Speed up property model viewer: on-demand rendering, shared UGC caches, validators and gzip (#134)

* Speed up property model viewer loading

- Render the viewer on demand (load completion, camera change, resize)
  instead of every animation frame
- Share the UGC brick geometry cache and parsed Materials.xml across all
  UGC models on the converter
- Serve model and ldddb files with strong ETag/Last-Modified validators
  and conditional requests so repeat visits get 304s
- Gzip model and ldddb responses (COMPRESS_MODEL_RESPONSES), optionally
  storing .gz copies on disk (CACHE_COMPRESSED_MODELS)

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Add configurable redraw behaviour while property models load

PROPERTY_VIEWER_LOAD_REDRAW ('none' or 'interval') and
PROPERTY_VIEWER_REDRAW_INTERVAL_MS control whether the property viewer
redraws as individual models finish loading. A final draw always happens
once all loads complete or fail, and a loading indicator is shown
meanwhile. Also wrap long lines added by this branch for flake8.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show model loading progress in the property viewer

Replace the static 'Loading models...' badge in the upper-left corner with
a progress indicator, e.g. 'Loading models: 42% (89/203)', counting loaded
and failed models out of the total. When everything is done it shows
'Loaded 100% (203/203)' (with '(N failed)' if any), turns green (orange on
failures) and fades to a faint badge after a few seconds.

The indicator is a DOM element updated at most once per animation frame,
so it does not trigger canvas redraws in either redraw mode.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Make the loading progress badge more opaque and readable

Use a ~93% opaque background for all states (dark while loading, darker
green when done, orange on failures), bold white text with a subtle text
shadow, border and drop shadow, and only fade to 70% opacity after
completion so it stays legible over colourful models.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Batch UGC models and load the viewer's brick data asynchronously

Brick-built (UGC) models used to be loaded with synchronous XHRs on the
main thread: one request per model's LXFML plus one per brick primitive
file, strictly one after another, with the page frozen meanwhile. On a
remote server every request costs a network round trip, so a property
with 654 UGC models took about two minutes to load.

- New route properties.get_ugc_models/<property id> (login required, like
  get_model) returns all UGC LXFML of a property as one JSON object
  ({content id: lxfml}) from a single DB query. It is gzip-encoded per
  COMPRESS_MODEL_RESPONSES and has an ETag over the whole set, so repeat
  loads get a 304. The per-model get_model route keeps working.
- The viewer lists the brick database, fetches the LXFML (batched on
  view_models, per model with bounded concurrency otherwise) and then each
  needed brick primitive exactly once with at most 8 requests in flight,
  all with async fetch. Meshes are then built in short slices so the page
  stays responsive. The progress badge counts brick-built models as they
  are built and shows the fetch stage (e.g. 'bricks 120/385').
- Loading finishes once both the loading manager (pre-built models,
  ground texture) and the brick-built models are done; redraw modes are
  unchanged ('none' draws once at the end, 'interval' at most every N ms).
- get_model for a UGC model only decompresses the LXFML when it has to
  send a body (a matching If-None-Match skips it).

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show the prebuilt material stage on the loading badge

While prebuilt models load, the badge now shows how many MTL files have
arrived (e.g. 'materials 120/203'), so progress moves from the start on
prebuilt-heavy properties instead of sitting at 0% until the first OBJ
loads.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

* Show a rendering state on the badge before the final render

The final full render can block the main thread for a second or more on
large properties, which made the badge look frozen. Once all loads are
done the badge now shows 'Rendering N parts…' with a CSS spinner (a
transform animation the compositor keeps running), waits two animation
frames so it is painted, then renders and shows the Loaded state.

Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>

---------

Co-authored-by: bob-g-code <346622190+bob-g-code@users.noreply.github.com>
Co-authored-by: HailStorm32 <demetriv.s.7@gmail.com>
This commit is contained in:
Bob G
2026-11-01 05:20:48 -08:00
committed by GitHub
parent 9cb88506a1
commit 69480cfa3e
7 changed files with 711 additions and 47 deletions

