file to the `res` folder in your resource directory, and rename it to `CDServer.sqlite`.
|
||||
|
||||
You should have a directory containing the following file structure.
|
||||
|
||||
```
|
||||
|
|
||||
|-res
|
||||
|-macros
|
||||
|- ...
|
||||
|-BrickModels
|
||||
|- ...
|
||||
|-names
|
||||
|- ...
|
||||
|-maps
|
||||
|-navmeshes
|
||||
|- ...
|
||||
|- ...
|
||||
|-chatplus_en_us.txt
|
||||
|-CDServer.sqlite
|
||||
|-locale
|
||||
|-locale.xml
|
||||
```
|
||||
|
||||
## Getting Started with Google Cloud
|
||||
|
||||
Next, [sign up for an account with Google Cloud](https://cloud.google.com/). You should see this popup to let you know you've received $300 in trial credits:
|
||||
|
||||
![](images/google-cloud-trial.png)
|
@ -12,7 +12,7 @@ A checksum function is a procedure which takes some input data and generates an
|
||||
|
||||
The important thing to know is that if the input data is even the tiniest bit different, it will completely change the output string. See below.
|
||||
|
||||
[](!/images/checksum.png)
|
||||
![](images/checksum.png)
|
||||
|
||||
By the nature of the checksum function, it is basically impossible to intentionally create a file that even resembles, much less exactly matches, a given checksum. For SHA-256 (the checksum function we will be using in this guide), the odds that two files will have the same checksum is approximately...
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user