mirror of
https://github.com/gnif/LookingGlass.git
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Keep guest-to-host pointer synchronization active while an attempted surface exit is blocked by the edge of a Wayland output. Continue forwarding relative motion and wait for wl_pointer.leave before marking the cursor outside the window. Distinguish whole-surface releases from exits into letterbox space so the expected asynchronous release callback cannot disable the feedback loop before the pointer is confined again. Treat Wayland pointer capability loss as a real leave so an unrelated inactive callback cannot be mistaken for the intentional release.
1046 lines
27 KiB
C
1046 lines
27 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "core.h"
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#include "main.h"
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#include "app.h"
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#include "util.h"
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#include "kb.h"
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#include "message.h"
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#include "common/time.h"
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#include "common/debug.h"
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#include "common/array.h"
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#include "common/proctitle.h"
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#include "common/stringutils.h"
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#include "common/version.h"
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#include <math.h>
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#define RESIZE_TIMEOUT (10 * 1000) // 10ms
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#define MTRACE(fmt, ...) \
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do \
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{ \
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const uint64_t seq = app_mouseSeq(); \
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if (seq) \
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app_mouseTrace(__FILE__, __LINE__, __FUNCTION__, seq, \
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"core." fmt, ##__VA_ARGS__); \
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} \
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while (0)
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static bool isInView(void)
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{
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return
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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}
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static int exitPos(double pos, int edge)
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{
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return pos < edge ? floor(pos) : ceil(pos);
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}
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static void cancelExit(const char * why)
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{
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if (!g_cursor.exit)
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return;
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MTRACE("exit cancel=%s target=%.3f,%.3f", why,
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g_cursor.exitPos.x, g_cursor.exitPos.y);
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g_cursor.exit = false;
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}
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static void cancelSurfaceExit(const char * why)
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{
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if (!g_cursor.surfaceExit)
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return;
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MTRACE("surface exit cancel=%s", why);
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g_cursor.surfaceExit = false;
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g_cursor.warpState = WARP_STATE_ON;
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}
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static void finishExit(void)
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{
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if (!g_cursor.exit || g_cursor.viewReq)
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return;
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const int x = exitPos(g_cursor.exitPos.x, g_state.dstRect.x);
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const int y = exitPos(g_cursor.exitPos.y, g_state.dstRect.y);
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g_cursor.exit = false;
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MTRACE("exit warp target=%d,%d projected=%.3f,%.3f inWin=%d",
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x, y, g_cursor.exitPos.x, g_cursor.exitPos.y, g_cursor.inWindow);
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if (x < 0 || x >= g_state.windowW ||
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y < 0 || y >= g_state.windowH)
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g_cursor.inWindow = false;
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core_warpPointer(x, y, true);
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}
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static void startExit(double x, double y)
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{
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g_cursor.exit = true;
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g_cursor.exitPos = (struct DoublePoint) { x, y };
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core_setCursorInView(false);
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}
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static bool moveExit(double ex, double ey)
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{
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if (g_cursor.useScale && g_params.scaleMouseInput)
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{
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ex *= g_cursor.scale.x;
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ey *= g_cursor.scale.y;
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}
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struct DoublePoint move = {.x = ex, .y = ey};
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util_rotatePoint(&move);
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g_cursor.exitPos.x += move.x;
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g_cursor.exitPos.y += move.y;
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const bool inside =
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g_cursor.exitPos.x >= g_state.dstRect.x &&
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g_cursor.exitPos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.exitPos.y >= g_state.dstRect.y &&
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g_cursor.exitPos.y < g_state.dstRect.y + g_state.dstRect.h;
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MTRACE("exit move=%.3f,%.3f target=%.3f,%.3f inside=%d",
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move.x, move.y, g_cursor.exitPos.x, g_cursor.exitPos.y, inside);
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return inside;
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}
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bool core_inputEnabled(void)
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{
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return g_params.useSpiceInput && !g_state.ignoreInput &&
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((g_cursor.grab && g_params.captureInputOnly) || !g_params.captureInputOnly);
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}
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static void applyView(bool active, bool force)
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{
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if (active && !g_cursor.viewReq)
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{
