mirror of
https://github.com/gnif/LookingGlass.git
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105 lines
2.7 KiB
C
105 lines
2.7 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2025 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/overlay.h"
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#include "cimgui.h"
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#include "overlay_utils.h"
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#include "common/option.h"
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#include "../main.h"
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static bool showFPS;
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static void showFPSKeybind(int sc, void * opaque)
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{
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showFPS ^= true;
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app_invalidateWindow(false);
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}
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static void fps_earlyInit(void)
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{
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static struct Option options[] =
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{
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{
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.module = "win",
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.name = "showFPS",
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.description = "Enable the FPS & UPS display",
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.shortopt = 'k',
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false,
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},
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{ 0 }
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};
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option_register(options);
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}
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static bool fps_init(void ** udata, const void * params)
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{
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app_registerKeybind(0, 'D', showFPSKeybind, NULL, "FPS display toggle");
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showFPS = option_get_bool("win", "showFPS");
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return true;
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}
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static void fps_free(void * udata)
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{
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}
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static int fps_render(void * udata, bool interactive, struct Rect * windowRects,
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int maxRects)
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{
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if (!showFPS)
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return 0;
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ImVec2 pos = {0.0f, 0.0f};
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igSetNextWindowBgAlpha(0.6f);
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igSetNextWindowPos(pos, ImGuiCond_FirstUseEver, pos);
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igPushStyleVar_Vec2(ImGuiStyleVar_WindowPadding, (ImVec2) { 4.0f , 4.0f });
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igPushStyleVar_Vec2(ImGuiStyleVar_WindowMinSize, (ImVec2) { 0.0f , 0.0f });
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igBegin(
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"FPS",
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NULL,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_NoTitleBar
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);
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igText("FPS:%4.2f UPS:%4.2f",
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atomic_load_explicit(&g_state.fps, memory_order_relaxed),
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atomic_load_explicit(&g_state.ups, memory_order_relaxed));
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overlayGetImGuiRect(windowRects);
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igEnd();
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igPopStyleVar(2);
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return 1;
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}
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struct LG_OverlayOps LGOverlayFPS =
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{
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.name = "FPS",
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.earlyInit = fps_earlyInit,
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.init = fps_init,
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.free = fps_free,
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.render = fps_render
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};
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