mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
469 lines
12 KiB
C
469 lines
12 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture.h"
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#include "common/debug.h"
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#include "common/locking.h"
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#include "common/framebuffer.h"
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#include "debug.h"
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#include "utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdatomic.h>
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#include <SDL2/SDL_egl.h>
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#define TEXTURE_COUNT 3
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struct Tex
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{
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GLuint t[3];
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bool hasPBO;
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GLuint pbo;
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void * map;
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GLsync sync;
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};
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union TexState
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{
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uint32_t v;
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struct
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{
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/*
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* w = write
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* u = upload
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* s = schedule
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* d = display
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*/
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int8_t w, u, s, d;
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};
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};
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struct EGL_Texture
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{
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enum EGL_PixelFormat pixFmt;
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size_t width, height, stride;
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size_t bpp;
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bool streaming;
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bool ready;
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int planeCount;
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GLuint samplers[3];
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size_t planes [3][3];
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GLintptr offsets [3];
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GLenum intFormat;
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GLenum format;
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GLenum dataType;
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size_t pboBufferSize;
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LG_Lock lock;
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union TexState state;
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struct Tex tex[TEXTURE_COUNT];
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};
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bool egl_texture_init(EGL_Texture ** texture)
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{
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*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
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if (!*texture)
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{
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DEBUG_ERROR("Failed to malloc EGL_Texture");
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return false;
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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LG_LOCK_INIT((*texture)->lock);
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return true;
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}
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void egl_texture_free(EGL_Texture ** texture)
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{
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if (!*texture)
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return;
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if ((*texture)->planeCount > 0)
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glDeleteSamplers((*texture)->planeCount, (*texture)->samplers);
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for(int i = 0; i < ((*texture)->streaming ? TEXTURE_COUNT : 1); ++i)
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{
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struct Tex * t = &(*texture)->tex[i];
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if (t->hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, t->pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteBuffers(1, &t->pbo);
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if (t->sync)
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glDeleteSync(t->sync);
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}
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if ((*texture)->planeCount > 0)
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glDeleteTextures((*texture)->planeCount, t->t);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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LG_LOCK_FREE((*texture)->lock);
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free(*texture);
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*texture = NULL;
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}
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming)
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{
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int planeCount;
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texture->pixFmt = pixFmt;
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texture->width = width;
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texture->height = height;
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texture->stride = stride;
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texture->streaming = streaming;
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texture->ready = false;
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texture->state.v = 0;
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switch(pixFmt)
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{
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case EGL_PF_BGRA:
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_BGRA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[0][2] = stride / 4;
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texture->offsets[0] = 0;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA:
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[0][2] = stride / 4;
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texture->offsets[0] = 0;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA10:
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planeCount = 1;
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[0][2] = stride / 4;
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texture->offsets[0] = 0;
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texture->intFormat = GL_RGB10_A2;
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texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_YUV420:
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planeCount = 3;
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texture->bpp = 4;
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texture->format = GL_RED;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[0][2] = stride;
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texture->planes[1][0] = width / 2;
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texture->planes[1][1] = height / 2;
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texture->planes[1][2] = stride / 2;
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texture->planes[2][0] = width / 2;
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texture->planes[2][1] = height / 2;
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texture->planes[2][2] = stride / 2;
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texture->offsets[0] = 0;
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texture->offsets[1] = stride * height;
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texture->offsets[2] = texture->offsets[1] + (texture->offsets[1] / 4);
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->pboBufferSize = texture->offsets[2] + (texture->offsets[1] / 4);
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break;
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default:
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DEBUG_ERROR("Unsupported pixel format");
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return false;
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}
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if (planeCount > texture->planeCount)
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{
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if (texture->planeCount > 0)
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glDeleteSamplers(texture->planeCount, texture->samplers);
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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if (texture->planeCount > 0)
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glDeleteTextures(texture->planeCount, texture->tex[i].t);
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glGenTextures(planeCount, texture->tex[i].t);
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}
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glGenSamplers(planeCount, texture->samplers);
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for(int p = 0; p < planeCount; ++p)
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{
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->samplers[p], GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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}
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texture->planeCount = planeCount;
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}
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for(int i = 0; i < (streaming ? TEXTURE_COUNT : 1); ++i)
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{
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for(int p = 0; p < planeCount; ++p)
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[i].t[p]);
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glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->planes[p][0],
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texture->planes[p][1], 0, texture->format, texture->dataType, NULL);
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (streaming)
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{
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// release old PBOs and delete and re-create the buffers
