mirror of
https://github.com/gnif/LookingGlass.git
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182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "transport/DirectFrameBufferMemory.h"
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#include "transport/FrameCaps.h"
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#include "transport/FrameProfile.h"
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#include "transport/TransportConfig.h"
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#include <memory>
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#include <stddef.h>
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#include <stdint.h>
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class IControlSink;
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class IFrameSink;
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class IInputSource;
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class ITexSink;
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struct SourceKey
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{
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BackendId backend = 0;
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uint32_t epoch = 0;
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uint32_t client = 0;
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uint32_t generation = 0;
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};
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inline bool operator==(const SourceKey& left, const SourceKey& right)
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{
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return
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left.backend == right.backend &&
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left.epoch == right.epoch &&
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left.client == right.client &&
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left.generation == right.generation;
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}
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inline bool operator!=(const SourceKey& left, const SourceKey& right)
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{
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return !(left == right);
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}
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enum class InteractionResult
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{
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ACCEPTED,
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BUSY,
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UNAVAILABLE,
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STALE,
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REJECTED,
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FAILED,
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};
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enum class RecoveryState
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{
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NORMAL,
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ACTIVE,
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FAILED,
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};
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struct RecoveryAdmission
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{
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bool complete = false;
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RecoveryState state = RecoveryState::FAILED;
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uint32_t error = 0;
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};
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struct RecoveryAction
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{
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uint64_t route = 0;
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uint64_t session = 0;
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uint64_t deadline = 0;
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uint32_t serial = 0;
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bool active = false;
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};
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class ITransportEvents
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{
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public:
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virtual ~ITransportEvents() = default;
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virtual InteractionResult OnSetCursorPos(
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const SourceKey& source, int32_t x, int32_t y) = 0;
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virtual InteractionResult OnSetResolution(
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const SourceKey& source, uint32_t width, uint32_t height) = 0;
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virtual RecoveryAdmission OnRecoveryRequest(const SourceKey& source,
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uint64_t session, uint32_t serial, bool active) = 0;
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};
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// Actions are implemented above the transport manager. Transport instances
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// receive ITransportEvents only, so recovery work cannot bypass the manager's
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// coordinator.
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class ITransportActions
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{
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public:
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virtual ~ITransportActions() = default;
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virtual InteractionResult OnSetCursorPos(
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const SourceKey& source, int32_t x, int32_t y) = 0;
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virtual InteractionResult OnSetResolution(
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const SourceKey& source, uint32_t width, uint32_t height) = 0;
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virtual bool OnRecoveryAction(const RecoveryAction& action) = 0;
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};
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class ITransport
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{
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public:
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enum class OpenResult
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{
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SUCCESS,
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RETRY,
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FAILURE,
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};
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enum class ProcessResult
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{
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OK,
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RETRY,
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FAILURE,
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};
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using Recovery = RecoveryState;
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virtual ~ITransport() = default;
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virtual OpenResult Open() = 0;
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virtual bool Initialize() = 0;
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virtual bool Setup(size_t alignment) = 0;
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// Process performs a bounded, non-blocking drain. The events reference is
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// valid only for the duration of this call and must not be retained.
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virtual ProcessResult Process(ITransportEvents& events) = 0;
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virtual void Stop() = 0;
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virtual void SyncRecovery() {}
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virtual void RecoveryStatus(const SourceKey&, uint64_t, uint32_t,
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bool, Recovery, uint32_t) {}
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// Profiles is an immutable, ordered preference list of at most
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// FRAME_PROFILE_MAX entries whose pointer remains valid for the lifetime
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// of this instance.
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// Probe has no side effects. Prepare changes pending state only and is safe
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// while the active texture sink is admitting frames. Commit promotes it
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// without failure, while Abort preserves the active route. A texture
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// transport retains old-generation resources until every accepted lease
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// completes; Stop drains all accepted leases before destroying its sink.
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virtual const FrameProfile * Profiles(unsigned& count) const = 0;
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virtual CfgResult Probe(const FrameCfg& cfg) const = 0;
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virtual CfgResult Prepare(const FrameCfg& cfg) = 0;
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virtual void Commit() = 0;
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virtual void Abort() = 0;
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// Frame capabilities describe the configured instance, not transient
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// runtime state. CanUseMode answers are immutable for the returned
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// object's lifetime, and recreating an instance from the same descriptor
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// must provide the same capability contract.
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virtual std::shared_ptr<const FrameCaps> GetFrameCaps() const
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{
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return std::shared_ptr<const FrameCaps>();
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}
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virtual DirectFrameBufferMemory GetDirectMemory() const = 0;
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// Component pointers are fixed after Setup and remain valid until Stop.
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virtual IFrameSink * FrameSink() { return nullptr; }
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virtual ITexSink * TexSink() { return nullptr; }
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virtual IControlSink * Control() { return nullptr; }
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virtual IInputSource * Input() { return nullptr; }
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};
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