NexusDashboard/app/luclient.py
Aaron Kimbre 62fb9a3c01 MORE
2022-06-10 12:40:21 -05:00

383 lines
11 KiB
Python

from flask import (
Blueprint,
send_file,
g,
redirect,
url_for,
make_response,
abort
)
from flask_user import login_required
from app.models import CharacterInfo
from app.cdclient import (
Objects,
Icons,
ItemSets,
ComponentsRegistry,
ComponentType,
RenderComponent,
ItemComponent,
ObjectSkills,
SkillBehavior
)
import glob
import os
from wand import image
from wand.exceptions import BlobError as BE
import pathlib
import json
import xml.etree.ElementTree as ET
from sqlalchemy import or_
luclient_blueprint = Blueprint('luclient', __name__)
locale = {}
@luclient_blueprint.route('/get_dds_as_png/<filename>')
@login_required
def get_dds_as_png(filename):
if filename.split('.')[-1] != 'dds':
return (404, "NO")
cache = f'cache/{filename.split(".")[0]}.png'
if not os.path.exists(cache):
root = 'app/luclient/res/'
path = glob.glob(
root + f'**/{filename}',
recursive=True
)[0]
with image.Image(filename=path) as img:
img.compression = "no"
img.save(filename='app/cache/' + filename.split('.')[0] + '.png')
return send_file(cache)
@luclient_blueprint.route('/get_dds/<filename>')
@login_required
def get_dds(filename):
if filename.split('.')[-1] != 'dds':
return 404
root = 'app/luclient/res/'
dds = glob.glob(
root + f'**/{filename}',
recursive=True
)[0]
return send_file(dds)
@luclient_blueprint.route('/get_icon_lot/<id>')
@login_required
def get_icon_lot(id):
icon_path = RenderComponent.query.filter(
RenderComponent.id == ComponentsRegistry.query.filter(
ComponentsRegistry.component_type == ComponentType.COMPONENT_TYPE_RENDER
).filter(ComponentsRegistry.id == id).first().component_id
).first().icon_asset
if icon_path:
icon_path = icon_path.replace("..\\", "").replace("\\", "/")
else:
return redirect(url_for('luclient.unknown'))
cache = f'app/cache/{icon_path.split(".")[0]}.png'
if not os.path.exists(cache):
root = 'app/luclient/res/'
try:
pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
with image.Image(filename=f'{root}{icon_path}'.lower()) as img:
img.compression = "no"
img.save(filename=cache)
except BE:
return redirect(url_for('luclient.unknown'))
return send_file(pathlib.Path(cache).resolve())
@luclient_blueprint.route('/get_icon_iconid/<id>')
@login_required
def get_icon_iconid(id):
filename = Icons.query.filter(Icons.IconID == id).first().IconPath
filename = filename.replace("..\\", "").replace("\\", "/")
cache = f'app/cache/{filename.split(".")[0]}.png'
if not os.path.exists(cache):
root = 'app/luclient/res/'
try:
pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
with image.Image(filename=f'{root}{filename}'.lower()) as img:
img.compression = "no"
img.save(filename=cache)
except BE:
return redirect(url_for('luclient.unknown'))
return send_file(pathlib.Path(cache).resolve())
@luclient_blueprint.route('/ldddb/')
@login_required
def brick_list():
brick_list = []
if len(brick_list) == 0:
suffixes = [".g", ".g1", ".g2", ".g3", ".xml"]
res = pathlib.Path('app/luclient/res/')
# Load g files
for path in res.rglob("*.*"):
if str(path.suffix) in suffixes:
brick_list.append(
{
"type": "file",
"name": str(path.as_posix()).replace("app/luclient/res/", "")
}
)
response = make_response(json.dumps(brick_list))
response.headers.set('Content-Type', 'application/json')
return response
@luclient_blueprint.route('/ldddb/', defaults={'req_path': ''})
@luclient_blueprint.route('/ldddb/<path:req_path>')
def dir_listing(req_path):
# Joining the base and the requested path
rel_path = pathlib.Path(str(pathlib.Path(f'app/luclient/res/{req_path}').resolve()))
# Return 404 if path doesn't exist
if not rel_path.exists():
return abort(404)
# Check if path is a file and serve
if rel_path.is_file():
return send_file(rel_path)
else:
return abort(404)
@luclient_blueprint.route('/unknown')
@login_required
def unknown():
filename = "textures/ui/inventory/unknown.dds"
cache = f'app/cache/{filename.split(".")[0]}.png'
if not os.path.exists(cache):
root = 'app/luclient/res/'
try:
pathlib.Path(os.path.dirname(cache)).resolve().mkdir(parents=True, exist_ok=True)
with image.Image(filename=f'{root}{filename}'.lower()) as img:
img.compression = "no"
img.save(filename=cache)
except BE:
return redirect(url_for('luclient.unknown'))
return send_file(pathlib.Path(cache).resolve())
def translate_from_locale(trans_string):
"""Finds the string translation from locale.xml
Args:
trans_string (string) : ID to find translation
"""
if not trans_string:
return "INVALID STRING"
global locale
locale_data = ""
if not locale:
