Files
LookingGlass/client/renderers/EGL/desktop.h
Geoffrey McRae aa289fa022 [client/host/idd] correct frame timing attribution
Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
2026-08-03 23:53:33 +10:00

67 lines
2.6 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "egl.h"
#include "desktop_rects.h"
typedef struct EGL_Desktop EGL_Desktop;
typedef struct EGL_Framebuffer EGL_Framebuffer;
enum EGL_DesktopScaleType
{
EGL_DESKTOP_NOSCALE,
EGL_DESKTOP_UPSCALE,
EGL_DESKTOP_DOWNSCALE,
};
struct Option;
bool egl_desktopScaleValidate(struct Option * opt, const char ** error);
bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display,
bool useDMA, int maxRects);
void egl_desktopFree(EGL_Desktop ** desktop);
void egl_desktopConfigUI(EGL_Desktop * desktop);
void egl_desktopSetNativeHDR(EGL_Desktop * desktop, bool nativeHDR,
bool linearComposition);
void egl_desktopGetHDRMapping(EGL_Desktop * desktop, bool * enabled,
float * gain, float * contentPeak);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount,
uint64_t * waitTimeNs);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
unsigned int outputHeight, const float x, const float y,
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
LG_RendererRotate rotate, const struct DamageRects * rects,
bool * fullFrame, EGL_Framebuffer * target);
void egl_desktopSpiceConfigure(EGL_Desktop * desktop, int width, int height);
void egl_desktopSpiceDrawFill(EGL_Desktop * desktop, int x, int y, int width,
int height, uint32_t color);
void egl_desktopSpiceDrawBitmap(EGL_Desktop * desktop, int x, int y, int width,
int height, int stride, uint8_t * data, bool topDown);
void egl_desktopSpiceShow(EGL_Desktop * desktop, bool show);