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https://github.com/DarkflameUniverse/NexusDashboard.git
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lod differentiation
pre-gen commands
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parent
ba0c4801df
commit
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@ -12,7 +12,7 @@ from flask_wtf.csrf import CSRFProtect
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from flask_apscheduler import APScheduler
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from app.luclient import query_cdclient, register_luclient_jinja_helpers
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from app.commands import init_db, init_accounts, load_property
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from app.commands import init_db, init_accounts, load_property, gen_image_cache, gen_model_cache
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from app.models import Account, AccountInvitation
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# Instantiate Flask extensions
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@ -65,6 +65,8 @@ def create_app():
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app.cli.add_command(init_db)
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app.cli.add_command(init_accounts)
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app.cli.add_command(load_property)
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app.cli.add_command(gen_image_cache)
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app.cli.add_command(gen_model_cache)
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register_settings(app)
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register_extensions(app)
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@ -7,6 +7,12 @@ from app import db
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from app.models import Account, PlayKey, CharacterInfo, Property, PropertyContent, UGC
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import pathlib
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import zlib
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import os
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from wand import image
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from wand.exceptions import BlobError as BE
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import app.pylddlib as ldd
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from multiprocessing import Pool
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from functools import partial
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@click.command("init_db")
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@click.argument('drop_tables', nargs=1)
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@ -89,6 +95,54 @@ def load_property(zone, player):
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)
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new_prop_content.save()
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@click.command("gen_image_cache")
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def gen_image_cache():
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luclient = pathlib.Path('app/luclient/res')
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files = [path for path in luclient.rglob("*.dds") if path.is_file()]
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for file in files:
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cache = get_cache_file(file).with_suffix(".png")
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if not cache.exists():
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try:
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print(f"Convert {file.as_posix()} to {cache}")
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cache.parent.mkdir(parents=True, exist_ok=True)
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with image.Image(filename=str(file.as_posix())) as img:
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img.compression = "no"
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img.save(filename=str(cache.as_posix()))
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except BE:
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return print(f"Error on {file}")
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@click.command("gen_model_cache")
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def gen_model_cache():
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luclient = pathlib.Path('app/luclient/res')
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files = [path for path in luclient.rglob("*.lxfml") if path.is_file()]
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pool = Pool(processes=4)
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pool.map(partial(convert_lxfml_to_obj, lod=0), files)
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pool.map(partial(convert_lxfml_to_obj, lod=1), files)
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pool.map(partial(convert_lxfml_to_obj, lod=2), files)
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def convert_lxfml_to_obj(file, lod):
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mtl = get_cache_file(file).with_suffix(f".lod{lod}.mtl")
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if not mtl.exists():
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mtl.parent.mkdir(parents=True, exist_ok=True)
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print(f"Convert LXFML {file.as_posix()} to obj and mtl @ {mtl}")
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try:
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ldd.main(str(file.as_posix()), str(mtl.with_suffix("").as_posix()), lod) # convert to OBJ
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except Exception as e:
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print(f"ERROR on {file}:\n {e}")
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else:
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# print(f"Already Exists: {file} with LOD {lod}")
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return
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def get_cache_file(path):
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# convert to list so that we can change elements
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parts = list(path.parts)
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# replace part that matches src with dst
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parts[parts.index("luclient")] = "cache"
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del parts[parts.index("res")]
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return pathlib.Path(*parts)
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def find_or_create_account(name, email, password, gm_level=9):
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""" Find existing account or create new account """
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@ -119,5 +173,3 @@ def find_or_create_account(name, email, password, gm_level=9):
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db.session.add(play_key)
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db.session.commit()
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return # account
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@ -367,19 +367,13 @@ def prebuilt(content, file_format):
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cache = f"app/cache/{filename}.{file_format}"
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if os.path.exists(cache):
