LookingGlass/client/renderers/EGL
Quantum eb680086ef [client] egl: correctly use flexible array members for BindData
Array size of 0 is a gcc extension, the standard C is not declaring a size.
2021-08-10 06:10:42 +10:00
..
shader [client] egl: allow ffxCAS sharpness configuration 2021-08-10 00:54:54 +10:00
CMakeLists.txt [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
cursor.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
cursor.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
damage.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
damage.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
desktop_rects.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.c [client] egl: add ffx cas configuration options 2021-08-10 01:10:08 +10:00
desktop.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
draw.c [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
draw.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
egl.c [client] egl: add ffx cas configuration options 2021-08-10 01:10:08 +10:00
egl.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
glsl.include.awk [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
model.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
model.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
shader.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
splash.h [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
texture_buffer.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_buffer.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_dmabuf.c [client] egl: cycle through multiple textures for dmabuf 2021-08-09 17:12:11 +10:00
texture_framebuffer.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_util.c [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture_util.h [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
texture.c [client] egl: correctly use flexible array members for BindData 2021-08-10 06:10:42 +10:00
texture.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00