LookingGlass/client/renderers/EGL
Quantum df0397b10b [client] imgui: track last rectangles for overlays
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.

In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
..
shader [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
alert.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
alert.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
CMakeLists.txt [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
cursor.c [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
cursor.h [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
damage.c [egl] damage: only update the damage vbo if there was a new frame 2021-07-21 17:29:46 +10:00
damage.h [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop.c [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
desktop.h [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] imgui: track last rectangles for overlays 2021-07-23 15:54:18 +10:00
egldebug.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
egldebug.h [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
help.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
model.c [client] egl: use vertex array objects in model.c 2021-07-18 11:58:47 +10:00
model.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.c [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
texture.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00