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			14 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			221 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| 
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| layout(location = 0) in vec3 vertexPosition_modelspace;
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| 
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| out highp vec3  pos;
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| 
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| void main()
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| {
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|   gl_Position.xyz = vertexPosition_modelspace; 
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|   gl_Position.w   = 1.0;
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| 
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|   pos = vertexPosition_modelspace;
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| }
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