Commit Graph

23 Commits

Author SHA1 Message Date
Bob G
69480cfa3e Speed up property model viewer: on-demand rendering, shared UGC caches, validators and gzip (#134)
* Speed up property model viewer loading

- Render the viewer on demand (load completion, camera change, resize)
  instead of every animation frame
- Share the UGC brick geometry cache and parsed Materials.xml across all
  UGC models on the converter
- Serve model and ldddb files with strong ETag/Last-Modified validators
  and conditional requests so repeat visits get 304s
- Gzip model and ldddb responses (COMPRESS_MODEL_RESPONSES), optionally
  storing .gz copies on disk (CACHE_COMPRESSED_MODELS)

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Add configurable redraw behaviour while property models load

PROPERTY_VIEWER_LOAD_REDRAW ('none' or 'interval') and
PROPERTY_VIEWER_REDRAW_INTERVAL_MS control whether the property viewer
redraws as individual models finish loading. A final draw always happens
once all loads complete or fail, and a loading indicator is shown
meanwhile. Also wrap long lines added by this branch for flake8.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show model loading progress in the property viewer

Replace the static 'Loading models...' badge in the upper-left corner with
a progress indicator, e.g. 'Loading models: 42% (89/203)', counting loaded
and failed models out of the total. When everything is done it shows
'Loaded 100% (203/203)' (with '(N failed)' if any), turns green (orange on
failures) and fades to a faint badge after a few seconds.

The indicator is a DOM element updated at most once per animation frame,
so it does not trigger canvas redraws in either redraw mode.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Make the loading progress badge more opaque and readable

Use a ~93% opaque background for all states (dark while loading, darker
green when done, orange on failures), bold white text with a subtle text
shadow, border and drop shadow, and only fade to 70% opacity after
completion so it stays legible over colourful models.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Batch UGC models and load the viewer's brick data asynchronously

Brick-built (UGC) models used to be loaded with synchronous XHRs on the
main thread: one request per model's LXFML plus one per brick primitive
file, strictly one after another, with the page frozen meanwhile. On a
remote server every request costs a network round trip, so a property
with 654 UGC models took about two minutes to load.

- New route properties.get_ugc_models/<property id> (login required, like
  get_model) returns all UGC LXFML of a property as one JSON object
  ({content id: lxfml}) from a single DB query. It is gzip-encoded per
  COMPRESS_MODEL_RESPONSES and has an ETag over the whole set, so repeat
  loads get a 304. The per-model get_model route keeps working.
- The viewer lists the brick database, fetches the LXFML (batched on
  view_models, per model with bounded concurrency otherwise) and then each
  needed brick primitive exactly once with at most 8 requests in flight,
  all with async fetch. Meshes are then built in short slices so the page
  stays responsive. The progress badge counts brick-built models as they
  are built and shows the fetch stage (e.g. 'bricks 120/385').
- Loading finishes once both the loading manager (pre-built models,
  ground texture) and the brick-built models are done; redraw modes are
  unchanged ('none' draws once at the end, 'interval' at most every N ms).
- get_model for a UGC model only decompresses the LXFML when it has to
  send a body (a matching If-None-Match skips it).

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show the prebuilt material stage on the loading badge

While prebuilt models load, the badge now shows how many MTL files have
arrived (e.g. 'materials 120/203'), so progress moves from the start on
prebuilt-heavy properties instead of sitting at 0% until the first OBJ
loads.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show a rendering state on the badge before the final render

The final full render can block the main thread for a second or more on
large properties, which made the badge look frozen. Once all loads are
done the badge now shows 'Rendering N parts…' with a CSS spinner (a
transform animation the compositor keeps running), waits two animation
frames so it is painted, then renders and shows the Loaded state.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

---------

Co-authored-by: bob-g-code <346622190+bob-g-code@users.noreply.github.com>
Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>
2026-11-01 07:20:48 -06:00
aronwk-aaron
760936a01f f 2022-12-30 22:26:06 -06:00
aronwk-aaron
c96174fcbe fix ldddb location 2022-12-30 22:24:04 -06:00
aronwk-aaron
785357475d use cache more modified files
so that the client dir never has to be written to
2022-12-17 01:47:10 -06:00
aronwk-aaron
3b5b478815 configurable client and sqlite 2022-12-17 01:15:27 -06:00
aronwk-aaron
708fbfb9db fix icon rendering stuff 2022-12-17 00:59:47 -06:00
aronwk-aaron
ba157a3715 Fixes #55
fall back to CDServer.sqlite if cdclient.sqlite doesn't exist
2022-11-28 13:17:26 -06:00
aronwk-aaron
b87481e803 fix single item in inventory displaying
fix parsing of initial char xml to have some sane output
initial inventory does not show, but it should not crash
2022-10-23 17:25:41 -05:00
Aaron Kimbre
c1307af49c detailed item reports
Resolves #40
2022-06-08 23:09:14 -05:00
Aaron Kimbre
a07515cdb2 fixes it 2022-05-11 21:33:31 -05:00
Aaron Kimbre
35ee0ed457 first pass, maybe doesn't work 2022-05-11 20:37:22 -05:00
Aaron Kimbre
f1d79f1e90 cleanup and fixes 2022-04-03 11:35:53 -05:00
Aaron Kimbre
521a10756e make some queries not crash on edge cases 2022-03-28 11:47:42 -05:00
Aaron Kimbre
24e98190fe graphs
Resolves #21
2022-03-13 22:10:07 -05:00
Aaron Kimbre
5ce9ac85bc syntax/linting fixes 2022-03-12 20:09:35 -06:00
Aaron Kimbre
e622c44042 fix nulltype object error 2022-02-19 21:48:36 -06:00
Aaron Kimbre
b0e76ce691 encode quotes 2022-02-03 19:06:25 -06:00
Aaron Kimbre
cf359e2c6b apparently some skills have no icon
add jinja debug helper
restrict char_xml to gm 9
strip quoted from local desc
2022-02-03 16:37:34 -06:00
Aaron Kimbre
0066e0ea2d added char_xml download
fix bad call in luclient.get_lot_name
Don't show rank for rank 0
fixes
2022-02-02 21:18:21 -06:00
Aaron Kimbre
649c986345 fix non-value error state 2022-02-02 18:16:53 -06:00
Aaron Kimbre
ac835de53b fix caching
wrong assumption that every filename was unique
2022-01-21 11:30:43 -06:00
Aaron Kimbre
de89647421 fix rarity helper 2022-01-16 20:37:08 -06:00
Aaron Kimbre
53ffe927f3 Move Code into repo 2022-01-16 12:22:00 -06:00