Files
LookingGlass/idd/LGIdd/transport/CAudioHub.cpp
Geoffrey McRae 947f03ede6 [idd] audio: add the mediated device connector
Open the optional audio broker from a passive worker and move bounded
playback and capture packets through a transport-neutral audio hub.

Attach audio sources after transport initialization without making audio
driver availability part of display transport readiness.
2026-11-06 14:01:34 +11:00

387 lines
9.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "transport/CAudioHub.h"
#include <new>
CAudioHub::CAudioHub() :
m_device(new (std::nothrow) CLGAudioDevice())
{
}
CAudioHub::CAudioHub(std::unique_ptr<ILGAudioDevice> device) :
m_device(std::move(device))
{
}
CAudioHub::~CAudioHub()
{
Stop();
}
bool CAudioHub::StartDevice()
{
{
CSRWSharedLock lock(m_lock);
if (m_stopped || !m_device)
return false;
if (m_deviceStarted)
return true;
}
if (!m_device->Start(*this))
return false;
CSRWExclusiveLock lock(m_lock);
if (m_stopped)
{
lock.Unlock();
m_device->Stop();
return false;
}
m_deviceStarted = true;
return true;
}
bool CAudioHub::Start()
{
CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
return StartDevice();
}
bool CAudioHub::MarkFailed(IAudioSource * source)
{
CSRWExclusiveLock lock(m_lock);
if (!source || m_source != source || (!m_active && !m_reserved))
return false;
const bool changed = !m_failed;
m_failed = true;
m_failurePending = true;
return changed;
}
bool CAudioHub::Bind(
BackendId backend, uint32_t epoch, IAudioSource& source)
{
CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
if (!backend || !epoch || !StartDevice())
return false;
{
CSRWExclusiveLock lock(m_lock);
if (m_stopped || m_source || m_active || m_reserved ||
m_deactivating)
return false;
m_source = &source;
m_backend = backend;
m_epoch = epoch;
m_active = true;
m_reserved = true;
m_failed = false;
m_failurePending = false;
}
CSRWExclusiveLock callbackLock(m_callbackLock);
const bool started = source.Start(*this);
bool attached = false;
{
CSRWExclusiveLock lock(m_lock);
if (started && m_source == &source && m_backend == backend &&
m_epoch == epoch && m_active && m_reserved && !m_failed &&
!m_stopped)
{
m_running = true;
m_reserved = false;
attached = true;
}
else
{
m_active = false;
m_running = false;
}
}
if (!attached)
{
source.Stop();
CSRWExclusiveLock lock(m_lock);
if (m_source == &source && m_backend == backend && m_epoch == epoch)
{
m_source = nullptr;
m_backend = 0;
m_epoch = 0;
m_active = false;
m_running = false;
m_reserved = false;
m_failed = false;
m_failurePending = false;
}
return false;
}
source.AudioState(m_device->Snapshot().status);
return true;
}
void CAudioHub::Unbind(BackendId backend, uint32_t epoch)
{
CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
IAudioSource * source = nullptr;
bool stop = false;
{
CSRWExclusiveLock lock(m_lock);
if ((!m_active && !m_failed && !m_reserved) ||
m_backend != backend || m_epoch != epoch || !m_source)
return;
source = m_source;
stop = m_running || m_reserved;
m_active = false;
m_running = false;
m_reserved = true;
m_failed = false;
m_failurePending = false;
}
{
// Serialize the request and barrier publication with state callbacks so
// a fast inactive callback cannot pass before the barrier is visible.
CSRWExclusiveLock callbackLock(m_callbackLock);
// Start deactivation before asking the source to quiesce, then repeat it
// after Stop so a target call already in flight cannot reactivate the
// device on behalf of the departing source.
m_device->SetActive(false);
if (stop)
source->Stop();
const LGAudioDeviceSnapshot before = m_device->Snapshot();
const AudioResult deactivate = m_device->SetActive(false);
const LGAudioDeviceSnapshot after = m_device->Snapshot();
const bool pending = deactivate == AudioResult::ACCEPTED &&
(before.status.active || before.activeRequested ||
after.status.active || after.activeRequested ||
after.deactivating);
{
CSRWExclusiveLock lock(m_lock);
m_deactivating = pending;
m_deactivationGeneration = pending ?
