Files
LookingGlass/idd/LGIdd/transport/IInputSource.h
2026-08-13 04:08:49 +10:00

77 lines
2.2 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdint.h>
struct InputSourceId
{
uint32_t client = 0;
uint32_t generation = 0;
};
struct InputTargetState
{
uint64_t state = 0;
InputSourceId owner;
bool available = false;
bool owned = false;
};
enum class InputResult
{
ACCEPTED,
BUSY,
UNAVAILABLE,
STALE,
};
class IInputTarget
{
public:
virtual ~IInputTarget() = default;
virtual InputTargetState GetState(const InputSourceId& source) = 0;
virtual void Failed() = 0;
virtual InputResult Claim(const InputSourceId& source) = 0;
virtual InputResult Touch(const InputSourceId& source) = 0;
virtual InputResult Release(
const InputSourceId& source, bool reset) = 0;
virtual InputResult SendMouseRelative(const InputSourceId& source,
int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons) = 0;
virtual InputResult SendMouseAbsolute(const InputSourceId& source,
uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons) = 0;
virtual InputResult SendKeyboard(const InputSourceId& source,
uint8_t modifiers, const uint8_t * keys) = 0;
virtual InputResult Reset(const InputSourceId& source) = 0;
};
class IInputSource
{
public:
virtual ~IInputSource() = default;
// Start may issue target calls before it returns. Stop is a callback-
// quiescence barrier and leaves no work that can access the target.
virtual bool Start(IInputTarget& target) = 0;
virtual void Stop() = 0;
};