mirror of
https://github.com/gnif/LookingGlass.git
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127 lines
3.4 KiB
C
127 lines
3.4 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_D12_
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#define _H_D12_
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#include "com_ref.h"
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#include "interface/capture.h"
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#include <d3d12.h>
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extern ComScope * d12_comScope;
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#define comRef_toGlobal(dst, src) \
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_comRef_toGlobal(d12_comScope, dst, src)
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// APIs for the backends to call
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void d12_updatePointer(
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CapturePointer * pointer, void * shape, size_t shapeSize);
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// Structures for backends and effects
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typedef struct D12FrameDesc
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{
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CaptureRotation rotation;
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RECT * dirtyRects;
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unsigned nbDirtyRects;
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DXGI_COLOR_SPACE_TYPE colorSpace;
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}
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D12FrameDesc;
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typedef struct D12FrameFormat
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{
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D3D12_RESOURCE_DESC desc;
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DXGI_COLOR_SPACE_TYPE colorSpace;
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unsigned width, height;
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CaptureFormat format;
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}
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D12FrameFormat;
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// DirectX12 library functions
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struct DX12
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{
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PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
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PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
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PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
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D3D12SerializeVersionedRootSignature;
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};
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extern struct DX12 DX12;
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#ifdef ID3D12Heap_GetDesc
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#undef ID3D12Heap_GetDesc
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static inline D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This)
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{
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D3D12_HEAP_DESC __ret;
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return *This->lpVtbl->GetDesc(This, &__ret);
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}
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#endif
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#ifdef ID3D12Resource_GetDesc
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#undef ID3D12Resource_GetDesc
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static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) {
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D3D12_RESOURCE_DESC __ret;
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return *This->lpVtbl->GetDesc(This,&__ret);
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}
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#endif
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#ifndef ID3DBlob_GetBufferPointer
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#define ID3DBlob_GetBufferPointer ID3D10Blob_GetBufferPointer
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#endif
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#ifndef ID3DBlob_GetBufferSize
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#define ID3DBlob_GetBufferSize ID3D10Blob_GetBufferSize
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#endif
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#ifdef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart
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#undef ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart
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static inline D3D12_CPU_DESCRIPTOR_HANDLE
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ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(
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ID3D12DescriptorHeap* This)
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{
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D3D12_CPU_DESCRIPTOR_HANDLE __ret;
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return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret);
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}
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#endif
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#ifdef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart
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#undef ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart
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static inline D3D12_GPU_DESCRIPTOR_HANDLE
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ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(
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ID3D12DescriptorHeap* This)
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{
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D3D12_GPU_DESCRIPTOR_HANDLE __ret;
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return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret);
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}
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#endif
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#ifdef ID3D12Resource_GetDesc
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#undef ID3D12Resource_GetDesc
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static inline D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This)
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{
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D3D12_RESOURCE_DESC __ret;
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return *This->lpVtbl->GetDesc(This,&__ret);
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}
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#endif
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#endif
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