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Drawing to the front buffer directly requires special handling to prevent seeing the draw progress (avoiding glClear, etc) and as a result the output is quite bad unless a compositor is running. Also vsync if enabled will not function without double buffering enabled. As OpenGL is the legacy fallback, there are no plans to implement clean front buffer draw support, so just enable double buffering. |
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SDL | ||
Wayland | ||
X11 | ||
CMakeLists.txt |