LookingGlass/client/renderers/egl/shader/desktop.vert

21 lines
392 B
GLSL

#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec4 position;
out highp vec2 uv;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.x -= position.x;
gl_Position.y -= position.y;
gl_Position.x *= position.z;
gl_Position.y *= position.w;
uv = vertexUV;
}