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MTRACE("view active skip=req");
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return;
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}
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if (!force && g_cursor.inView == active)
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return;
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MTRACE("view active=%d old=%d req=%d force=%d", active,
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g_cursor.inView, g_cursor.viewReq, force);
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g_cursor.inView = active;
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g_cursor.draw = (g_params.alwaysShowCursor || g_params.captureInputOnly)
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? true : g_cursor.inView;
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g_cursor.redraw = true;
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g_cursor.warpState = g_cursor.inView ? WARP_STATE_ON : WARP_STATE_OFF;
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if (g_cursor.inView)
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{
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if (g_params.hideMouse)
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g_state.ds->setPointer(LG_POINTER_NONE);
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if (g_params.grabKeyboardOnFocus)
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g_state.ds->grabKeyboard();
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}
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else
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{
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if (g_params.hideMouse)
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g_state.ds->setPointer(LG_POINTER_SQUARE);
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g_state.ds->ungrabKeyboard();
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}
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g_cursor.warpState = WARP_STATE_ON;
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}
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void core_invalidatePointer(bool detectInView)
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{
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MTRACE("invalidate detect=%d inWin=%d req=%d active=%d grab=%d "
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"warp=%d", detectInView, g_cursor.inWindow, g_cursor.viewReq,
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g_cursor.inView, g_cursor.grab, g_cursor.warpState);
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if (!detectInView)
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{
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applyView(g_cursor.inView, true);
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return;
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}
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const bool inView = isInView();
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/* do not allow the view to become active if any mouse buttons are being
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* held, this fixes issues with meta window resizing. */
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if (inView && g_cursor.buttons)
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return;
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core_setCursorInView(inView);
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}
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void core_setCursorInView(bool enable)
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{
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MTRACE("view req=%d oldReq=%d active=%d focus=%d inWin=%d grab=%d",
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enable, g_cursor.viewReq, g_cursor.inView, g_state.focused,
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g_cursor.inWindow, g_cursor.grab);
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if (!enable)
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cancelSurfaceExit("view");
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if (g_cursor.exit &&
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(enable || !g_state.focused || !g_cursor.inWindow ||
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g_state.ignoreInput || !g_state.posInfoValid || app_isOverlayMode()))
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cancelExit(enable ? "view" : "state");
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if (enable && !g_state.focused)
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{
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MTRACE("view skip=focus");
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return;
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}
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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const bool immediate = g_cursor.grab || g_params.captureInputOnly ||
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warpSupport == LG_DS_WARP_NONE;
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if (g_cursor.viewReq == enable)
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{
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if (immediate)
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applyView(enable, false);
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else if (enable && !g_cursor.inView)
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{
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g_state.ds->grabPointer();
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applyView(g_state.ds->isPointerGrabbed(), false);
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}
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else
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MTRACE("view skip=same value=%d", enable);
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return;
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}
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g_cursor.viewReq = enable;
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if (immediate)
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{
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applyView(enable, false);
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return;
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}
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if (enable)
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{
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g_state.ds->grabPointer();
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applyView(g_state.ds->isPointerGrabbed(), false);
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}
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else
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g_state.ds->ungrabPointer();
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}
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void core_handleGrabEvent(bool active)
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{
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MTRACE("conf active=%d req=%d old=%d grab=%d", active,
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g_cursor.viewReq, g_cursor.inView, g_cursor.grab);
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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if (g_cursor.grab || g_params.captureInputOnly ||
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warpSupport == LG_DS_WARP_NONE)
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return;
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if (g_cursor.surfaceExit)
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{
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if (!active && g_cursor.viewReq && g_cursor.inWindow)
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{
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MTRACE("surface exit release pending");
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return;
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}
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cancelSurfaceExit(active ? "confined" : "state");