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for(int i = 0; i < TEXTURE_COUNT; ++i)
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{
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if (texture->tex[i].hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glDeleteBuffers(1, &texture->tex[i].pbo);
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}
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glGenBuffers(1, &texture->tex[i].pbo);
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texture->tex[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[i].pbo);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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NULL,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT
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);
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texture->tex[i].map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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texture->pboBufferSize,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT
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);
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if (!texture->tex[i].map)
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{
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EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize);
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return false;
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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return true;
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}
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static void egl_warn_slow()
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{
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static bool warnDone = false;
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if (!warnDone)
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{
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warnDone = true;
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DEBUG_BREAK();
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DEBUG_WARN("The guest is providing updates faster then we are consuming them");
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DEBUG_WARN("Please increase the client FPS to avoid frame skipping");
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DEBUG_BREAK();
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}
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}
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bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (texture->streaming)
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{
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/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
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if (next == s.u)
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{
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egl_warn_slow();
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return true;
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}
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memcpy(texture->tex[s.w].map, buffer, texture->pboBufferSize);
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LG_LOCK(texture->lock);
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texture->state.w = next;
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LG_UNLOCK(texture->lock);
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}
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else
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{
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/* Non streaming, this is NOT thread safe */
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for(int p = 0; p < texture->planeCount; ++p)
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[0].t[p]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
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texture->format, texture->dataType, buffer + texture->offsets[p]);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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return true;
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}
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame)
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{
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if (!texture->streaming)
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return false;
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
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if (next == s.u)
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{
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egl_warn_slow();
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return true;
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}
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framebuffer_read(
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frame,
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texture->tex[s.w].map,
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texture->stride,
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texture->height,
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texture->width,
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texture->bpp,
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texture->stride
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);
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LG_LOCK(texture->lock);
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texture->state.w = next;
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LG_UNLOCK(texture->lock);
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return true;
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}
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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{
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if (!texture->streaming)
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return EGL_TEX_STATUS_OK;
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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const uint8_t nextu = (s.u + 1) % TEXTURE_COUNT;
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if (s.u == s.w || nextu == s.s || nextu == s.d)
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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/* update the texture */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->tex[s.u].pbo);
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for(int p = 0; p < texture->planeCount; ++p)
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[s.u].t[p]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[p][2]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[p][0], texture->planes[p][1],
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texture->format, texture->dataType, (const void *)texture->offsets[p]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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/* create a fence to prevent usage before the update is complete */
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texture->tex[s.u].sync =
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glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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LG_LOCK(texture->lock);
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texture->state.u = nextu;
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LG_UNLOCK(texture->lock);
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texture->ready = true;
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return EGL_TEX_STATUS_OK;
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}
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enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
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{
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union TexState s;
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LG_LOCK(texture->lock);
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s.v = texture->state.v;
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LG_UNLOCK(texture->lock);
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if (texture->streaming)
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{
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if (!texture->ready)
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return EGL_TEX_STATUS_NOTREADY;
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if (texture->tex[s.s].sync != 0)
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{
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switch(glClientWaitSync(texture->tex[s.s].sync, 0, 0))
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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glDeleteSync(texture->tex[s.s].sync);
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texture->tex[s.s].sync = 0;
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LG_LOCK(texture->lock);
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texture->state.s = (s.s + 1) % TEXTURE_COUNT;
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LG_UNLOCK(texture->lock);
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break;
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case GL_TIMEOUT_EXPIRED:
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break;
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case GL_WAIT_FAILED:
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glDeleteSync(texture->tex[s.s].sync);
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texture->tex[s.s].sync = 0;
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EGL_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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}
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}
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LG_LOCK(texture->lock);
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const int8_t nextd = (texture->state.d + 1) % TEXTURE_COUNT;
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if (texture->state.d != texture->state.s && nextd != texture->state.s)
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texture->state.d = nextd;
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LG_UNLOCK(texture->lock);
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}
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for(int i = 0; i < texture->planeCount; ++i)
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{
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, texture->tex[s.d].t[i]);
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glBindSampler(i, texture->samplers[i]);
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}
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return EGL_TEX_STATUS_OK;
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}
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int egl_texture_count(EGL_Texture * texture)
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{
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return texture->planeCount;
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}
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