mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 21:47:23 +00:00
810 lines
20 KiB
C
810 lines
20 KiB
C
/*
|
|
Looking Glass - KVM FrameRelay (KVMFR) Client
|
|
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
|
|
https://looking-glass.hostfission.com
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "interface/renderer.h"
|
|
|
|
#include "common/debug.h"
|
|
#include "common/option.h"
|
|
#include "common/sysinfo.h"
|
|
#include "common/time.h"
|
|
#include "common/locking.h"
|
|
#include "utils.h"
|
|
#include "dynamic/fonts.h"
|
|
|
|
#include <SDL2/SDL_syswm.h>
|
|
#include <SDL2/SDL_egl.h>
|
|
|
|
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
|
#include <wayland-egl.h>
|
|
#endif
|
|
|
|
#include <assert.h>
|
|
|
|
#include "app.h"
|
|
#include "dynprocs.h"
|
|
#include "model.h"
|
|
#include "shader.h"
|
|
#include "desktop.h"
|
|
#include "cursor.h"
|
|
#include "fps.h"
|
|
#include "splash.h"
|
|
#include "alert.h"
|
|
|
|
#define SPLASH_FADE_TIME 1000000
|
|
#define ALERT_TIMEOUT 2000000
|
|
|
|
struct Options
|
|
{
|
|
bool vsync;
|
|
bool doubleBuffer;
|
|
};
|
|
|
|
struct Inst
|
|
{
|
|
bool dmaSupport;
|
|
LG_RendererParams params;
|
|
struct Options opt;
|
|
|
|
EGLNativeWindowType nativeWind;
|
|
EGLDisplay display;
|
|
EGLConfig configs;
|
|
EGLSurface surface;
|
|
EGLContext context, frameContext;
|
|
|
|
EGL_Desktop * desktop; // the desktop
|
|
EGL_Cursor * cursor; // the mouse cursor
|
|
EGL_FPS * fps; // the fps display
|
|
EGL_Splash * splash; // the splash screen
|
|
EGL_Alert * alert; // the alert display
|
|
|
|
LG_RendererFormat format;
|
|
bool formatValid;
|
|
bool start;
|
|
uint64_t waitFadeTime;
|
|
bool waitDone;
|
|
|
|
bool showAlert;
|
|
uint64_t alertTimeout;
|
|
bool useCloseFlag;
|
|
bool closeFlag;
|
|
|
|
int width, height;
|
|
LG_RendererRect destRect;
|
|
LG_RendererRotate rotate; //client side rotation
|
|
|
|
float translateX , translateY;
|
|
float scaleX , scaleY;
|
|
float splashRatio;
|
|
float screenScaleX, screenScaleY;
|
|
bool useNearest;
|
|
|
|
bool cursorVisible;
|
|
int cursorX , cursorY;
|
|
float mouseWidth , mouseHeight;
|
|
float mouseScaleX, mouseScaleY;
|
|
|
|
const LG_Font * font;
|
|
LG_FontObj fontObj;
|
|
};
|
|
|
|
static bool egl_vsync_option_validator(struct Option * opt, const char ** error)
|
|
{
|
|
if (opt->value.x_bool && getenv("WAYLAND_DISPLAY"))
|
|
{
|
|
DEBUG_WARN("Cannot disable vsync on Wayland, forcing egl:vsync=off");
|
|
opt->value.x_bool = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static struct Option egl_options[] =
|
|
{
|
|
{
|
|
.module = "egl",
|
|
.name = "vsync",
|
|
.description = "Enable vsync",
|
|
.type = OPTION_TYPE_BOOL,
|
|
.value.x_bool = false,
|
|
.validator = &egl_vsync_option_validator
|
|
},
|
|
{
|
|
.module = "egl",
|
|
.name = "doubleBuffer",
|
|
.description = "Enable double buffering",
|
|
.type = OPTION_TYPE_BOOL,
|
|
.value.x_bool = false
|
|
},
|
|
{
|
|
.module = "egl",
|
|
.name = "multisample",
|
|
.description = "Enable Multisampling",
|
|
.type = OPTION_TYPE_BOOL,
|
|
.value.x_bool = true
|
|
},
|
|
{
|
|
.module = "egl",
|
|
.name = "nvGainMax",
|
|
.description = "The maximum night vision gain",
|
|
.type = OPTION_TYPE_INT,
|
|