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}
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if (!active)
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finishExit();
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applyView(active, false);
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}
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void core_setGrab(bool enable)
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{
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core_setGrabQuiet(enable);
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app_alert(
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g_cursor.grab ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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g_cursor.grab ? "Capture Enabled" : "Capture Disabled"
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);
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}
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void core_setGrabQuiet(bool enable)
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{
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MTRACE("grab req=%d old=%d inWin=%d inView=%d focus=%d",
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enable, g_cursor.grab, g_cursor.inWindow, g_cursor.inView,
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g_state.focused);
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/* we always do this so that at init the cursor is in the right state */
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if (g_params.captureInputOnly && g_params.hideMouse)
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g_state.ds->setPointer(enable ? LG_POINTER_NONE : LG_POINTER_SQUARE);
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if (g_cursor.grab == enable)
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return;
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cancelSurfaceExit("capture");
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g_cursor.grab = enable;
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g_cursor.acc.x = 0.0;
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g_cursor.acc.y = 0.0;
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/* if the display server does not support warp we need to ungrab the pointer
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* here instead of in the move handler */
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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if (enable)
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{
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core_setCursorInView(true);
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g_state.ignoreInput = false;
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/* ensure the local mouse is inside the window before we capture, this fixes
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* odd UI behaviour if the user is using focus follows mouse and the window
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* was focused without the cursor being in window already */
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struct DoublePoint local;
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const bool valid = util_guestCurToLocal(&local);
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MTRACE("grab align valid=%d", valid);
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core_warpPointer(local.x, local.y, true);
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if (g_params.grabKeyboard)
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g_state.ds->grabKeyboard();
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g_state.ds->capturePointer();
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}
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else
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{
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if (g_params.grabKeyboard)
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{
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if (!g_params.grabKeyboardOnFocus ||
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!g_state.focused || g_params.captureInputOnly)
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g_state.ds->ungrabKeyboard();
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}
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g_state.ds->uncapturePointer();
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if (!g_params.captureInputOnly && warpSupport != LG_DS_WARP_NONE)
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applyView(g_state.ds->isPointerGrabbed(), false);
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/* if exiting capture when input on capture only we need to align the local
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* cursor to the guest's location before it is shown. */
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if (g_params.captureInputOnly || !g_params.hideMouse)
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core_alignToGuest();
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}
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}
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bool core_warpPointer(int x, int y, bool exiting)
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{
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if (!g_cursor.inWindow && !exiting)
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{
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MTRACE("warp drop=window target=%d,%d exit=%d", x, y, exiting);
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return false;
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}
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if (app_isOverlayMode())
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{
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MTRACE("warp drop=overlay target=%d,%d exit=%d", x, y, exiting);
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return false;
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}
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if (!exiting && g_cursor.warpState == WARP_STATE_OFF)
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{
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MTRACE("warp drop=state target=%d,%d exit=%d", x, y, exiting);
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return false;
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}
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if (exiting)
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g_cursor.warpState = WARP_STATE_OFF;
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if (!exiting && g_cursor.pos.x == x && g_cursor.pos.y == y)
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{
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MTRACE("warp same target=%d,%d exit=%d", x, y, exiting);
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return true;
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}
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MTRACE("warp send target=%d,%d exit=%d pos=%.3f,%.3f",
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x, y, exiting, g_cursor.pos.x, g_cursor.pos.y);
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g_state.ds->warpPointer(x, y, exiting);
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return true;
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}
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void core_onWindowSizeChanged(unsigned width, unsigned height)
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{
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if (!g_state.transport ||
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!(g_state.transportFeatures & LG_TRANSPORT_FEATURE_WINDOW_SIZE))
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return;
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if (g_state.srcSize.x == width && g_state.srcSize.y == height)
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return;
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const LG_TransportControl control =
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{
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.type = LG_TRANSPORT_CONTROL_WINDOW_SIZE,
