mirror of
https://github.com/DarkflameUniverse/NexusDashboard.git
synced 2024-11-25 15:07:18 +00:00
362 lines
10 KiB
Python
362 lines
10 KiB
Python
from flask import (
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Blueprint,
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send_file,
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g,
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redirect,
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url_for
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)
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from flask_user import login_required
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from app.models import CharacterInfo
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import glob
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import os
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from wand import image
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from wand.exceptions import BlobError as BE
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import pathlib
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import sqlite3
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import xml.etree.ElementTree as ET
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luclient_blueprint = Blueprint('luclient', __name__)
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locale = {}
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@luclient_blueprint.route('/get_dds_as_png/<filename>')
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@login_required
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def get_dds_as_png(filename):
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if filename.split('.')[-1] != 'dds':
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return (404, "NO")
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cache = f'cache/{filename.split(".")[0]}.png'
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if not os.path.exists(cache):
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root = 'app/luclient/res/'
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path = glob.glob(
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root + f'**/{filename}',
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recursive=True
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)[0]
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with image.Image(filename=path) as img:
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img.compression = "no"
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img.save(filename='app/cache/' + filename.split('.')[0] + '.png')
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return send_file(cache)
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@luclient_blueprint.route('/get_dds/<filename>')
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@login_required
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def get_dds(filename):
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if filename.split('.')[-1] != 'dds':
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return 404
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root = 'app/luclient/res/'
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dds = glob.glob(
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root + f'**/{filename}',
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recursive=True
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)[0]
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return send_file(dds)
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@luclient_blueprint.route('/get_icon_lot/<id>')
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@login_required
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def get_icon_lot(id):
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render_component_id = query_cdclient(
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'select component_id from ComponentsRegistry where component_type = 2 and id = ?',
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[id],
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one=True
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)[0]
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# find the asset from rendercomponent given the component id
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filename = query_cdclient(
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'select icon_asset from RenderComponent where id = ?',
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[render_component_id],
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one=True
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)[0]
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filename = filename.replace("..\\", "").replace("\\", "/")
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cache = f'app/cache/{filename.split(".")[0]}.png'
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if not os.path.exists(cache):
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root = 'app/luclient/res/'
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try:
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pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
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with image.Image(filename=f'{root}{filename}'.lower()) as img:
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img.compression = "no"
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img.save(filename=cache)
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except BE:
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return redirect(url_for('luclient.unknown'))
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return send_file(pathlib.Path(cache).resolve())
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@luclient_blueprint.route('/get_icon_iconid/<id>')
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@login_required
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def get_icon_iconid(id):
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filename = query_cdclient(
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'select IconPath from Icons where IconID = ?',
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[id],
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one=True
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)[0]
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filename = filename.replace("..\\", "").replace("\\", "/")
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cache = f'app/cache/{filename.split(".")[0]}.png'
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if not os.path.exists(cache):
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root = 'app/luclient/res/'
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try:
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pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
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with image.Image(filename=f'{root}{filename}'.lower()) as img:
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img.compression = "no"
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img.save(filename=cache)
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except BE:
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return redirect(url_for('luclient.unknown'))
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return send_file(pathlib.Path(cache).resolve())
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@luclient_blueprint.route('/unknown')
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@login_required
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def unknown():
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filename = "textures/ui/inventory/unknown.dds"
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cache = f'app/cache/{filename.split(".")[0]}.png'
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if not os.path.exists(cache):
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root = 'app/luclient/res/'
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try:
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pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
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with image.Image(filename=f'{root}{filename}'.lower()) as img:
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img.compression = "no"
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img.save(filename=cache)
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except BE:
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return redirect(url_for('luclient.unknown'))
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return send_file(pathlib.Path(cache).resolve())
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def get_cdclient():
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"""Connect to CDClient from file system Relative Path
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Args:
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None
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"""
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cdclient = getattr(g, '_cdclient', None)
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if cdclient is None:
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cdclient = g._database = sqlite3.connect('app/luclient/res/cdclient.sqlite')
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return cdclient
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def query_cdclient(query, args=(), one=False):
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"""Run sql queries on CDClient
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Args:
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query (string) : SQL query
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args (list) : List of args to place in query
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one (bool) : Return only on result or all results
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"""
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cur = get_cdclient().execute(query, args)
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rv = cur.fetchall()
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cur.close()
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return (rv[0] if rv else None) if one else rv
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def translate_from_locale(trans_string):
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"""Finds the string translation from locale.xml
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Args:
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trans_string (string) : ID to find translation
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"""
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if not trans_string:
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return "INVALID STRING"
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global locale
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locale_data = ""
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if not locale:
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locale_path = "app/luclient/locale/locale.xml"
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with open(locale_path, 'r') as file:
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locale_data = file.read()
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locale_xml = ET.XML(locale_data)
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for item in locale_xml.findall('.//phrase'):
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translation = ""
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for translation_item in item.findall('.//translation'):
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if translation_item.attrib["locale"] == "en_US":
