mirror of
https://github.com/gnif/LookingGlass.git
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Use an explicit placed buffer for software frame copies so the D3D copy uses the same row pitch published through KVMFR. GetCopyableFootprints describes buffer copies and cannot be used to infer the physical layout of a placed row-major texture. This caused padded resolutions to use the wrong row starts in every consumer. Keep the copy direct to IVSHMEM without a staging or CPU copy.
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "capture/CFrameBufferResource.h"
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#include "d3d/CD3D12Device.h"
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#include "CDebug.h"
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#include <cstring>
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bool CFrameBufferResource::Init(CD3D12Device * dx12,
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unsigned frameIndex, uint8_t * base, uint64_t heapOffset, size_t size,
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size_t maxFrameSize)
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{
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m_frameIndex = frameIndex;
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if (size > maxFrameSize)
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{
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DEBUG_ERROR("Frame size of %llu is too large for transport memory",
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(unsigned long long)size);
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return false;
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}
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const bool indirect = dx12->IsIndirectCopy();
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D3D12_RESOURCE_DESC desc = {};
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Width = size;
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desc.Height = 1;
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desc.DepthOrArraySize = 1;
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desc.MipLevels = 1;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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if (!indirect)
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{
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desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
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}
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// Nothing to do if the resource already represents this allocation.
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if (m_base == base && m_size >= size)
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{
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m_frameSize = size;
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return true;
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}
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Reset();
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HRESULT hr;
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const WCHAR * resName;
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if (indirect)
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{
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DEBUG_TRACE("Creating standard resource for %p", base);
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D3D12_HEAP_PROPERTIES heapProps = {};
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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hr = dx12->GetDevice()->CreateCommittedResource(
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&heapProps,
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D3D12_HEAP_FLAG_NONE,
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&desc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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NULL,
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IID_PPV_ARGS(&m_res)
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);
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resName = L"STAGING";
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if (SUCCEEDED(hr))
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{
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D3D12_RANGE range = {0, 0};
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hr = m_res->Map(0, &range, &m_map);
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to map the resource");
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return false;
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}
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}
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}
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else
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{
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const D3D12_RESOURCE_ALLOCATION_INFO allocation =
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dx12->GetDevice()->GetResourceAllocationInfo(0, 1, &desc);
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const D3D12_HEAP_DESC heapDesc =
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dx12->GetTransportHeap()->GetDesc();
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if (!allocation.Alignment ||
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heapOffset % allocation.Alignment ||
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allocation.SizeInBytes > maxFrameSize ||
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heapOffset > heapDesc.SizeInBytes ||
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allocation.SizeInBytes > heapDesc.SizeInBytes - heapOffset)
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{
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DEBUG_ERROR(
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"Transport resource does not fit its framebuffer allocation");
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return false;
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}
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DEBUG_TRACE("Creating transport buffer for %p", base);
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resName = L"Transport Buffer";
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hr = dx12->GetDevice()->CreatePlacedResource(
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dx12->GetTransportHeap().Get(),
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heapOffset,
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&desc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL,
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IID_PPV_ARGS(&m_res)
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);
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}
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the FrameBuffer ID3D12Resource");
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return false;
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}
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m_res->SetName(resName);
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m_base = base;
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m_size = size;
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m_frameSize = size;
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return true;
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}
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void CFrameBufferResource::Reset()
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{
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if (m_map)
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{
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m_res->Unmap(0, NULL);
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m_map = NULL;
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}
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m_base = nullptr;
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m_size = 0;
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m_frameSize = 0;
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m_fullCopy = false;
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m_nbCopyDirtyRects = 0;
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m_copyPitch = 0;
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m_copyBytesPerPixel = 0;
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m_res.Reset();
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}
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void CFrameBufferResource::SetCopyDamage(const RECT dirtyRects[],
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unsigned nbDirtyRects, bool fullCopy, unsigned pitch,
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unsigned bytesPerPixel)
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{
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m_fullCopy = fullCopy;
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m_nbCopyDirtyRects = fullCopy ? 0 : nbDirtyRects;
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m_copyPitch = pitch;
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m_copyBytesPerPixel = bytesPerPixel;
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if (m_nbCopyDirtyRects)
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memcpy(m_copyDirtyRects, dirtyRects,
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m_nbCopyDirtyRects * sizeof(*m_copyDirtyRects));
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}
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