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.windowSize = { .width = width, .height = height },
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};
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LG_TransportControlToken token;
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const LG_TransportStatus status = g_state.transportOps->sendControl(
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g_state.transport, &control, &token);
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if (status != LG_TRANSPORT_OK && status != LG_TRANSPORT_UNAVAILABLE)
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DEBUG_WARN("Window-size control failed with status %d", status);
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}
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void core_updatePositionInfo(void)
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{
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cancelExit("geometry");
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if (g_params.setGuestRes &&
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g_state.transportFeatures & LG_TRANSPORT_FEATURE_WINDOW_SIZE)
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{
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LGMsg msg =
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{
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.type = LG_MSG_WINDOWSIZE,
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.windowSize =
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{
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.width = round(g_state.windowW * g_state.windowScale),
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.height = round(g_state.windowH * g_state.windowScale)
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}
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};
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lgMessage_post(&msg);
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}
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|
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if (!g_state.haveSrcSize)
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goto done;
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float srcW;
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float srcH;
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switch(g_params.winRotate)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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srcW = g_state.srcSize.x;
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srcH = g_state.srcSize.y;
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break;
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|
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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srcW = g_state.srcSize.y;
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srcH = g_state.srcSize.x;
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break;
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|
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default:
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DEBUG_UNREACHABLE();
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}
|
|
|
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if (g_params.keepAspect)
|
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{
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const float srcAspect = srcH / srcW;
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const float wndAspect = (float)g_state.windowH / (float)g_state.windowW;
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bool force = true;
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|
|
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if (g_params.dontUpscale &&
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srcW <= g_state.windowW &&
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srcH <= g_state.windowH)
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{
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force = false;
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g_state.dstRect.w = srcW;
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g_state.dstRect.h = srcH;
|
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g_state.dstRect.x = g_state.windowCX - srcW / 2;
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g_state.dstRect.y = g_state.windowCY - srcH / 2;
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}
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else
|
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if (g_params.intUpscale &&
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srcW <= g_state.windowW &&
|
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srcH <= g_state.windowH)
|
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{
|
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force = false;
|
|
const int scale = min(
|
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floor(g_state.windowW / srcW),
|
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floor(g_state.windowH / srcH));
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g_state.dstRect.w = srcW * scale;
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|
g_state.dstRect.h = srcH * scale;
|
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g_state.dstRect.x = g_state.windowCX - g_state.dstRect.w / 2;
|
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g_state.dstRect.y = g_state.windowCY - g_state.dstRect.h / 2;
|
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}
|
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else
|
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if ((int)(wndAspect * 1000) == (int)(srcAspect * 1000))
|
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{
|
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force = false;
|
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = g_state.windowH;
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g_state.dstRect.x = 0;
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g_state.dstRect.y = 0;
|
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}
|
|
else
|
|
if (wndAspect < srcAspect)
|
|
{
|
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g_state.dstRect.w = (float)g_state.windowH / srcAspect;
|
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g_state.dstRect.h = g_state.windowH;
|
|
g_state.dstRect.x = (g_state.windowW >> 1) - (g_state.dstRect.w >> 1);
|
|
g_state.dstRect.y = 0;
|
|
}
|
|
else
|
|
{
|
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g_state.dstRect.w = g_state.windowW;
|
|
g_state.dstRect.h = (float)g_state.windowW * srcAspect;
|
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g_state.dstRect.x = 0;
|
|
g_state.dstRect.y = (g_state.windowH >> 1) - (g_state.dstRect.h >> 1);
|
|
}
|
|
|
|
if (g_params.dontUpscale && g_params.shrinkOnUpscale)
|
|
{
|
|
if (g_state.windowW > srcW)
|
|
{
|
|
force = true;
|
|
g_state.dstRect.w = (int) (srcW + 0.5);
|
|
}
|
|
if (g_state.windowH > srcH)
|
|
{
|
|
force = true;
|
|
g_state.dstRect.h = (int) (srcH + 0.5);
|
|
}
|
|
}
|
|
|
|
if (force && g_params.forceAspect)
|
|
{
|
|
g_state.resizeTimeout = microtime() + RESIZE_TIMEOUT;
|
|
g_state.resizeDone = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_state.dstRect.x = 0;
|
|
g_state.dstRect.y = 0;
|
|
g_state.dstRect.w = g_state.windowW;
|
|
g_state.dstRect.h = g_state.windowH;
|
|
}
|
|
g_state.dstRect.valid = true;
|
|
|
|
g_cursor.useScale = (
|
|
srcH != g_state.dstRect.h ||
|
|
srcW != g_state.dstRect.w);
|
|
|
|
g_cursor.scale.x = (float)srcW / (float)g_state.dstRect.w;
|
|
g_cursor.scale.y = (float)srcH / (float)g_state.dstRect.h;
|
|
|
|
if (!g_state.posInfoValid)
|
|
{
|
|
g_state.posInfoValid = true;
|
|
g_state.ds->realignPointer();
|
|
|
|
// g_cursor.guest.valid could have become true in the meantime.
|
|
if (g_cursor.guest.valid)
|
|
{
|
|
// Since posInfoValid was false, core_handleGuestMouseUpdate becomes a
|
|
// noop when called on the cursor thread, which means we need to call it
|
|
// again in order for the cursor to show up.
|
|
core_handleGuestMouseUpdate();
|
|
|
|
// Similarly, the position needs to be valid before the initial mouse
|
|
// move, otherwise we wouldn't know if the cursor is in the viewport.
