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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*/
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#pragma once
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#include "CComputeEffect.h"
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class CHDR16to10Effect : public CComputeEffect
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{
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private:
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struct Consts
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{
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float ReferenceWhiteNits; // scRGB reference white in nits (typically 80)
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} m_consts = { 80.0f };
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ComPtr<ID3D12Resource> m_constBuffer;
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public:
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const char * GetName() const override { return "HDR16to10"; }
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bool Init(const ComPtr<ID3D12Device3>& device);
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PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
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const D12FrameFormat& src, D12FrameFormat& dst) override;
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ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects) override;
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};
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