LookingGlass/client/renderers/EGL/texture_util.h
Quantum 51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00

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1.5 KiB
C

/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "texture.h"
typedef struct EGL_TexFormat
{
size_t bpp;
GLenum format;
GLenum intFormat;
GLenum dataType;
unsigned int fourcc;
size_t bufferSize;
size_t width, height;
size_t stride, pitch;
}
EGL_TexFormat;
typedef struct EGL_TexBuffer
{
size_t size;
GLuint pbo;
void * map;
bool updated;
}
EGL_TexBuffer;
bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
int count);
void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer);
void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);