mirror of
https://github.com/gnif/LookingGlass.git
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ffa72c7992
NvFBC is unable to capture certain applications that bypasses the DWM compositor, for example, Firefox playing video in full screen. This has been a known issue for a long time with Nvidia's ShadowPlay, see: * https://www.nvidia.com/en-us/geforce/forums/geforce-experience/14/233709/ * https://crbug.com/609857 Nvidia won't fix this, but there are workarounds. For example, we create a transparent 1x1 layered window, which forces desktop composition to be enabled. Note that SetLayeredWindowAttributes also supports alpha-based transparency, but setting transparency to 0 will cause DWM to skip composition. We could use a transparency of 1, but this ruins the image by the slightest bit, which is unacceptable. Therefore, we must use chroma key-based transparency, which tricks DWM into compositing despite being fully transparent.
46 lines
1.2 KiB
CMake
46 lines
1.2 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(platform_Windows LANGUAGES C)
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include_directories(
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${PROJECT_SOURCE_DIR}/include
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)
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add_library(platform_Windows STATIC
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src/platform.c
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src/service.c
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src/mousehook.c
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src/force_compose.c
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)
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# allow use of functions for Windows Vista or later
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add_definitions(-D _WIN32_WINNT=0x6000)
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add_subdirectory("capture")
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FIND_PROGRAM(WINDRES_EXECUTABLE NAMES "x86_64-w64-mingw32-windres" "windres.exe" DOC "windres executable")
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ADD_CUSTOM_COMMAND(TARGET platform_Windows POST_BUILD
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
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COMMAND ${WINDRES_EXECUTABLE} -i resource.rc -o "${PROJECT_BINARY_DIR}/resource.o"
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VERBATIM
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)
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target_link_libraries(platform_Windows
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"${PROJECT_BINARY_DIR}/resource.o"
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lg_common
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capture
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userenv
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wtsapi32
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psapi
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)
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target_include_directories(platform_Windows
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PRIVATE
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src
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)
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# these are for the nsis installer generator
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configure_file("${PROJECT_SOURCE_DIR}/installer.nsi" "${PROJECT_BINARY_DIR}/installer.nsi" COPYONLY)
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configure_file("${PROJECT_TOP}/resources/icon.ico" "${PROJECT_BINARY_DIR}/icon.ico" COPYONLY)
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configure_file("${PROJECT_TOP}/LICENSE" "${PROJECT_BINARY_DIR}/LICENSE.txt" COPYONLY)
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