mirror of
https://github.com/gnif/LookingGlass.git
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Use an explicit placed buffer for software frame copies so the D3D copy uses the same row pitch published through KVMFR. GetCopyableFootprints describes buffer copies and cannot be used to infer the physical layout of a placed row-major texture. This caused padded resolutions to use the wrong row starts in every consumer. Keep the copy direct to IVSHMEM without a staging or CPU copy.
126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <d3d12.h>
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#include <atomic>
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#include <stdint.h>
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#include "capture/CFrameScheduler.h"
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#include "d3d/CInteropResource.h"
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struct CD3D12Device;
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using namespace Microsoft::WRL;
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class CFrameBufferResource
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{
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private:
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unsigned m_frameIndex = 0;
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uint8_t * m_base = nullptr;
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size_t m_size = 0;
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size_t m_frameSize = 0;
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uint64_t m_captureTime = 0;
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uint64_t m_postProcessStart = 0;
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uint64_t m_copyStart = 0;
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CFrameScheduler::Schedule m_schedule = {};
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unsigned m_timingEffectIndex = 0;
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uint64_t m_timingToken = 0;
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bool m_fullCopy = false;
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RECT m_copyDirtyRects[LG_MAX_DIRTY_RECTS * 2] = {};
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unsigned m_nbCopyDirtyRects = 0;
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unsigned m_copyPitch = 0;
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unsigned m_copyBytesPerPixel = 0;
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unsigned m_candidateIndex = 0;
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std::atomic<bool> m_completionHandled = false;
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ComPtr<ID3D12Resource> m_res;
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void * m_map = nullptr;
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public:
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bool Init(CD3D12Device * dx12, unsigned frameIndex, uint8_t * base,
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uint64_t heapOffset, size_t size, size_t maxFrameSize);
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void Reset();
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unsigned GetFrameIndex() { return m_frameIndex; }
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size_t GetFrameSize() { return m_frameSize; }
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void * GetMap() { return m_map; }
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void SetTiming(uint64_t captureTime, uint64_t postProcessStart,
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uint64_t copyStart)
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{
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m_captureTime = captureTime;
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m_postProcessStart = postProcessStart;
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m_copyStart = copyStart;
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}
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uint64_t GetCaptureTime () const { return m_captureTime; }
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uint64_t GetPostProcessStart() const { return m_postProcessStart; }
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uint64_t GetCopyStart () const { return m_copyStart; }
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void SetSchedule(const CFrameScheduler::Schedule& schedule)
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{
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m_schedule = schedule;
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}
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const CFrameScheduler::Schedule& GetSchedule() const
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{
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return m_schedule;
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}
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void SetPostProcessSample(
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unsigned effectIndex, uint64_t token, bool fullCopy)
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{
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m_timingEffectIndex = effectIndex;
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m_timingToken = token;
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m_fullCopy = fullCopy;
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}
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unsigned GetTimingEffectIndex() const { return m_timingEffectIndex; }
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uint64_t GetTimingToken () const { return m_timingToken; }
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bool IsFullCopy () const { return m_fullCopy; }
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void SetCopyDamage(const RECT dirtyRects[], unsigned nbDirtyRects,
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bool fullCopy, unsigned pitch, unsigned bytesPerPixel);
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const RECT * GetCopyDirtyRects() const { return m_copyDirtyRects; }
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unsigned GetCopyDirtyRectCount() const { return m_nbCopyDirtyRects; }
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unsigned GetCopyPitch () const { return m_copyPitch; }
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unsigned GetCopyBytesPerPixel () const
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{
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return m_copyBytesPerPixel;
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}
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void ResetCompletion()
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{
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m_completionHandled.store(false, std::memory_order_release);
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}
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void MarkCompletion()
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{
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m_completionHandled.store(true, std::memory_order_release);
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}
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bool CompletionHandled() const
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{
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return m_completionHandled.load(std::memory_order_acquire);
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}
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void SetCandidateIndex(unsigned index) { m_candidateIndex = index; }
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unsigned GetCandidateIndex() const { return m_candidateIndex; }
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ComPtr<ID3D12Resource> Get() { return m_res; }
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};
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