|
|
app_handleMouseRelative(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
}
|
|
|
|
done:
|
|
if (g_cursor.surfaceExit)
|
|
{
|
|
if (g_cursor.viewReq && g_cursor.inWindow && g_state.focused &&
|
|
!g_state.ignoreInput && g_state.posInfoValid &&
|
|
!app_isOverlayMode())
|
|
{
|
|
MTRACE("surface exit regrab=geometry");
|
|
g_cursor.warpState = WARP_STATE_ON;
|
|
g_state.ds->grabPointer();
|
|
}
|
|
else
|
|
core_setCursorInView(false);
|
|
}
|
|
|
|
MTRACE("geometry src=%dx%d dst=%d,%d,%d,%d win=%dx%d "
|
|
"scale=%.4f,%.4f uiScale=%.4f rot=%d/%d border=%d,%d,%d,%d "
|
|
"valid=%d", g_state.srcSize.x, g_state.srcSize.y,
|
|
g_state.dstRect.x, g_state.dstRect.y, g_state.dstRect.w,
|
|
g_state.dstRect.h, g_state.windowW, g_state.windowH,
|
|
g_cursor.scale.x, g_cursor.scale.y, g_state.windowScale,
|
|
g_state.rotate, g_params.winRotate, g_state.border.left,
|
|
g_state.border.top, g_state.border.right, g_state.border.bottom,
|
|
g_state.posInfoValid);
|
|
app_updateMouseState();
|
|
atomic_fetch_add(&g_state.lgrResize, 1);
|
|
}
|
|
|
|
void core_alignToGuest(void)
|
|
{
|
|
if (!g_cursor.guest.valid || !g_state.focused)
|
|
return;
|
|
|
|
struct DoublePoint local;
|
|
if (util_guestCurToLocal(&local))
|
|
if (core_warpPointer(round(local.x), round(local.y), false))
|
|
core_setCursorInView(true);
|
|
}
|
|
|
|
bool core_isValidPointerPos(int x, int y)
|
|
{
|
|
return g_state.ds->isValidPointerPos(x, y);
|
|
}
|
|
|
|
bool core_startCursorThread(void)
|
|
{
|
|
if (g_state.cursorThread)
|
|
return true;
|
|
|
|
g_state.stopVideo = false;
|
|
if (!lgCreateThread("cursorThread", main_cursorThread, NULL,
|
|
&g_state.cursorThread))
|
|
{
|
|
DEBUG_ERROR("cursor create thread failed");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void core_stopCursorThread(void)
|
|
{
|
|
g_state.stopVideo = true;
|
|
if (g_state.cursorThread)
|
|
lgJoinThread(g_state.cursorThread, NULL);
|
|
|
|
g_state.cursorThread = NULL;
|
|
}
|
|
|
|
bool core_startFrameThread(void)
|
|
{
|
|
if (g_state.frameThread)
|
|
return true;
|
|
|
|
g_state.stopVideo = false;
|
|
if (!lgCreateThread("frameThread", main_frameThread, NULL,
|
|
&g_state.frameThread))
|
|
{
|
|
DEBUG_ERROR("frame create thread failed");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void core_stopFrameThread(void)
|
|
{
|
|
g_state.stopVideo = true;
|
|
if (g_state.frameThread)
|
|
lgJoinThread(g_state.frameThread, NULL);
|
|
|
|
g_state.frameThread = NULL;
|
|
}
|
|
|
|
void core_handleGuestMouseUpdate(void)
|
|
{
|
|
struct DoublePoint localPos;
|
|
if (!util_guestCurToLocal(&localPos))
|
|
{
|
|
MTRACE("guest drop=geometry guest=%d,%d hot=%d,%d valid=%d",
|
|
g_cursor.guest.x, g_cursor.guest.y, g_cursor.guest.hx,
|
|
g_cursor.guest.hy, g_cursor.guest.valid);
|
|
return;
|
|
}
|
|
|
|
const bool overlay = app_isOverlayMode();
|
|
if (overlay || !g_cursor.inView || !g_cursor.viewReq)
|
|
{
|
|
MTRACE("guest drop=%s guest=%d,%d local=%.3f,%.3f inWin=%d "
|
|
"inView=%d req=%d", overlay ? "overlay" : "view",
|
|
g_cursor.guest.x,
|
|
g_cursor.guest.y, localPos.x, localPos.y, g_cursor.inWindow,
|
|
g_cursor.inView, g_cursor.viewReq);