.value.x_int = 1
|
|
},
|
|
{
|
|
.module = "egl",
|
|
.name = "nvGain",
|
|
.description = "The initial night vision gain at startup",
|
|
.type = OPTION_TYPE_INT,
|
|
.value.x_int = 0
|
|
},
|
|
{
|
|
.module = "egl",
|
|
.name = "cbMode",
|
|
.description = "Color Blind Mode (0 = Off, 1 = Protanope, 2 = Deuteranope, 3 = Tritanope)",
|
|
.type = OPTION_TYPE_INT,
|
|
.value.x_int = 0
|
|
},
|
|
{0}
|
|
};
|
|
|
|
void update_mouse_shape(struct Inst * this);
|
|
|
|
const char * egl_get_name(void)
|
|
{
|
|
return "EGL";
|
|
}
|
|
|
|
void egl_setup(void)
|
|
{
|
|
option_register(egl_options);
|
|
}
|
|
|
|
bool egl_create(void ** opaque, const LG_RendererParams params)
|
|
{
|
|
// Fail if running on Wayland so that OpenGL is used instead. Wayland-EGL
|
|
// is broken (https://github.com/gnif/LookingGlass/issues/306) and isn't
|
|
// fixable until SDL is dropped entirely. Until then, the OpenGL renderer
|
|
// "mostly works".
|
|
if (getenv("WAYLAND_DISPLAY"))
|
|
return false;
|
|
|
|
// check if EGL is even available
|
|
if (!eglQueryString(EGL_NO_DISPLAY, EGL_VERSION))
|
|
return false;
|
|
|
|
// create our local storage
|
|
*opaque = malloc(sizeof(struct Inst));
|
|
if (!*opaque)
|
|
{
|
|
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
|
|
return false;
|
|
}
|
|
memset(*opaque, 0, sizeof(struct Inst));
|
|
|
|
// safe off parameteres and init our default option values
|
|
struct Inst * this = (struct Inst *)*opaque;
|
|
memcpy(&this->params, ¶ms, sizeof(LG_RendererParams));
|
|
|
|
this->opt.vsync = option_get_bool("egl", "vsync");
|
|
this->opt.doubleBuffer = option_get_bool("egl", "doubleBuffer");
|
|
|
|
this->translateX = 0;
|
|
this->translateY = 0;
|
|
this->scaleX = 1.0f;
|
|
this->scaleY = 1.0f;
|
|
this->screenScaleX = 1.0f;
|
|
this->screenScaleY = 1.0f;
|
|
|
|
this->font = LG_Fonts[0];
|
|
if (!this->font->create(&this->fontObj, NULL, 16))
|
|
{
|
|
DEBUG_ERROR("Failed to create a font instance");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_initialize(void * opaque, Uint32 * sdlFlags)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
DEBUG_INFO("Double buffering is %s", this->opt.doubleBuffer ? "on" : "off");
|
|
return true;
|
|
}
|
|
|
|
void egl_deinitialize(void * opaque)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
if (this->font && this->fontObj)
|
|
this->font->destroy(this->fontObj);
|
|
|
|
egl_desktop_free(&this->desktop);
|
|
egl_cursor_free (&this->cursor);
|
|
egl_fps_free (&this->fps );
|
|
egl_splash_free (&this->splash);
|
|
egl_alert_free (&this->alert );
|
|
|
|
LG_LOCK_FREE(this->lock);
|
|
|
|
eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
|
if (this->frameContext)
|
|
eglDestroyContext(this->display, this->frameContext);
|
|
|
|
if (this->context)
|
|
eglDestroyContext(this->display, this->context);
|
|
|
|
eglTerminate(this->display);
|
|
|
|
free(this);
|
|
}
|
|
|
|
bool egl_supports(void * opaque, LG_RendererSupport flag)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
switch(flag)
|
|
{
|
|
case LG_SUPPORTS_DMABUF:
|
|
return this->dmaSupport;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void egl_on_restart(void * opaque)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
eglDestroyContext(this->display, this->frameContext);
