LookingGlass/host/Capture/DXGI.h
Geoffrey McRae ffd2fc1824 [host] Fixed the DXGIManager to capture the cursor properly.
Note: This class will be entirely re-written when I find some time,
it is very poorly implemented, full of assumptions and creates a new
texture for every single frame 🤦.
2017-11-03 00:18:37 +11:00

47 lines
1.3 KiB
C++

/*
KVMGFX Client - A KVM Client for VGA Passthrough
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "ICapture.h"
#include <vendor\DXGICapture\DXGIManager.h>
#define W32_LEAN_AND_MEAN
#include <windows.h>
namespace Capture
{
class DXGI : public ICapture
{
public:
DXGI();
~DXGI();
bool Initialize();
void DeInitialize();
enum FrameType GetFrameType();
enum FrameComp GetFrameCompression();
size_t GetMaxFrameSize();
bool GrabFrame(struct FrameInfo & frame);
private:
bool m_initialized;
DXGIManager * m_manager;
unsigned int m_width;
unsigned int m_height;
};
};