|
|
return;
|
|
}
|
|
|
|
MTRACE("guest send guest=%d,%d local=%.3f,%.3f inWin=%d inView=%d",
|
|
g_cursor.guest.x, g_cursor.guest.y, localPos.x, localPos.y,
|
|
g_cursor.inWindow, g_cursor.inView);
|
|
g_state.ds->guestPointerUpdated(
|
|
g_cursor.guest.x, g_cursor.guest.y,
|
|
util_clamp(localPos.x, g_state.dstRect.x,
|
|
g_state.dstRect.x + g_state.dstRect.w),
|
|
util_clamp(localPos.y, g_state.dstRect.y,
|
|
g_state.dstRect.y + g_state.dstRect.h)
|
|
);
|
|
}
|
|
|
|
void core_handleMouseGrabbed(double ex, double ey)
|
|
{
|
|
const bool active = g_cursor.grab && g_state.ds->isPointerCaptured();
|
|
const bool enabled = active && core_inputEnabled();
|
|
MTRACE("captured delta=%.3f,%.3f active=%d enabled=%d", ex, ey,
|
|
active, enabled);
|
|
|
|
if (!enabled)
|
|
return;
|
|
|
|
int x, y;
|
|
if (g_params.rawMouse && !g_cursor.sens)
|
|
{
|
|
/* raw unscaled input are always round numbers */
|
|
x = floor(ex);
|
|
y = floor(ey);
|
|
}
|
|
else
|
|
{
|
|
/* apply sensitivity */
|
|
ex = (ex / 10.0) * (g_cursor.sens + 10);
|
|
ey = (ey / 10.0) * (g_cursor.sens + 10);
|
|
util_cursorToInt(ex, ey, &x, &y);
|
|
}
|
|
|
|
if (x == 0 && y == 0)
|
|
return;
|
|
|
|
if (!purespice_mouseMotion(x, y))
|
|
DEBUG_ERROR("failed to send mouse motion message");
|
|
}
|
|
|
|
void core_handleMouseNormal(double ex, double ey)
|
|
{
|
|
MTRACE("normal delta=%.3f,%.3f guest=%d,%d valid=%d inWin=%d "
|
|
"inView=%d", ex, ey, g_cursor.guest.x, g_cursor.guest.y,
|
|
g_cursor.guest.valid, g_cursor.inWindow, g_cursor.inView);
|
|
|
|
// prevent cursor handling outside of capture if the position is not known
|
|
if (!g_cursor.guest.valid)
|
|
{
|
|
if (app_guestIsWindows())
|
|
{
|
|
// wiggle the mouse when the guest has not provided any information, we need
|
|
// to do this because windows doesn't enable a cursor at all until it has
|
|
// been moved for the first time.
|
|
if (!purespice_mouseMotion(1, 1))
|
|
DEBUG_ERROR("failed to send mouse motion message");
|
|
if (!purespice_mouseMotion(-1, -1))
|
|
DEBUG_ERROR("failed to send mouse motion message");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (g_cursor.realigning)
|
|
return;
|
|
|
|
if (!core_inputEnabled())
|
|
return;
|
|
|
|
if (g_cursor.viewReq != g_cursor.inView)
|
|
{
|
|
if (g_cursor.viewReq)
|
|
core_setCursorInView(true);
|
|
else if (g_cursor.exit && moveExit(ex, ey))
|
|
core_setCursorInView(true);
|
|
return;
|
|
}
|
|
|
|
/* scale the movement to the guest */
|
|
if (g_cursor.useScale && g_params.scaleMouseInput)
|
|
{
|
|
ex *= g_cursor.scale.x;
|
|
ey *= g_cursor.scale.y;
|
|
}
|
|
|
|
bool testExit = true;
|
|
bool didExit = false;
|
|
const bool inView = isInView();
|
|
if (!g_cursor.inView)
|
|
{
|
|
if (g_cursor.viewReq)
|
|
return;
|
|
else if (inView)
|
|
g_cursor.realign = true;
|
|
else /* nothing to do if we are outside the viewport */
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* do not pass mouse events to the guest if we do not have focus, this must be
|
|
* done after the inView test has been performed so that when focus is gained
|
|
* we know if we should be drawing the cursor.