|
|
this->frameContext = NULL;
|
|
this->start = false;
|
|
}
|
|
|
|
static void egl_calc_mouse_size(struct Inst * this)
|
|
{
|
|
if (!this->formatValid)
|
|
return;
|
|
|
|
int w, h;
|
|
switch(this->format.rotate)
|
|
{
|
|
case LG_ROTATE_0:
|
|
case LG_ROTATE_180:
|
|
this->mouseScaleX = 2.0f / this->format.width;
|
|
this->mouseScaleY = 2.0f / this->format.height;
|
|
w = this->format.width;
|
|
h = this->format.height;
|
|
break;
|
|
|
|
case LG_ROTATE_90:
|
|
case LG_ROTATE_270:
|
|
this->mouseScaleX = 2.0f / this->format.height;
|
|
this->mouseScaleY = 2.0f / this->format.width;
|
|
w = this->format.height;
|
|
h = this->format.width;
|
|
break;
|
|
|
|
default:
|
|
assert(!"unreachable");
|
|
}
|
|
|
|
switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX)
|
|
{
|
|
case LG_ROTATE_0:
|
|
case LG_ROTATE_180:
|
|
egl_cursor_set_size(this->cursor,
|
|
(this->mouseWidth * (1.0f / w)) * this->scaleX,
|
|
(this->mouseHeight * (1.0f / h)) * this->scaleY
|
|
);
|
|
break;
|
|
|
|
case LG_ROTATE_90:
|
|
case LG_ROTATE_270:
|
|
egl_cursor_set_size(this->cursor,
|
|
(this->mouseWidth * (1.0f / w)) * this->scaleY,
|
|
(this->mouseHeight * (1.0f / h)) * this->scaleX
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void egl_calc_mouse_state(struct Inst * this)
|
|
{
|
|
if (!this->formatValid)
|
|
return;
|
|
|
|
switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX)
|
|
{
|
|
case LG_ROTATE_0:
|
|
case LG_ROTATE_180:
|
|
egl_cursor_set_state(
|
|
this->cursor,
|
|
this->cursorVisible,
|
|
(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX,
|
|
(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY
|
|
);
|
|
break;
|
|
|
|
case LG_ROTATE_90:
|
|
case LG_ROTATE_270:
|
|
egl_cursor_set_state(
|
|
this->cursor,
|
|
this->cursorVisible,
|
|
(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleY,
|
|
(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleX
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void egl_on_resize(void * opaque, const int width, const int height,
|
|
const LG_RendererRect destRect, LG_RendererRotate rotate)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
this->rotate = rotate;
|
|
|
|
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
if (destRect.valid)
|
|
{
|
|
this->translateX = 1.0f - (((destRect.w / 2) + destRect.x) * 2) / (float)width;
|
|
this->translateY = 1.0f - (((destRect.h / 2) + destRect.y) * 2) / (float)height;
|
|
this->scaleX = (float)destRect.w / (float)width;
|
|
this->scaleY = (float)destRect.h / (float)height;
|
|
}
|
|
|
|
egl_calc_mouse_size(this);
|
|
|
|
this->splashRatio = (float)width / (float)height;
|
|
this->screenScaleX = 1.0f / width;
|
|
this->screenScaleY = 1.0f / height;
|
|
|
|
egl_calc_mouse_state(this);
|
|
}
|
|
|
|
bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor,
|
|
const int width, const int height,
|
|
const int pitch, const uint8_t * data)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
if (!egl_cursor_set_shape(this->cursor, cursor, width, height, pitch, data))
|
|
{
|
|
DEBUG_ERROR("Failed to update the cursor shape");
|
|
return false;
|
|
}
|
|
|
|
this->mouseWidth = width;
|
|
this->mouseHeight = height;
|
|