before.status.generation : 0;
}
}
CSRWExclusiveLock lock(m_lock);
if (m_source == source && m_backend == backend && m_epoch == epoch)
{
m_source = nullptr;
m_backend = 0;
m_epoch = 0;
m_active = false;
m_running = false;
m_reserved = false;
m_failed = false;
m_failurePending = false;
}
}
bool CAudioHub::TakeFailure(SourceKey& source)
{
CSRWSharedLock lifecycleLock(m_lifecycleLock);
CSRWExclusiveLock lock(m_lock);
if (!m_failurePending)
return false;
source = {};
source.backend = m_backend;
source.epoch = m_epoch;
m_failurePending = false;
return true;
}
LGAudioDeviceSnapshot CAudioHub::Snapshot() const
{
CSRWSharedLock lock(const_cast<CSRWLock&>(m_lock));
return m_device ? m_device->Snapshot() : LGAudioDeviceSnapshot {};
}
void CAudioHub::Stop()
{
CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
IAudioSource * source = nullptr;
bool stopSource = false;
bool stopDevice = false;
{
CSRWExclusiveLock lock(m_lock);
if (m_stopped)
return;
m_stopped = true;
source = m_source;
stopSource = source && (m_running || m_reserved);
stopDevice = m_deviceStarted;
m_active = false;
m_running = false;
m_reserved = source != nullptr;
m_failed = false;
m_failurePending = false;
}
if (m_device)
m_device->SetActive(false);
{
CSRWExclusiveLock callbackLock(m_callbackLock);
if (stopSource)
source->Stop();
}
if (stopDevice)
m_device->Stop();
CSRWExclusiveLock lock(m_lock);
m_source = nullptr;
m_backend = 0;
m_epoch = 0;
m_deviceStarted = false;
m_active = false;
m_running = false;
m_reserved = false;
m_failed = false;
m_failurePending = false;
m_deactivating = false;
m_deactivationGeneration = 0;
}
AudioResult CAudioHub::SetAudioActive(bool active)
{
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
if (m_stopped || !m_active || !m_running || m_failed ||
!m_deviceStarted)
return AudioResult::UNAVAILABLE;
source = m_source;
}
const AudioResult result = m_device->SetActive(active);
if (result == AudioResult::FAILED)
MarkFailed(source);
return result;
}
AudioResult CAudioHub::SendCapture(const AudioPacket& packet,
const uint8_t * data, size_t size)
{
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
if (m_stopped || !m_active || !m_running || m_failed ||
!m_deviceStarted)
return AudioResult::UNAVAILABLE;
source = m_source;
}
const AudioResult result = m_device->SendCapture(packet, data, size);
if (result == AudioResult::FAILED)
MarkFailed(source);
return result;
}
AudioResult CAudioHub::SetClockFeedback(
const AudioClockFeedback& feedback)
{
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
if (m_stopped || !m_active || !m_running || m_failed ||
!m_deviceStarted)
return AudioResult::UNAVAILABLE;
source = m_source;
}
const AudioResult result = m_device->SetClockFeedback(feedback);
if (result == AudioResult::FAILED)
MarkFailed(source);
return result;
}
void CAudioHub::PlaybackReceiveReady()
{
{
CSRWSharedLock lock(m_lock);
if (m_stopped || !m_active || !m_running || m_failed ||
!m_deviceStarted)
return;
}
m_device->PlaybackReceiveReady();
}
void CAudioHub::AudioFailed()
{
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
source = m_source;
}
if (source)
MarkFailed(source);
}
void CAudioHub::LGAudioState(const AudioEndpointStatus& state)
{
CSRWExclusiveLock callbackLock(m_callbackLock);
IAudioSource * source = nullptr;
{
CSRWExclusiveLock lock(m_lock);
if (m_deactivating && !state.active &&
state.generation != m_deactivationGeneration)
{
m_deactivating = false;
m_deactivationGeneration = 0;
}
if (!m_stopped && m_active && m_running && !m_failed)
source = m_source;
}
if (source)
source->AudioState(state);
}
AudioResult CAudioHub::LGAudioPlayback(const AudioPacket& packet,
const uint8_t * data, size_t size)
{
CSRWExclusiveLock callbackLock(m_callbackLock);
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
if (!m_stopped && m_active && m_running && !m_failed)
source = m_source;
}
if (!source)
return AudioResult::UNAVAILABLE;
const AudioResult result = source->SendPlayback(packet, data, size);
if (result == AudioResult::FAILED)
MarkFailed(source);
return result;
}
void CAudioHub::LGAudioCaptureReady()
{
CSRWExclusiveLock callbackLock(m_callbackLock);
IAudioSource * source = nullptr;
{
CSRWSharedLock lock(m_lock);
if (!m_stopped && m_active && m_running && !m_failed)
source = m_source;
}
if (source)
source->CaptureReceiveReady();
}