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https://github.com/gnif/LookingGlass.git
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58 lines
2.0 KiB
CMake
58 lines
2.0 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(displayservers LANGUAGES C)
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set(DISPLAYSERVER_H "${CMAKE_BINARY_DIR}/include/dynamic/displayservers.h")
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set(DISPLAYSERVER_C "${CMAKE_BINARY_DIR}/src/displayservers.c")
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file(WRITE ${DISPLAYSERVER_H} "#include \"interface/displayserver.h\"\n\n")
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file(APPEND ${DISPLAYSERVER_H} "extern struct LG_DisplayServerOps * LG_DisplayServers[];\n\n")
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file(WRITE ${DISPLAYSERVER_C} "#include \"interface/displayserver.h\"\n\n")
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file(APPEND ${DISPLAYSERVER_C} "#include <stddef.h>\n\n")
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set(DISPLAYSERVERS "_")
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set(DISPLAYSERVERS_LINK "_")
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function(add_displayserver name)
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set(DISPLAYSERVERS "${DISPLAYSERVERS};${name}" PARENT_SCOPE)
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set(DISPLAYSERVERS_LINK "${DISPLAYSERVERS_LINK};displayserver_${name}" PARENT_SCOPE)
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add_subdirectory(${name})
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endfunction()
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option(ENABLE_X11 "Build with X11 support" ON)
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add_feature_info(ENABLE_X11 ENABLE_X11 "X11 support.")
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option(ENABLE_WAYLAND "Build with Wayland support" ON)
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add_feature_info(ENABLE_WAYLAND ENABLE_WAYLAND "Wayland support.")
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if (NOT ENABLE_X11 AND NOT ENABLE_WAYLAND)
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message(FATAL_ERROR "Either ENABLE_X11 or ENABLE_WAYLAND must be on")
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endif()
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# Add/remove displayservers here!
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if (ENABLE_WAYLAND)
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add_displayserver(Wayland)
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endif()
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if (ENABLE_X11)
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add_displayserver(X11)
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endif()
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list(REMOVE_AT DISPLAYSERVERS 0)
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list(REMOVE_AT DISPLAYSERVERS_LINK 0)
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list(LENGTH DISPLAYSERVERS DISPLAYSERVER_COUNT)
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file(APPEND ${DISPLAYSERVER_H} "#define LG_DISPLAYSERVER_COUNT ${DISPLAYSERVER_COUNT}\n")
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foreach(displayserver ${DISPLAYSERVERS})
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file(APPEND ${DISPLAYSERVER_C} "extern struct LG_DisplayServerOps LGDS_${displayserver};\n")
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endforeach()
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file(APPEND ${DISPLAYSERVER_C} "\nconst struct LG_DisplayServerOps * LG_DisplayServers[] =\n{\n")
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foreach(displayserver ${DISPLAYSERVERS})
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file(APPEND ${DISPLAYSERVER_C} " &LGDS_${displayserver},\n")
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endforeach()
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file(APPEND ${DISPLAYSERVER_C} " NULL\n};")
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add_library(displayservers STATIC ${DISPLAYSERVER_C})
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target_link_libraries(displayservers ${DISPLAYSERVERS_LINK})
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