egl_calc_mouse_size(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const int y)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
this->cursorVisible = visible;
|
|
this->cursorX = x;
|
|
this->cursorY = y;
|
|
egl_calc_mouse_state(this);
|
|
return true;
|
|
}
|
|
|
|
bool egl_on_frame_format(void * opaque, const LG_RendererFormat format, bool useDMA)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
|
this->formatValid = true;
|
|
|
|
/* this event runs in a second thread so we need to init it here */
|
|
if (!this->frameContext)
|
|
{
|
|
static EGLint attrs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
|
|
{
|
|
DEBUG_ERROR("Failed to create the frame context");
|
|
return false;
|
|
}
|
|
|
|
if (!eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, this->frameContext))
|
|
{
|
|
DEBUG_ERROR("Failed to make the frame context current");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
this->useNearest = this->width < format.width || this->height < format.height;
|
|
return egl_desktop_setup(this->desktop, format, useDMA);
|
|
}
|
|
|
|
bool egl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
if (!egl_desktop_update(this->desktop, frame, dmaFd))
|
|
{
|
|
DEBUG_INFO("Failed to to update the desktop");
|
|
return false;
|
|
}
|
|
|
|
this->start = true;
|
|
return true;
|
|
}
|
|
|
|
void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
static const uint32_t colors[] =
|
|
{
|
|
0x0000CCCC, // LG_ALERT_INFO
|
|
0x00CC00CC, // LG_ALERT_SUCCESS
|
|
0xCC7F00CC, // LG_ALERT_WARNING
|
|
0xFF0000CC // LG_ALERT_ERROR
|
|
};
|
|
|
|
if (alert > LG_ALERT_ERROR || alert < 0)
|
|
{
|
|
DEBUG_ERROR("Invalid alert value");
|
|
return;
|
|
}
|
|
|
|
egl_alert_set_color(this->alert, colors[alert]);
|
|
egl_alert_set_text (this->alert, message );
|
|
|
|
if (closeFlag)
|
|
{
|
|
this->useCloseFlag = true;
|
|
*closeFlag = &this->closeFlag;
|
|
}
|
|
else
|
|
{
|
|
this->useCloseFlag = false;
|
|
this->alertTimeout = microtime() + ALERT_TIMEOUT;
|
|
}
|
|
|
|
this->showAlert = true;
|
|
}
|
|
|
|
bool egl_render_startup(void * opaque, SDL_Window * window)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
SDL_SysWMinfo wminfo;
|
|
SDL_VERSION(&wminfo.version);
|
|
if (!SDL_GetWindowWMInfo(window, &wminfo))
|
|
{
|
|
DEBUG_ERROR("SDL_GetWindowWMInfo failed");
|
|
return false;
|
|
}
|
|
|
|
egl_dynProcsInit();
|
|
|
|
EGLNativeDisplayType native;
|
|
EGLenum platform;
|
|
|
|
switch(wminfo.subsystem)
|
|
{
|
|
case SDL_SYSWM_X11:
|
|
native = (EGLNativeDisplayType)wminfo.info.x11.display;
|
|
platform = EGL_PLATFORM_X11_KHR;
|
|
this->nativeWind = (EGLNativeWindowType)wminfo.info.x11.window;
|
|
break;
|
|
|
|
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
|
case SDL_SYSWM_WAYLAND:
|
|
{
|
|
int width, height;
|
|
SDL_GetWindowSize(window, &width, &height);
|
|
native = (EGLNativeDisplayType)wminfo.info.wl.display;
|
|
platform = EGL_PLATFORM_WAYLAND_KHR;
|
|
this->nativeWind = (EGLNativeWindowType)wl_egl_window_create(
|
|
wminfo.info.wl.surface, width, height);
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
default:
|
|
DEBUG_ERROR("Unsupported subsystem");
|
|
return false;
|
|
}
|
|
|
|
const char *early_exts = eglQueryString(NULL, EGL_EXTENSIONS);
|
|
if (strstr(early_exts, "EGL_KHR_platform_base") != NULL &&
