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UGC LXFML brick transforms are relative to the model's own origin, but the LDD viewer added the bricks straight to the scene and never applied the model's properties_contents position/rotation, so the models ended up around (0,0,0), far below the property ground plane. Properties with only brick-built models showed just the green ground. Build each LXFML into its own THREE.Group placed with the saved position/quaternion (like pre-built models), load each file into a fresh Scene, and target the single-model camera at the placed model. Co-authored-by: bob-g-code <346622190+bob-g-code@users.noreply.github.com>