Files
LookingGlass/idd/LGIdd/transport/IAudioSource.h
Geoffrey McRae efc9952e74 [idd] audio: support 32-bit and common channel layouts
Advertise signed and floating-point 32-bit formats across mono,
stereo, quad, surround, 5.1, and 7.1 at every supported rate.

Carry sample encoding through the broker and LGMP protocol so integer
and floating-point streams remain distinct.

Expand packet, shared-memory, and ring capacity for eight-channel
32-bit audio.
2026-11-06 14:34:25 +11:00

188 lines
5.6 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stddef.h>
#include <stdint.h>
static constexpr uint32_t AUDIO_MAX_CHANNELS = 18;
static constexpr uint32_t AUDIO_STREAM_MAX_CHANNELS = 8;
static constexpr uint32_t AUDIO_MAX_FRAMES_PER_PACKET = 2048;
static constexpr uint32_t AUDIO_MAX_BYTES_PER_SAMPLE = 4;
static constexpr uint32_t AUDIO_MAX_PCM_BYTES =
AUDIO_MAX_FRAMES_PER_PACKET * AUDIO_STREAM_MAX_CHANNELS *
AUDIO_MAX_BYTES_PER_SAMPLE;
static constexpr uint32_t AUDIO_CHANNEL_POSITION_MASK = 0x0003ffffU;
enum AudioCapability : uint32_t
{
AUDIO_CAP_PLAYBACK = 1U << 0,
AUDIO_CAP_CAPTURE = 1U << 1,
AUDIO_CAP_CLOCK_FEEDBACK = 1U << 2,
};
enum AudioPacketFlag : uint32_t
{
AUDIO_PACKET_DISCONTINUITY = 1U << 0,
AUDIO_PACKET_SILENT = 1U << 1,
AUDIO_PACKET_CLOCK_VALID = 1U << 2,
AUDIO_PACKET_CLOCK_STABLE = 1U << 3,
};
enum AudioClockFlag : uint32_t
{
AUDIO_CLOCK_VALID = 1U << 0,
AUDIO_CLOCK_STABLE = 1U << 1,
AUDIO_CLOCK_DISCONTINUITY = 1U << 2,
};
enum class AudioSampleFormat : uint32_t
{
UNKNOWN = 0,
S16_LE = 1,
S24_LE = 2,
S32_LE = 3,
F32_LE = 4,
};
enum class AudioStreamState : uint32_t
{
UNAVAILABLE,
STOPPED,
ACQUIRED,
PAUSED,
RUNNING,
};
enum class AudioResult
{
ACCEPTED,
BUSY,
UNAVAILABLE,
STALE,
REJECTED,
FAILED,
};
struct AudioFormat
{
AudioSampleFormat sampleFormat = AudioSampleFormat::UNKNOWN;
uint32_t sampleRate = 0;
uint32_t channelMask = 0;
uint16_t channels = 0;
uint16_t containerBits = 0;
uint16_t validBits = 0;
uint16_t blockAlign = 0;
};
struct AudioStreamStatus
{
uint64_t generation = 0;
AudioStreamState state = AudioStreamState::UNAVAILABLE;
bool formatValid = false;
AudioFormat format;
};
struct AudioEndpointStatus
{
uint64_t generation = 1;
uint32_t capabilities = 0;
bool available = false;
bool active = false;
AudioStreamStatus playback;
AudioStreamStatus capture;
};
struct AudioPacket
{
uint64_t endpointGeneration = 0;
uint64_t streamGeneration = 0;
uint32_t flags = 0;
uint32_t frames = 0;
uint64_t position = 0;
int64_t timeNs = 0;
uint64_t rateQ32 = 0;
AudioFormat format;
};
struct AudioClockFeedback
{
uint64_t endpointGeneration = 0;
uint64_t playbackGeneration = 0;
uint64_t position = 0;
int64_t timeNs = 0;
uint64_t rateQ32 = 0;
uint64_t targetRateQ32 = 0;
uint32_t flags = 0;
};
class IAudioTarget
{
public:
virtual ~IAudioTarget() = default;
// Methods are thread-safe and nonblocking. Packet generations and format
// must exactly match the latest AudioState. A packet contains 1..2048
// frames and only the declared AudioPacketFlag bits. Non-silent payload
// size is frames * blockAlign; a silent packet has size zero and is
// expanded to zero PCM by the target. CLOCK_STABLE requires CLOCK_VALID;
// position, timeNs, and rateQ32 are meaningful only when CLOCK_VALID.
// Activation is asynchronous. AudioState reports when the local endpoint
// is actually bound. Deactivation restores the driver's local loopback.
// A new activation returns BUSY until a preceding deactivation has reached
// an inactive AudioState, preventing PCM from crossing owner handoffs.
virtual AudioResult SetAudioActive(bool active) = 0;
// ACCEPTED consumes a copied packet. BUSY consumes nothing, and the source
// retries the exact packet after CaptureReceiveReady.
virtual AudioResult SendCapture(const AudioPacket& packet,
const uint8_t * data, size_t size) = 0;
virtual AudioResult SetClockFeedback(
const AudioClockFeedback& feedback) = 0;
// The source calls this after SendPlayback returned BUSY and it can accept
// an exact retry of the retained playback packet.
virtual void PlaybackReceiveReady() = 0;
virtual void AudioFailed() = 0;
};
class IAudioSource
{
public:
virtual ~IAudioSource() = default;
// Methods are thread-safe and nonblocking except Stop. Start attaches the
// target. The source must wait for its initial AudioState callback before
// making target calls. Stop is a callback-quiescence barrier and leaves no
// work which can access target.
virtual bool Start(IAudioTarget& target) = 0;
virtual void Stop() = 0;
// All callbacks into a source are serialized. BUSY consumes neither the
// packet nor its borrowed payload; the hub retains and retries both after
// PlaybackReceiveReady.
virtual void AudioState(const AudioEndpointStatus& state) = 0;
virtual AudioResult SendPlayback(const AudioPacket& packet,
const uint8_t * data, size_t size) = 0;
virtual void CaptureReceiveReady() = 0;
};