LookingGlass/client/displayservers/X11/x11.h
Geoffrey McRae 0f7fa32d12 [client] x11: move sleep and calibration code outside of the event loop
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00

78 lines
1.8 KiB
C

/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_X11DS_X11_
#define _H_X11DS_X11_
#include <stdatomic.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <X11/extensions/Xfixes.h>
#include <GL/glx.h>
#include "interface/displayserver.h"
#include "common/thread.h"
#include "common/types.h"
struct X11DSState
{
Display * display;
Window window;
XVisualInfo * visual;
int xpresentOp;
bool jitRender;
_Atomic(uint64_t) presentMsc, presentUst;
uint32_t presentSerial;
Pixmap presentPixmap;
XserverRegion presentRegion;
LGEvent * frameEvent;
LGThread * eventThread;
int xinputOp;
int pointerDev;
int keyboardDev;
int xValuator;
int yValuator;
bool pointerGrabbed;
bool keyboardGrabbed;
bool entered;
bool focused;
bool fullscreen;
struct Rect rect;
struct Border border;
Cursor cursors[LG_POINTER_COUNT];
// XFixes vars
int eventBase;
int errorBase;
};
extern struct X11DSState x11;
#endif