View File

@@ -16,9 +16,12 @@ import time
from app.models import Property, db, UGC, CharacterInfo, PropertyContent, Account, Mail
from app import gm_level, log_audit
from app.luclient import query_cdclient
from app.compressed_files import serve_bytes, serve_file
from app.forms import RejectPropertyForm
import zlib
import json
import hashlib
import app.pylddlib as ldd
import pathlib
@@ -305,10 +308,30 @@ def view_model(id, lod):
return render_template(
'ldd/ldd.html.j2',
content=formatted_data,
lod=lod
lod=lod,
**viewer_redraw_options()
)
def viewer_redraw_options():
"""Redraw-while-loading settings for the model viewer template.
?redraw=none|interval and ?redraw_ms=N override the config for testing.
"""
config = current_app.config
mode = request.args.get(
"redraw", config.get("PROPERTY_VIEWER_LOAD_REDRAW", "none")
)
if mode not in ("none", "interval"):
mode = "none"
interval = config.get("PROPERTY_VIEWER_REDRAW_INTERVAL_MS", 500)
try:
interval = max(int(request.args.get("redraw_ms", interval)), 16)
except ValueError:
pass
return {"load_redraw": mode, "redraw_interval_ms": interval}
property_center = {
1150: "(-17, 432, -60)",
1151: "(0, 455, -110)",
@@ -368,7 +391,9 @@ def view_models(id, lod):
property_data=property_data,
content=consolidated_list,
center=property_center[property_data.zone_id],
lod=lod
lod=lod,
ugc_batch_url=url_for('properties.get_ugc_models', id=id),
**viewer_redraw_options()
)
@@ -378,13 +403,53 @@ def get_model(id, file_format, lod):
content = PropertyContent.query.filter(PropertyContent.id == id).first()
if not(0 <= int(lod) <= 2):
abort(404)
# Large model files: let the browser keep a copy but always revalidate it
# (cheap 304 via the ETag) instead of storing long-lived entries.
cache_control = "private, no-cache"
if content.lot == 14: # ugc model
response = ugc(content)[0]
ugc_data = UGC.query.filter(UGC.id == content.ugc_id).first()
# decompress lazily so a matching If-None-Match skips the work
return serve_bytes(
lambda: decompress(ugc_data.lxfml), 'text/xml', cache_control,
etag_seed=ugc_data.lxfml
)
else: # prebuilt model
response = prebuilt(content, file_format, lod)[0]
path = prebuilt_path(content, file_format, lod)
if not isinstance(path, pathlib.Path):
return path
return serve_file(path, 'text/xml', cache_control)
response.headers.set('Content-Type', 'text/xml')
return response
@property_blueprint.route('/get_ugc_models/<id>', methods=['GET'])
@login_required
def get_ugc_models(id):
"""All UGC (brick-built) LXFML of a property in one JSON response.
Returns ``{"<property content id>": "<lxfml>", ...}`` so the viewer does
not need one request per model (a property can have hundreds).
"""
rows = db.session.query(PropertyContent.id, UGC.lxfml).join(
UGC, UGC.id == PropertyContent.ugc_id
).filter(
PropertyContent.property_id == id, PropertyContent.lot == 14
).order_by(PropertyContent.id).all()
# ETag over the whole set: content ids plus the stored (compressed) blobs
seed = hashlib.sha1()
for content_id, lxfml in rows:
seed.update(f"{content_id}:{len(lxfml)}:".encode())
seed.update(lxfml)
def body():
return json.dumps({
str(content_id): decompress(lxfml).decode("utf-8", "replace")
for content_id, lxfml in rows
})
return serve_bytes(
body, 'application/json', "private, no-cache",
etag_seed=seed.digest()
)
@property_blueprint.route('/download_model/<id>', methods=['GET'])
@@ -434,7 +499,7 @@ def render_asset_basename(render_asset):
return name.split(".")[0].lower()
def prebuilt(content, file_format, lod):
def prebuilt_path(content, file_format, lod):
# translate LOT to component id
# we need to get a type of 2 for the render component to find the filename
render_component_id = query_cdclient(
@@ -458,11 +523,7 @@ def prebuilt(content, file_format, lod):
# if we just want the lxfml, fine t and return it
lxfml = pathlib.Path(f'{current_app.config["CLIENT_LOCATION"]}res/BrickModels/{filename.split(".")[0]}.lxfml')
if file_format == "lxfml":
with open(lxfml, 'r') as file:
lxfml_data = file.read()
response = make_response(lxfml_data)
return lxfml
# else we handle getting the files for lddviewer
elif file_format in ["obj", "mtl"]:
# check to see if the file exists
@@ -474,13 +535,16 @@ def prebuilt(content, file_format, lod):
ldd.main(str(lxfml.as_posix()), str(cache.with_suffix("").as_posix()), lod) # convert to OBJ
except Exception as e:
current_app.logger.error(f"ERROR on {cache}:\n {e}")
# then just read it
with open(str(cache.as_posix()), 'r') as file:
cache_data = file.read()
# and serve it
response = make_response(cache_data)
return cache
else:
raise(Exception("INVALID FILE FORMAT"))
return response, f"{filename}.{file_format}"
def prebuilt(content, file_format, lod):
path = prebuilt_path(content, file_format, lod)
if not isinstance(path, pathlib.Path):
return path
with open(path, 'r') as file:
response = make_response(file.read())
return response, path.name