|
|
g_dynprocs.eglGetPlatformDisplay)
|
|
{
|
|
DEBUG_INFO("Using eglGetPlatformDisplay");
|
|
this->display = g_dynprocs.eglGetPlatformDisplay(platform, native, NULL);
|
|
}
|
|
else if (strstr(early_exts, "EGL_EXT_platform_base") != NULL &&
|
|
g_dynprocs.eglGetPlatformDisplayEXT)
|
|
{
|
|
DEBUG_INFO("Using eglGetPlatformDisplayEXT");
|
|
this->display = g_dynprocs.eglGetPlatformDisplayEXT(platform, native, NULL);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_INFO("Using eglGetDisplay");
|
|
this->display = eglGetDisplay(native);
|
|
}
|
|
|
|
if (this->display == EGL_NO_DISPLAY)
|
|
{
|
|
DEBUG_ERROR("eglGetDisplay failed");
|
|
return false;
|
|
}
|
|
|
|
int maj, min;
|
|
if (!eglInitialize(this->display, &maj, &min))
|
|
{
|
|
DEBUG_ERROR("Unable to initialize EGL");
|
|
return false;
|
|
}
|
|
|
|
int maxSamples = 1;
|
|
if (option_get_bool("egl", "multisample"))
|
|
{
|
|
if (app_getProp(LG_DS_MAX_MULTISAMPLE, &maxSamples) && maxSamples > 1)
|
|
{
|
|
if (maxSamples > 4)
|
|
maxSamples = 4;
|
|
|
|
DEBUG_INFO("Multisampling enabled, max samples: %d", maxSamples);
|
|
}
|
|
}
|
|
|
|
EGLint attr[] =
|
|
{
|
|
EGL_BUFFER_SIZE , 32,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0,
|
|
EGL_SAMPLES , maxSamples,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint num_config;
|
|
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
|
|
{
|
|
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
const EGLint surfattr[] =
|
|
{
|
|
EGL_RENDER_BUFFER, this->opt.doubleBuffer ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER,
|
|
EGL_NONE
|
|
};
|
|
|
|
this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, surfattr);
|
|
if (this->surface == EGL_NO_SURFACE)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
EGLint ctxattr[] =
|
|
{
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
|
|
if (this->context == EGL_NO_CONTEXT)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
EGLint rb = 0;
|
|
eglQuerySurface(this->display, this->surface, EGL_RENDER_BUFFER, &rb);
|
|
switch(rb)
|
|
{
|
|
case EGL_SINGLE_BUFFER:
|
|
DEBUG_INFO("Single buffer mode");
|
|
break;
|
|
|
|
case EGL_BACK_BUFFER:
|
|
DEBUG_INFO("Back buffer mode");
|
|
break;
|
|
|
|
default:
|
|
DEBUG_WARN("Unknown render buffer mode: %d", rb);
|
|
break;
|
|
}
|
|
|
|
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
|
|
const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
|
|
const char *vendor = (const char *)glGetString(GL_VENDOR);
|
|
|
|
DEBUG_INFO("EGL : %d.%d", maj, min);
|
|
DEBUG_INFO("Vendor : %s", vendor);
|
|
DEBUG_INFO("Renderer : %s", glGetString(GL_RENDERER));
|
|
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
|
|
DEBUG_INFO("EGL APIs : %s", eglQueryString(this->display, EGL_CLIENT_APIS));
|
|
DEBUG_INFO("Extensions: %s", client_exts);
|
|
|
|
if (g_dynprocs.glEGLImageTargetTexture2DOES)
|
|
{
|
|
if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
|
|
{
|
|
/*
|
|
* As of version 455.45.01 NVidia started advertising support for this
|
|
* feature, however even on the latest version 460.27.04 this is still
|
|
* broken and does not work, until this is fixed and we have way to detect
|
|
* this early just disable dma for all NVIDIA devices.
