Commit Graph

13 Commits

Author SHA1 Message Date
Bob G
69480cfa3e Speed up property model viewer: on-demand rendering, shared UGC caches, validators and gzip (#134)
* Speed up property model viewer loading

- Render the viewer on demand (load completion, camera change, resize)
  instead of every animation frame
- Share the UGC brick geometry cache and parsed Materials.xml across all
  UGC models on the converter
- Serve model and ldddb files with strong ETag/Last-Modified validators
  and conditional requests so repeat visits get 304s
- Gzip model and ldddb responses (COMPRESS_MODEL_RESPONSES), optionally
  storing .gz copies on disk (CACHE_COMPRESSED_MODELS)

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Add configurable redraw behaviour while property models load

PROPERTY_VIEWER_LOAD_REDRAW ('none' or 'interval') and
PROPERTY_VIEWER_REDRAW_INTERVAL_MS control whether the property viewer
redraws as individual models finish loading. A final draw always happens
once all loads complete or fail, and a loading indicator is shown
meanwhile. Also wrap long lines added by this branch for flake8.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show model loading progress in the property viewer

Replace the static 'Loading models...' badge in the upper-left corner with
a progress indicator, e.g. 'Loading models: 42% (89/203)', counting loaded
and failed models out of the total. When everything is done it shows
'Loaded 100% (203/203)' (with '(N failed)' if any), turns green (orange on
failures) and fades to a faint badge after a few seconds.

The indicator is a DOM element updated at most once per animation frame,
so it does not trigger canvas redraws in either redraw mode.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Make the loading progress badge more opaque and readable

Use a ~93% opaque background for all states (dark while loading, darker
green when done, orange on failures), bold white text with a subtle text
shadow, border and drop shadow, and only fade to 70% opacity after
completion so it stays legible over colourful models.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Batch UGC models and load the viewer's brick data asynchronously

Brick-built (UGC) models used to be loaded with synchronous XHRs on the
main thread: one request per model's LXFML plus one per brick primitive
file, strictly one after another, with the page frozen meanwhile. On a
remote server every request costs a network round trip, so a property
with 654 UGC models took about two minutes to load.

- New route properties.get_ugc_models/<property id> (login required, like
  get_model) returns all UGC LXFML of a property as one JSON object
  ({content id: lxfml}) from a single DB query. It is gzip-encoded per
  COMPRESS_MODEL_RESPONSES and has an ETag over the whole set, so repeat
  loads get a 304. The per-model get_model route keeps working.
- The viewer lists the brick database, fetches the LXFML (batched on
  view_models, per model with bounded concurrency otherwise) and then each
  needed brick primitive exactly once with at most 8 requests in flight,
  all with async fetch. Meshes are then built in short slices so the page
  stays responsive. The progress badge counts brick-built models as they
  are built and shows the fetch stage (e.g. 'bricks 120/385').
- Loading finishes once both the loading manager (pre-built models,
  ground texture) and the brick-built models are done; redraw modes are
  unchanged ('none' draws once at the end, 'interval' at most every N ms).
- get_model for a UGC model only decompresses the LXFML when it has to
  send a body (a matching If-None-Match skips it).

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show the prebuilt material stage on the loading badge

While prebuilt models load, the badge now shows how many MTL files have
arrived (e.g. 'materials 120/203'), so progress moves from the start on
prebuilt-heavy properties instead of sitting at 0% until the first OBJ
loads.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show a rendering state on the badge before the final render

The final full render can block the main thread for a second or more on
large properties, which made the badge look frozen. Once all loads are
done the badge now shows 'Rendering N parts…' with a CSS spinner (a
transform animation the compositor keeps running), waits two animation
frames so it is painted, then renders and shows the Loaded state.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

---------

Co-authored-by: bob-g-code <346622190+bob-g-code@users.noreply.github.com>
Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>
2026-11-01 07:20:48 -06:00
Bob G
1c2f07025c Place brick-built (UGC) property models at their saved position/rotation (#131)
UGC LXFML brick transforms are relative to the model's own origin, but the
LDD viewer added the bricks straight to the scene and never applied the
model's properties_contents position/rotation, so the models ended up around
(0,0,0), far below the property ground plane. Properties with only
brick-built models showed just the green ground.

Build each LXFML into its own THREE.Group placed with the saved
position/quaternion (like pre-built models), load each file into a fresh
Scene, and target the single-model camera at the placed model.

Co-authored-by: bob-g-code <346622190+bob-g-code@users.noreply.github.com>
2026-10-27 15:46:14 -05:00
aronwk-aaron
ae46e6d382 remove analytics
add note about securing it
2022-12-29 15:10:36 -06:00
Aaron Kimbre
35ee0ed457 first pass, maybe doesn't work 2022-05-11 20:37:22 -05:00
FlareCO
26111d0bcf Update ldd.html.j2 2022-05-01 22:14:05 +02:00
FlareCO
4124d98853 Update ldd.html.j2 2022-05-01 02:51:29 +02:00
Aaron Kimbre
869bbdf7e6 Lod picker 2022-02-11 17:37:43 -06:00
Aaron Kimbre
0066e0ea2d added char_xml download
fix bad call in luclient.get_lot_name
Don't show rank for rank 0
fixes
2022-02-02 21:18:21 -06:00
Aaron Kimbre
7194a04c5d Property importing, maybe
fix issue with color fallback
2022-01-26 23:11:49 -06:00
Aaron Kimbre
7bb0e46e56 don't use super-three
faster loading through geometry re-use
2022-01-26 19:36:41 -06:00
Aaron Kimbre
2a5fad3c87 Fix ldd loader imports 2022-01-26 19:09:02 -06:00
Aaron Kimbre
6197f630e9 Analytics to Matomo 2022-01-17 21:55:48 -06:00
Aaron Kimbre
53ffe927f3 Move Code into repo 2022-01-16 12:22:00 -06:00