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LookingGlass
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ef2da1902e0ea0df748cf5364fc492f94463c5f2
LookingGlass
/
client
/
renderers
/
EGL
History
Quantum
00eb26a34f
[client] egl: do not use damage when overlays are visible
...
This allows the overlays to show up correctly.
2021-07-18 10:41:50 +10:00
..
shader
…
alert.c
…
alert.h
…
CMakeLists.txt
[client] imgui: added imgui to the client and OpenGL/EGL renderers
2021-07-17 21:09:51 +10:00
cursor.c
…
cursor.h
…
desktop.c
…
desktop.h
…
draw.c
…
draw.h
…
egl.c
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
egldebug.c
…
egldebug.h
…
fps.c
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
fps.h
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
help.c
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
help.h
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
model.c
…
model.h
…
shader.c
…
shader.h
…
splash.c
…
splash.h
…
texture.c
[client] egl: use glCopyTexSubImage2D to copy when using DMA
2021-07-18 10:34:21 +10:00
texture.h
…