|
|
*
|
|
* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
|
|
*/
|
|
if (strstr(vendor, "NVIDIA") != NULL)
|
|
DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
|
|
else
|
|
this->dmaSupport = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_INFO("glEGLImageTargetTexture2DOES unavilable, DMA support disabled");
|
|
}
|
|
|
|
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
|
|
|
|
if (!egl_desktop_init(&this->desktop, this->display))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the desktop");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_cursor_init(&this->cursor))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the cursor");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_fps_init(&this->fps, this->font, this->fontObj))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the FPS display");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_splash_init(&this->splash))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the splash screen");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_alert_init(&this->alert, this->font, this->fontObj))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the alert display");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_render(void * opaque, SDL_Window * window, LG_RendererRotate rotate)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (this->start && egl_desktop_render(this->desktop,
|
|
this->translateX, this->translateY,
|
|
this->scaleX , this->scaleY ,
|
|
this->useNearest,
|
|
rotate))
|
|
{
|
|
if (!this->waitFadeTime)
|
|
{
|
|
if (!this->params.quickSplash)
|
|
this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
|
|
else
|
|
this->waitDone = true;
|
|
}
|
|
|
|
egl_cursor_render(this->cursor,
|
|
(this->format.rotate + rotate) % LG_ROTATE_MAX);
|
|
}
|
|
|
|
if (!this->waitDone)
|
|
{
|
|
float a = 1.0f;
|
|
if (!this->waitFadeTime)
|
|
a = 1.0f;
|
|
else
|
|
{
|
|
uint64_t t = microtime();
|
|
if (t > this->waitFadeTime)
|
|
this->waitDone = true;
|
|
else
|
|
{
|
|
uint64_t delta = this->waitFadeTime - t;
|
|
a = 1.0f / SPLASH_FADE_TIME * delta;
|
|
}
|
|
}
|
|
|
|
if (!this->waitDone)
|
|
egl_splash_render(this->splash, a, this->splashRatio);
|
|
}
|
|
else
|
|
{
|
|
if (!this->start)
|
|
egl_splash_render(this->splash, 1.0f, this->splashRatio);
|
|
}
|
|
|
|
if (this->showAlert)
|
|
{
|
|
bool close = false;
|
|
if (this->useCloseFlag)
|
|
close = this->closeFlag;
|
|
else if (this->alertTimeout < microtime())
|
|
close = true;
|
|
|
|
if (close)
|
|
this->showAlert = false;
|
|
else
|
|
egl_alert_render(this->alert, this->screenScaleX, this->screenScaleY);
|
|
}
|
|
|
|
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
|
|
eglSwapBuffers(this->display, this->surface);
|
|
return true;
|
|
}
|
|
|
|
void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
if (!this->params.showFPS)
|
|
return;
|
|
|
|
egl_fps_update(this->fps, avgUPS, avgFPS);
|
|
}
|
|
|
|
struct LG_Renderer LGR_EGL =
|
|
{
|
|
.get_name = egl_get_name,
|
|
.setup = egl_setup,
|
|
.create = egl_create,
|
|
.initialize = egl_initialize,
|
|
.deinitialize = egl_deinitialize,
|
|
.supports = egl_supports,
|
|
.on_restart = egl_on_restart,
|
|
.on_resize = egl_on_resize,
|
|
.on_mouse_shape = egl_on_mouse_shape,
|
|
.on_mouse_event = egl_on_mouse_event,
|
|
.on_frame_format = egl_on_frame_format,
|
|
.on_frame = egl_on_frame,
|
|
.on_alert = egl_on_alert,
|
|
.render_startup = egl_render_startup,
|
|
.render = egl_render,
|
|
.update_fps = egl_update_fps
|
|
};
|