mirror of
https://github.com/gnif/LookingGlass.git
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111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "capture/CFrameProcessor.h"
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class CSoftwareFrameProcessor final : public CFrameProcessor
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{
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private:
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enum ProductState
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{
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PRODUCT_FREE,
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PRODUCT_PREPARING,
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PRODUCT_READY,
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PRODUCT_PUBLISHING,
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PRODUCT_RETAINED,
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PRODUCT_COMPLETING,
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};
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struct Product
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{
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ProductState state = PRODUCT_FREE;
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ProductState restoreState = PRODUCT_FREE;
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ProductState completedState = PRODUCT_FREE;
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ComPtr<ID3D12Resource> resource;
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D12FrameFormat srcFormat = {};
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D12FrameFormat dstFormat = {};
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RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned nbDirtyRects = 0;
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RECT previousDirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned nbPreviousDirtyRects = 0;
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unsigned pitch = 0;
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size_t frameSize = 0;
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uint64_t sequence = 0;
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uint64_t captureTime = 0;
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uint64_t postProcessStart = 0;
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uint64_t prepareCopyStart = 0;
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uint64_t prepareReady = 0;
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uint64_t prepareGPUStart = 0;
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uint64_t prepareGPUEnd = 0;
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uint64_t timingStart = 0;
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unsigned timingEffectIndex = 0;
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uint64_t timingToken = 0;
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bool prepareTimingValid = false;
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bool sourceReady = false;
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bool batchCommitted = false;
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bool productNotified = false;
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bool executeActive = false;
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bool completionDone = false;
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bool completionSucceeded = false;
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FrameCopyBatch batch = {};
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};
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Product m_products[CAPTURE_PIPELINE_SLOTS];
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mutable CSRWLock m_productLock;
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Wrappers::Event m_productAvailableEvent;
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static void CompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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int AcquireProduct();
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int WaitForProduct();
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void RestoreProduct(unsigned productIndex, ProductState state);
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void FinishProduct(
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unsigned productIndex, bool publishing, bool result);
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void MarkSourceReady(unsigned productIndex, uint64_t sequence);
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void MarkBatchCommitted(unsigned productIndex, uint64_t sequence);
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bool EnsureProductResource(unsigned productIndex, size_t frameSize);
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bool BeginExecute(unsigned productIndex, uint64_t sequence,
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ProductState state);
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void EndExecute(unsigned productIndex, uint64_t sequence,
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bool& completed, bool& succeeded);
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bool PrepareBatch(Product& product, unsigned productIndex,
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const FramePlan& plan, uint64_t copyStart);
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void CompleteBatch(CD3D12CommandSlot * slot, Product& product,
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unsigned productIndex, bool publishing, bool result);
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void ResetProducts();
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void SignalProductState(bool available = false);
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public:
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CSoftwareFrameProcessor(IFrameTransport * transport,
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std::shared_ptr<CD3D12Device> dx12,
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CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS],
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CSRWLock * pipelineLock, HANDLE terminateEvent);
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bool Submit(const FrameSubmission& submission) override;
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bool HasReadyFrame() const override;
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bool Publish(const FramePlan& plan, uint64_t publishStart) override;
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bool UsesCadence() const override { return false; }
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bool IsValid() const override;
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void Reset() override;
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void ResetPipeline() override;
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};
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