mirror of
https://github.com/gnif/LookingGlass.git
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244 lines
5.6 KiB
C
244 lines
5.6 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "main.h"
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#include "common/array.h"
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#include "common/util.h"
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#include "dynamic/audiodev.h"
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#include <string.h>
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typedef struct
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{
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struct LG_AudioDevOps * audioDev;
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struct
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{
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bool started;
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int volumeChannels;
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uint16_t volume[8];
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bool mute;
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}
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playback;
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struct
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{
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bool started;
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int volumeChannels;
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uint16_t volume[8];
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bool mute;
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uint32_t time;
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}
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record;
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}
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AudioState;
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static AudioState audio = { 0 };
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void audio_init(void)
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{
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// search for the best audiodev to use
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for(int i = 0; i < LG_AUDIODEV_COUNT; ++i)
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if (LG_AudioDevs[i]->init())
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{
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audio.audioDev = LG_AudioDevs[i];
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DEBUG_INFO("Using AudioDev: %s", audio.audioDev->name);
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return;
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}
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DEBUG_WARN("Failed to initialize an audio backend");
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}
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void audio_free(void)
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{
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if (!audio.audioDev)
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return;
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audio.audioDev->free();
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audio.audioDev = NULL;
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}
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bool audio_supportsPlayback(void)
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{
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return audio.audioDev && audio.audioDev->playback.start;
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}
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void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
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uint32_t time)
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{
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if (!audio.audioDev)
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return;
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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if (audio.playback.started)
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{
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if (channels != lastChannels || sampleRate != lastSampleRate)
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audio.audioDev->playback.stop();
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else
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return;
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}
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lastChannels = channels;
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lastSampleRate = sampleRate;
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audio.playback.started = true;
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audio.audioDev->playback.start(channels, sampleRate);
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// if a volume level was stored, set it before we return
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if (audio.playback.volumeChannels)
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audio.audioDev->playback.volume(
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audio.playback.volumeChannels,
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audio.playback.volume);
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// set the inital mute state
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if (audio.audioDev->playback.mute)
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audio.audioDev->playback.mute(audio.playback.mute);
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}
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void audio_playbackStop(void)
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{
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if (!audio.audioDev || !audio.playback.started)
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return;
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audio.audioDev->playback.stop();
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audio.playback.started = false;
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}
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void audio_playbackVolume(int channels, const uint16_t volume[])
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{
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if (!audio.audioDev || !audio.audioDev->playback.volume)
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return;
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// store the values so we can restore the state if the stream is restarted
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channels = min(ARRAY_LENGTH(audio.playback.volume), channels);
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memcpy(audio.playback.volume, volume, sizeof(uint16_t) * channels);
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audio.playback.volumeChannels = channels;
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if (!audio.playback.started)
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return;
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audio.audioDev->playback.volume(channels, volume);
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}
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void audio_playbackMute(bool mute)
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{
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if (!audio.audioDev || !audio.audioDev->playback.mute)
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return;
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// store the value so we can restore it if the stream is restarted
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audio.playback.mute = mute;
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if (!audio.playback.started)
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return;
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audio.audioDev->playback.mute(mute);
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}
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void audio_playbackData(uint8_t * data, size_t size)
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{
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if (!audio.audioDev || !audio.playback.started)
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return;
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audio.audioDev->playback.play(data, size);
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}
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bool audio_supportsRecord(void)
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{
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return audio.audioDev && audio.audioDev->record.start;
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}
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static void recordData(uint8_t * data, size_t size)
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{
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purespice_writeAudio(data, size, 0);
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}
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void audio_recordStart(int channels, int sampleRate, PSAudioFormat format)
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{
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if (!audio.audioDev)
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return;
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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if (audio.record.started)
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{
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if (channels != lastChannels || sampleRate != lastSampleRate)
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audio.audioDev->record.stop();
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else
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return;
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}
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lastChannels = channels;
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lastSampleRate = sampleRate;
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audio.record.started = true;
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audio.audioDev->record.start(channels, sampleRate, recordData);
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// if a volume level was stored, set it before we return
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if (audio.record.volumeChannels)
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audio.audioDev->record.volume(
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audio.playback.volumeChannels,
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audio.playback.volume);
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// set the inital mute state
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if (audio.audioDev->record.mute)
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audio.audioDev->record.mute(audio.playback.mute);
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}
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void audio_recordStop(void)
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{
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if (!audio.audioDev || !audio.record.started)
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return;
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audio.audioDev->record.stop();
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audio.record.started = false;
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}
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void audio_recordVolume(int channels, const uint16_t volume[])
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{
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if (!audio.audioDev || !audio.audioDev->record.volume)
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return;
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// store the values so we can restore the state if the stream is restarted
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channels = min(ARRAY_LENGTH(audio.record.volume), channels);
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memcpy(audio.record.volume, volume, sizeof(uint16_t) * channels);
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audio.record.volumeChannels = channels;
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if (!audio.record.started)
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return;
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audio.audioDev->record.volume(channels, volume);
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}
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void audio_recordMute(bool mute)
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{
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if (!audio.audioDev || !audio.audioDev->record.mute)
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return;
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// store the value so we can restore it if the stream is restarted
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audio.record.mute = mute;
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if (!audio.record.started)
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return;
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audio.audioDev->record.mute(mute);
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}
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