locale_path = "app/luclient/locale/locale.xml"
with open(locale_path, 'r') as file:
locale_data = file.read()
locale_xml = ET.XML(locale_data)
for item in locale_xml.findall('.//phrase'):
translation = ""
for translation_item in item.findall('.//translation'):
if translation_item.attrib["locale"] == "en_US":
translation = translation_item.text
locale[item.attrib['id']] = translation
if trans_string in locale:
return locale[trans_string]
else:
return trans_string
def get_lot_name(lot_id):
if not lot_id:
return "Missing"
name = translate_from_locale(f'Objects_{lot_id}_name')
if name == f'Objects_{lot_id}_name':
intermed = Objects.query.filter(Objects.id == lot_id).first()
if intermed:
name = intermed.displayName if (intermed.displayName != "None" or intermed.displayName != "" or intermed.displayName == None) else intermed.name
if not name:
name = f'Objects_{lot_id}_name'
return name
def register_luclient_jinja_helpers(app):
@app.template_filter('get_zone_name')
def get_zone_name(zone_id):
if not zone_id:
return "Missing"
return translate_from_locale(f'ZoneTable_{zone_id}_DisplayDescription')
@app.template_filter('get_skill_desc')
def get_skill_desc(skill_id):
return translate_from_locale(
f'SkillBehavior_{skill_id}_descriptionUI'
).replace(
"%(DamageCombo)", "Damage Combo: "
).replace(
"%(AltCombo)", "<br/>Skeleton Combo: "
).replace(
"%(Description)", "<br/>"
).replace(
"%(ChargeUp)", "<br/>Charge-up: "
)
@app.template_filter('parse_lzid')
def parse_lzid(lzid):
return[
(int(lzid) & ((1 << 16) - 1)),
((int(lzid) >> 16) & ((1 << 16) - 1)),
((int(lzid) >> 32) & ((1 << 30) - 1))
]
@app.template_filter('parse_other_player_id')
def parse_other_player_id(other_player_id):
char_id = (int(other_player_id) & 0xFFFFFFFF)
character = CharacterInfo.query.filter(CharacterInfo.id == char_id).first()
if character:
return[character.id, character.name]
else:
return None
@app.template_filter('get_lot_name')
def jinja_get_lot_name(lot_id):
return get_lot_name(lot_id)
@app.template_filter('get_lot_rarity')
def get_lot_rarity(lot_id):
if not lot_id:
return "Missing"
rarity = ItemComponent.query.filter(
ItemComponent.id == ComponentsRegistry.query.filter(
ComponentsRegistry.component_type == ComponentType.COMPONENT_TYPE_ITEM
).filter(ComponentsRegistry.id == id).first().component_id
).first().rarity
return rarity
@app.template_filter('get_lot_desc')
def get_lot_desc(lot_id):
if not lot_id:
return "Missing"
desc = translate_from_locale(f'Objects_{lot_id}_description')
if desc == f'Objects_{lot_id}_description':
desc = Objects.query.filter(Objects.id == lot_id).first()
if desc in ("", None):
desc = None
else:
desc = desc.description
if desc in ("", None):
desc = None
if desc:
desc = desc.replace('"', "&#8220;")
return desc
@app.template_filter('get_item_set')
def check_if_in_set(lot_id):
if not lot_id:
return None
item_set = ItemSets.query.filter(
or_(
ItemSets.itemIDs.like(f'{lot_id}%'),
ItemSets.itemIDs.like(f'%, {lot_id}%'),
ItemSets.itemIDs.like(f'%,{lot_id}%')
)
).first()
if item_set in ("", None):
return None
else:
return item_set
@app.template_filter('get_lot_stats')
def get_lot_stats(lot_id):
if not lot_id:
return None
stats = SkillBehavior.query.with_entities(
SkillBehavior.imBonusUI,
SkillBehavior.lifeBonusUI,
SkillBehavior.armorBonusUI,
SkillBehavior.skillID,
SkillBehavior.skillIcon
).filter(
SkillBehavior.skillID in ObjectSkills.query.with_entities(
ObjectSkills.skillID
).filter(
ObjectSkills.objectTemplate == lot_id
).all()
).all()
return consolidate_stats(stats)
@app.template_filter('get_set_stats')
def get_set_stats(lot_id):
if not lot_id:
return "Missing"
stats = SkillBehavior.query.with_entities(
SkillBehavior.imBonusUI,
SkillBehavior.lifeBonusUI,
SkillBehavior.armorBonusUI,
SkillBehavior.skillID,
SkillBehavior.skillIcon
).filter(
SkillBehavior.skillID == ObjectSkills.query.with_entities(
ObjectSkills.skillID
).filter(
ObjectSkills.objectTemplate == lot_id
).all()
).all()
return consolidate_stats(stats)
@app.template_filter('lu_translate')
def lu_translate(to_translate):
return translate_from_locale(to_translate)
def consolidate_stats(stats):
if stats:
consolidated_stats = {"im": 0, "life": 0, "armor": 0, "skill": []}
for stat in stats:
if stat.imBonusUI:
consolidated_stats["im"] += stat.imBonusUI
if stat.lifeBonusUI:
consolidated_stats["life"] += stat.lifeBonusUI
if stat.armorBonusUI:
consolidated_stats["armor"] += stat.armorBonusUI
if stat.skillID:
consolidated_stats["skill"].append([stat.skillID, stat.skillIcon])
stats = consolidated_stats
else:
stats = None
return stats