|
|
*/
|
|
if (!g_state.focused)
|
|
{
|
|
core_setCursorInView(inView);
|
|
return;
|
|
}
|
|
|
|
/* if we have been instructed to realign */
|
|
if (g_cursor.realign)
|
|
{
|
|
struct DoublePoint guest;
|
|
util_localCurToGuest(&guest);
|
|
|
|
if (!g_state.stopVideo &&
|
|
g_state.transportFeatures & LG_TRANSPORT_FEATURE_SET_CURSOR_POS)
|
|
{
|
|
const LG_TransportControl control = {
|
|
.type = LG_TRANSPORT_CONTROL_SET_CURSOR_POS,
|
|
.cursorPos = { .x = round(guest.x), .y = round(guest.y) },
|
|
};
|
|
|
|
LG_TransportControlToken token;
|
|
LG_TransportStatus status = g_state.transportOps->sendControl(
|
|
g_state.transport, &control, &token);
|
|
if (status != LG_TRANSPORT_OK)
|
|
{
|
|
DEBUG_WARN("Cursor-position control failed with status %d", status);
|
|
goto fallback;
|
|
}
|
|
else
|
|
{
|
|
/* wait for the move request to be processed */
|
|
g_cursor.realigning = true;
|
|
unsigned timeout = 200;
|
|
do
|
|
{
|
|
status = g_state.transportOps->controlStatus(g_state.transport,
|
|
token);
|
|
if (status == LG_TRANSPORT_DISCONNECTED)
|
|
{
|
|
g_cursor.realigning = false;
|
|
break;
|
|
}
|
|
if (status == LG_TRANSPORT_OK)
|
|
break;
|
|
if (status != LG_TRANSPORT_UNAVAILABLE)
|
|
{
|
|
g_cursor.realigning = false;
|
|
return;
|
|
}
|
|
|
|
if (--timeout == 0)
|
|
{
|
|
DEBUG_ERROR("Cursor-position control was not acknowledged");
|
|
break;
|
|
}
|
|
|
|
g_state.ds->wait(1);
|
|
}
|
|
while(app_isRunning());
|
|
|
|
g_cursor.guest.x = control.cursorPos.x;
|
|
g_cursor.guest.y = control.cursorPos.y;
|
|
g_cursor.realign = false;
|
|
g_cursor.realigning = false;
|
|
g_cursor.redraw = true;
|
|
|
|
if (!g_cursor.inWindow)
|
|
return;
|
|
|
|
core_setCursorInView(true);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fallback:
|
|
/* add the difference to the offset */
|
|
ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
|
|
ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
|
|
core_setCursorInView(true);
|
|
|
|
if (!g_cursor.inView)
|
|
return;
|
|
}
|
|
|
|
g_cursor.realign = false;
|
|
|
|
/* don't test for an exit as we just entered, we can get into a enter/exit
|
|
* loop otherwise */
|
|
testExit = false;
|
|
}
|
|
|
|
/* if we are in "autoCapture" and the delta was large don't test for exit */
|
|
if (g_params.autoCapture &&
|
|
(fabs(ex) > 20.0 / g_cursor.scale.x || fabs(ey) > 20.0 / g_cursor.scale.y))
|
|
testExit = false;
|
|
|
|
/* if any buttons are held we should not allow exit to happen */
|
|
if (g_cursor.buttons)
|
|
testExit = false;
|
|
|
|
if (testExit)
|
|
{
|
|
enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
|
|
app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
|
|
|
|
/* translate the move to the guests orientation */
|
|
struct DoublePoint move = {.x = ex, .y = ey};
|
|
util_rotatePoint(&move);
|
|
|
|
/* translate the guests position to our coordinate space */
|
|
struct DoublePoint local;
|
|
util_guestCurToLocal(&local);
|
|
|
|
/* check if the move would push the cursor outside the guest's viewport */
|
|
if (
|
|
local.x + move.x < g_state.dstRect.x ||
|
|
local.y + move.y < g_state.dstRect.y ||
|
|
local.x + move.x >= g_state.dstRect.x + g_state.dstRect.w ||
|
|
local.y + move.y >= g_state.dstRect.y + g_state.dstRect.h)
|
|
{
|
|
didExit = true;
|
|
local.x += move.x;
|
|
local.y += move.y;
|
|
const int tx = exitPos(local.x, g_state.dstRect.x);
|
|
const int ty = exitPos(local.y, g_state.dstRect.y);
|
|
|
|
MTRACE("exit local=%.3f,%.3f move=%.3f,%.3f target=%d,%d "
