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Fix ldd loader imports
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@ -29,11 +29,10 @@
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{% endif %}
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</div>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.5.0/jszip.min.js"></script>
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jszip-utils/0.1.0/jszip-utils.min.js"></script>
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/super-three@0.116.0/build/three.min.js"></script>
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/super-three@0.116.0/examples/js/controls/OrbitControls.js"></script>
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<script type="text/javascript" src="{{ url_for('static', filename='lddviewer/base64-binary.js') }}"></script>
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{% if config.ALLOW_ANALYTICS %}
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@ -60,8 +59,8 @@
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{% endif %}
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<script type='module'>
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import {MTLLoader} from 'https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/jsm/loaders/MTLLoader.js'
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import {OBJLoader} from 'https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/jsm/loaders/OBJLoader.js'
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import {MTLLoader} from 'https://cdn.jsdelivr.net/npm/super-three@0.116.0/examples/jsm/loaders/MTLLoader.js'
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import {OBJLoader} from 'https://cdn.jsdelivr.net/npm/super-three@0.116.0/examples/jsm/loaders/OBJLoader.js'
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//Three.js stuff
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const scene = new THREE.Scene();
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let cammatr = new THREE.Matrix4();
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@ -293,7 +292,6 @@
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class Scene{
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//partially done - need zip file handling
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constructor(){
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this.Bricks = []
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this.Scenecamera = []
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