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https://github.com/gnif/LookingGlass.git
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d0a12f6097
This adds a new method to the display server interface to allow the application to notify the ds when there is a guest cursor position update along with the translated local guest cursor position. This makes it possible for the display server to keep the local cursor position in sync with the guest cursor so that window leave events can be detected when the cursor would move into an overlapping window. Wayland currently just has a stub for this, and the X11 implementation still needs some minor tweaking.
126 lines
3.8 KiB
C
126 lines
3.8 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_APP_
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#define _H_LG_APP_
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#include <stdbool.h>
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#include <linux/input.h>
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#include "common/types.h"
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#include "interface/displayserver.h"
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typedef enum LG_MsgAlert
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{
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LG_ALERT_INFO ,
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LG_ALERT_SUCCESS,
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LG_ALERT_WARNING,
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LG_ALERT_ERROR
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}
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LG_MsgAlert;
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bool app_isRunning(void);
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bool app_inputEnabled(void);
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bool app_isCaptureMode(void);
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void app_updateCursorPos(double x, double y);
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void app_updateWindowPos(int x, int y);
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void app_handleResizeEvent(int w, int h, double scale, const struct Border border);
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void app_handleMouseRelative(double normx, double normy,
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double rawx, double rawy);
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void app_handleMouseBasic(void);
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void app_resyncMouseBasic(void);
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void app_handleButtonPress(int button);
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void app_handleButtonRelease(int button);
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void app_handleKeyPress(int scancode);
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void app_handleKeyRelease(int scancode);
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void app_handleEnterEvent(bool entered);
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void app_handleFocusEvent(bool focused);
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void app_handleCloseEvent(void);
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void app_handleRenderEvent(const uint64_t timeUs);
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void app_setFullscreen(bool fs);
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bool app_getFullscreen(void);
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bool app_getProp(LG_DSProperty prop, void * ret);
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#ifdef ENABLE_EGL
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EGLDisplay app_getEGLDisplay(void);
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EGLNativeWindowType app_getEGLNativeWindow(void);
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface);
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#endif
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#ifdef ENABLE_OPENGL
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LG_DSGLContext app_glCreateContext(void);
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void app_glDeleteContext(LG_DSGLContext context);
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void app_glMakeCurrent(LG_DSGLContext context);
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void app_glSetSwapInterval(int interval);
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void app_glSwapBuffers(void);
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#endif
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void app_clipboardRelease(void);
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void app_clipboardNotify(const LG_ClipboardData type, size_t size);
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void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size);
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void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque);
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/**
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* Show an alert on screen
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* @param type The alert type
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* param fmt The alert message format
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@ param ... formatted message values
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*/
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void app_alert(LG_MsgAlert type, const char * fmt, ...);
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typedef struct KeybindHandle * KeybindHandle;
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typedef void (*KeybindFn)(int sc, void * opaque);
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/**
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* Register a handler for the <super>+<key> combination
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* @param sc The scancode to register
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* @param callback The function to be called when the combination is pressed
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* @param opaque A pointer to be passed to the callback, may be NULL
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* @retval A handle for the binding or NULL on failure.
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* The caller is required to release the handle via `app_releaseKeybind` when it is no longer required
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*/
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KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description);
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/**
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* Release an existing key binding
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* @param handle A pointer to the keybind handle to release, may be NULL
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*/
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void app_releaseKeybind(KeybindHandle * handle);
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/**
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* Release all keybindings
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*/
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void app_releaseAllKeybinds(void);
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/**
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* Changes whether the help message is displayed or not.
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*/
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void app_showHelp(bool show);
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/**
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* Changes whether the FPS is displayed or not.
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*/
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void app_showFPS(bool showFPS);
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#endif
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