|
|
"dst=%d,%d,%d,%d support=%d", local.x - move.x,
|
|
local.y - move.y, move.x, move.y, tx, ty, g_state.dstRect.x,
|
|
g_state.dstRect.y, g_state.dstRect.w, g_state.dstRect.h,
|
|
warpSupport);
|
|
|
|
switch (warpSupport)
|
|
{
|
|
case LG_DS_WARP_NONE:
|
|
break;
|
|
|
|
case LG_DS_WARP_SURFACE:
|
|
if (tx < 0 || tx >= g_state.windowW ||
|
|
ty < 0 || ty >= g_state.windowH)
|
|
{
|
|
g_cursor.surfaceExit = true;
|
|
g_state.ds->ungrabPointer();
|
|
core_warpPointer(tx, ty, true);
|
|
break;
|
|
}
|
|
|
|
startExit(local.x, local.y);
|
|
return;
|
|
|
|
case LG_DS_WARP_SCREEN:
|
|
if (core_isValidPointerPos(
|
|
g_state.windowPos.x + g_state.border.left + tx,
|
|
g_state.windowPos.y + g_state.border.top + ty))
|
|
{
|
|
startExit(local.x, local.y);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (warpSupport == LG_DS_WARP_SURFACE && isInView())
|
|
{
|
|
/* regrab the pointer in case the user did not move off the surface */
|
|
MTRACE("regrab pos=%.3f,%.3f", g_cursor.pos.x, g_cursor.pos.y);
|
|
g_state.ds->grabPointer();
|
|
g_cursor.warpState = WARP_STATE_ON;
|
|
}
|
|
}
|
|
|
|
int x, y;
|
|
util_cursorToInt(ex, ey, &x, &y);
|
|
|
|
if (x == 0 && y == 0)
|
|
return;
|
|
|
|
if (g_params.autoCapture)
|
|
{
|
|
g_cursor.delta.x += x;
|
|
g_cursor.delta.y += y;
|
|
|
|
if (fabs(g_cursor.delta.x) > 50.0 || fabs(g_cursor.delta.y) > 50.0)
|
|
{
|
|
g_cursor.delta.x = 0;
|
|
g_cursor.delta.y = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* assume the mouse will move to the location we attempt to move it to so we
|
|
* avoid warp out of window issues. The cursorThread will correct this if
|
|
* wrong after the movement has ocurred on the guest */
|
|
g_cursor.guest.x += x;
|
|
g_cursor.guest.y += y;
|
|
}
|
|
|
|
MTRACE("motion delta=%d,%d guest=%d,%d exit=%d test=%d warp=%d",
|
|
x, y, g_cursor.guest.x, g_cursor.guest.y, didExit, testExit,
|
|
g_cursor.warpState);
|
|
|
|
if (!purespice_mouseMotion(x, y))
|
|
DEBUG_ERROR("failed to send mouse motion message");
|
|
}
|
|
|
|
void core_resetOverlayInputState(void)
|
|
{
|
|
g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
|
|
g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
|
|
g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
|
|
for(int key = 0; key < KEY_MAX; key++)
|
|
if (linux_to_imgui[key])
|
|
ImGuiIO_AddKeyEvent(g_state.io, linux_to_imgui[key], false);
|
|
}
|
|
|
|
void core_updateOverlayState(void)
|
|
{
|
|
g_state.cursorLast = -2;
|
|
|
|
static bool wasGrabbed = false;
|
|
if (app_isOverlayMode())
|
|
{
|
|
wasGrabbed = g_cursor.grab;
|
|
|
|
g_state.io->ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
|
|
g_state.io->MousePos = (ImVec2) { g_cursor.pos.x, g_cursor.pos.y };
|
|
|
|
core_setGrabQuiet(false);
|
|
core_setCursorInView(false);
|
|
}
|
|
else
|
|
{
|
|
g_state.io->ConfigFlags |= ImGuiConfigFlags_NoMouse;
|
|
core_resetOverlayInputState();
|
|
core_setGrabQuiet(wasGrabbed);
|
|
core_invalidatePointer(true);
|
|
app_invalidateWindow(false);
|
|
|
|
if (!g_cursor.grab)
|
|
{
|
|
g_cursor.realign = true;
|
|
core_handleMouseNormal(0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void core_setTitle(const char * title)
|
|
{
|
|
if (!lgCanSetProcessTitle())
|
|
return;
|
|
|
|
char * string;
|
|
if (alloc_sprintf(&string, "Looking Glass Client %s%s%s", BUILD_VERSION,
|
|
title && *title ? ": " : "", title ? title : "") >= 0)
|
|
{
|
|
lgSetProcessTitle(string);
|
|
free(string);
|
|
}
|
|
}
|