LookingGlass/client/renderers/EGL/damage.h
Quantum 51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00

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1.4 KiB
C

/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "common/KVMFR.h"
#include "interface/renderer.h"
#include "desktop_rects.h"
struct DesktopDamage
{
int count;
FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
};
typedef struct EGL_Damage EGL_Damage;
bool egl_damage_init(EGL_Damage ** damage);
void egl_damage_free(EGL_Damage ** damage);
void egl_damage_setup(EGL_Damage * damage, int width, int height);
void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
float scaleX, float scaleY);
bool egl_damage_render(EGL_Damage * damage, LG_RendererRotate rotate,
const struct DesktopDamage * data);