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Use an explicit placed buffer for software frame copies so the D3D copy uses the same row pitch published through KVMFR. GetCopyableFootprints describes buffer copies and cannot be used to infer the physical layout of a placed row-major texture. This caused padded resolutions to use the wrong row starts in every consumer. Keep the copy direct to IVSHMEM without a staging or CPU copy.
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "capture/CFrameProcessor.h"
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class CSoftwareFrameProcessor final : public CFrameProcessor
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{
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private:
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static void CompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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public:
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CSoftwareFrameProcessor(IFrameTransport * transport,
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std::shared_ptr<CD3D12Device> dx12,
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CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS],
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SRWLOCK * pipelineLock, HANDLE terminateEvent);
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bool Submit(const FrameSubmission& submission) override;
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bool HasReadyFrame() const override { return false; }
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bool Publish(const CFrameScheduler::Schedule&, bool, uint64_t) override
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{
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return false;
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}
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bool UsesCadence() const override { return false; }
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};
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