Commit Graph

12 Commits

Author SHA1 Message Date
Aaron Kimbrell
18bab8d57a fix: place player-built models using their stored position and rotation
DarkflameServer now normalizes UGC model LXFML around the model's own
origin and stores the model's world position and rotation in
properties_contents, the same as for prebuilt models. The property
viewer only applied that transform to prebuilt models, so every
player-built model rendered piled up at the origin.

Pass each UGC model's stored position and rotation to the LDD converter
and apply it to every brick (including flex parts) when building the
scene.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 19:39:36 -05:00
aronwk-aaron
ae46e6d382 remove analytics
add note about securing it
2022-12-29 15:10:36 -06:00
Aaron Kimbre
35ee0ed457 first pass, maybe doesn't work 2022-05-11 20:37:22 -05:00
FlareCO
26111d0bcf Update ldd.html.j2 2022-05-01 22:14:05 +02:00
FlareCO
4124d98853 Update ldd.html.j2 2022-05-01 02:51:29 +02:00
Aaron Kimbre
869bbdf7e6 Lod picker 2022-02-11 17:37:43 -06:00
Aaron Kimbre
0066e0ea2d added char_xml download
fix bad call in luclient.get_lot_name
Don't show rank for rank 0
fixes
2022-02-02 21:18:21 -06:00
Aaron Kimbre
7194a04c5d Property importing, maybe
fix issue with color fallback
2022-01-26 23:11:49 -06:00
Aaron Kimbre
7bb0e46e56 don't use super-three
faster loading through geometry re-use
2022-01-26 19:36:41 -06:00
Aaron Kimbre
2a5fad3c87 Fix ldd loader imports 2022-01-26 19:09:02 -06:00
Aaron Kimbre
6197f630e9 Analytics to Matomo 2022-01-17 21:55:48 -06:00
Aaron Kimbre
53ffe927f3 Move Code into repo 2022-01-16 12:22:00 -06:00