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with open(cache, 'r') as file:
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cache_data = file.read()
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response = make_response(cache_data)
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else:
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if not os.path.exists(cache):
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lxfml = f'app/luclient/res/BrickModels/{filename.split(".")[0]}.lxfml'
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ldd.main(lxfml, cache.split('.')[0]) # convert to OBJ
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if os.path.exists(cache):
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with open(cache, 'r') as file:
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cache_data = file.read()
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response = make_response(cache_data)
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with open(cache, 'r') as file:
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cache_data = file.read()
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response = make_response(cache_data)
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else:
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raise(Exception("INVALID FILE FORMAT"))
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@ -30,7 +30,7 @@ if sys.version_info < (3, 0):
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sys.setdefaultencoding('utf-8')
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PRIMITIVEPATH = '/Primitives/'
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GEOMETRIEPATH = PRIMITIVEPATH + 'LOD0/'
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GEOMETRIEPATH = PRIMITIVEPATH
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DECORATIONPATH = '/Decorations/'
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MATERIALNAMESPATH = '/MaterialNames/'
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@ -238,10 +238,10 @@ class Scene:
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for childnode in node.childNodes:
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if childnode.nodeName == 'BrickSet':
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self.Version = str(childnode.getAttribute('version'))
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elif node.nodeName == 'Cameras':
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for childnode in node.childNodes:
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if childnode.nodeName == 'Camera':
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self.Scenecamera.append(SceneCamera(node=childnode))
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# elif node.nodeName == 'Cameras':
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# for childnode in node.childNodes:
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# if childnode.nodeName == 'Camera':
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# self.Scenecamera.append(SceneCamera(node=childnode))
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elif node.nodeName == 'Bricks':
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for childnode in node.childNodes:
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if childnode.nodeName == 'Brick':
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@ -720,8 +720,10 @@ class Converter:
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start_time = time.time()
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out = open(filename + ".obj.tmp", "w+")
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out.truncate(0)
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out.write("mtllib " + filename + ".mtl" + '\n\n')
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outtext = open(filename + ".mtl.tmp", "w+")
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outtext.truncate(0)
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total = len(self.scene.Bricks)
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current = 0
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@ -823,13 +825,13 @@ class Converter:
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sys.stdout.write('%s\r' % (' '))
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# print("--- %s seconds ---" % (time.time() - start_time))
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def setDBFolderVars(dbfolderlocation):
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def setDBFolderVars(dbfolderlocation, lod):
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global PRIMITIVEPATH
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global GEOMETRIEPATH
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global DECORATIONPATH
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global MATERIALNAMESPATH
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PRIMITIVEPATH = os.path.join(dbfolderlocation, 'Primitives', '')
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GEOMETRIEPATH = os.path.join(dbfolderlocation, 'brickprimitives', 'lod0', '')
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GEOMETRIEPATH = os.path.join(dbfolderlocation, 'brickprimitives', f'lod{lod}', '')
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DECORATIONPATH = os.path.join(dbfolderlocation, 'Decorations', '')
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MATERIALNAMESPATH = os.path.join(dbfolderlocation, 'MaterialNames', '')
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# print(MATERIALNAMESPATH)
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@ -880,7 +882,7 @@ def progress(count, total, status='', suffix = ''):
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sys.stdout.write('Progress: [%s] %s%s %s %s\r' % (bar, percents, '%', suffix, status))
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sys.stdout.flush()
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def main(lxf_filename, obj_filename):
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def main(lxf_filename, obj_filename, lod="2"):
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# print("- - - pylddlib - - -")
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# print(" _ ")
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# print(" [_]")
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@ -890,10 +892,11 @@ def main(lxf_filename, obj_filename):
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# print(" [=|=]")
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# print("")
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# print("- - - - - - - - - - - -")
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global GEOMETRIEPATH
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GEOMETRIEPATH = GEOMETRIEPATH + f"LOD{lod}/"
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converter = Converter()
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# print("Found DB folder. Will use this instead of db.lif!")
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setDBFolderVars(dbfolderlocation = "app/luclient/res/")
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setDBFolderVars(dbfolderlocation = "app/luclient/res/", lod=lod)
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converter.LoadDBFolder(dbfolderlocation = "app/luclient/res/")
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converter.LoadScene(filename=lxf_filename)
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converter.Export(filename=obj_filename)
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