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translation = translation_item.text
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locale[item.attrib['id']] = translation
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if trans_string in locale:
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return locale[trans_string]
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else:
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return trans_string
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def register_luclient_jinja_helpers(app):
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@app.template_filter('get_zone_name')
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def get_zone_name(zone_id):
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return translate_from_locale(f'ZoneTable_{zone_id}_DisplayDescription')
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@app.template_filter('get_skill_desc')
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def get_skill_desc(skill_id):
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return translate_from_locale(
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f'SkillBehavior_{skill_id}_descriptionUI'
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).replace(
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"%(DamageCombo)", "Damage Combo: "
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).replace(
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"%(AltCombo)", "<br/>Skeleton Combo: "
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).replace(
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"%(Description)", "<br/>"
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).replace(
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"%(ChargeUp)", "<br/>Charge-up: "
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)
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@app.template_filter('parse_lzid')
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def parse_lzid(lzid):
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return[
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(int(lzid) & ((1 << 16) - 1)),
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((int(lzid) >> 16) & ((1 << 16) - 1)),
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((int(lzid) >> 32) & ((1 << 30) - 1))
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]
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@app.template_filter('parse_other_player_id')
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def parse_other_player_id(other_player_id):
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char_id = (int(other_player_id) & 0xFFFFFFFF)
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character = CharacterInfo.query.filter(CharacterInfo.id == char_id).first()
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if character:
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return[character.id, character.name]
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else:
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return None
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@app.template_filter('get_lot_name')
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def get_lot_name(lot_id):
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name = translate_from_locale(f'Objects_{lot_id}_name')
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if name == f'Objects_{lot_id}_name':
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intermed = query_cdclient(
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'select * from Objects where id = ?',
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[lot_id],
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one=True
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)
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if intermed:
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name = intermed[7] if (intermed[7] != "None" and intermed[7] != "" and intermed[7] is None) else intermed[1]
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return name
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@app.template_filter('get_lot_rarity')
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def get_lot_rarity(lot_id):
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render_component_id = query_cdclient(
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'select component_id from ComponentsRegistry where component_type = 11 and id = ?',
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[lot_id],
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one=True
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)[0]
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rarity = query_cdclient(
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'select rarity from ItemComponent where id = ?',
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[render_component_id],
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one=True
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)
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if rarity:
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rarity = rarity[0]
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return rarity
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@app.template_filter('get_lot_desc')
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def get_lot_desc(lot_id):
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desc = translate_from_locale(f'Objects_{lot_id}_description')
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if desc == f'Objects_{lot_id}_description':
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desc = query_cdclient(
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'select description from Objects where id = ?',
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[lot_id],
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one=True
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)
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if desc in ("", None):
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desc = None
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else:
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desc = desc[0]
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if desc in ("", None):
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desc = None
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if desc:
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desc = desc.replace('"', "“")
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return desc
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@app.template_filter('get_item_set')
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def check_if_in_set(lot_id):
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item_set = query_cdclient(
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'select * from ItemSets where itemIDs like ? or itemIDs like ? or itemIDs like ?',
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[f'{lot_id}%', f'%, {lot_id}%', f'%,{lot_id}%'],
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one=True
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)
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if item_set in ("", None):
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return None
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else:
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return item_set
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@app.template_filter('get_lot_stats')
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def get_lot_stats(lot_id):
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stats = query_cdclient(
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'SELECT imBonusUI, lifeBonusUI, armorBonusUI, skillID, skillIcon FROM SkillBehavior WHERE skillID IN (\
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SELECT skillID FROM ObjectSkills WHERE objectTemplate=?\
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)',
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[lot_id]
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)
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return consolidate_stats(stats)
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@app.template_filter('get_set_stats')
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def get_set_stats(lot_id):
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stats = query_cdclient(
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'SELECT imBonusUI, lifeBonusUI, armorBonusUI, skillID, skillIcon FROM SkillBehavior WHERE skillID IN (\
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SELECT skillID FROM ItemSetSkills WHERE SkillSetID=?\
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)',
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[lot_id]
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)
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return consolidate_stats(stats)
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@app.template_filter('query_cdclient')
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def jinja_query_cdclient(query, items):
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print(query, items)
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return query_cdclient(
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query,
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items,
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one=True
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)[0]
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@app.template_filter('lu_translate')
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def lu_translate(to_translate):
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return translate_from_locale(to_translate)
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def consolidate_stats(stats):
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if len(stats) > 1:
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consolidated_stats = {"im": 0, "life": 0, "armor": 0, "skill": []}
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for stat in stats:
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if stat[0]:
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consolidated_stats["im"] += stat[0]
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if stat[1]:
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consolidated_stats["life"] += stat[1]
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if stat[2]:
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consolidated_stats["armor"] += stat[2]
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if stat[3]:
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consolidated_stats["skill"].append([stat[3], stat[4]])
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stats = consolidated_stats
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elif len(stats) == 1:
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stats = {
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"im": stats[0][0] if stats[0][0] else 0,
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"life": stats[0][1] if stats[0][1] else 0,
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"armor": stats[0][2] if stats[0][2] else 0,
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"skill": [[stats[0][3], stats[0][4]]] if stats[0][3] else None,
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}
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else:
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stats = None
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return stats
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