mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-07-20 22:32:01 +00:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/**
|
|
* Looking Glass
|
|
* Copyright © 2017-2026 The Looking Glass Authors
|
|
* https://looking-glass.io
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the Free
|
|
* Software Foundation; either version 2 of the License, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
|
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../CPostProcessor.h"
|
|
|
|
|
|
#define POST_PROCESS_THREADS_STR "8"
|
|
|
|
namespace PostProcessUtil
|
|
{
|
|
static constexpr unsigned Threads = 8;
|
|
|
|
template<typename T>
|
|
static constexpr T AlignTo(T value, T align)
|
|
{
|
|
return (value + (align - 1)) & ~(align - 1);
|
|
}
|
|
|
|
bool CreateDefaultTexture(const ComPtr<ID3D12Device3>& device,
|
|
const D3D12_RESOURCE_DESC& desc, ComPtr<ID3D12Resource>& resource);
|
|
}
|
|
|
|
class CComputeEffect : public CPostProcessEffect
|
|
{
|
|
protected:
|
|
ComPtr<ID3D12RootSignature> m_rootSignature;
|
|
ComPtr<ID3D12PipelineState> m_pso;
|
|
ComPtr<ID3D12DescriptorHeap> m_descHeap;
|
|
ComPtr<ID3D12Resource> m_dst;
|
|
unsigned m_threadsX = 0;
|
|
unsigned m_threadsY = 0;
|
|
|
|
bool InitCompute(const ComPtr<ID3D12Device3>& device,
|
|
const D3D12_DESCRIPTOR_RANGE * ranges, UINT rangeCount,
|
|
const D3D12_STATIC_SAMPLER_DESC * samplers, UINT samplerCount,
|
|
const char * shader);
|
|
|
|
void Bind(const ComPtr<ID3D12GraphicsCommandList>& commandList);
|
|
|
|
void TransitionDst(const ComPtr<ID3D12GraphicsCommandList>& commandList,
|
|
D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after);
|
|
};
|