mirror of
https://github.com/gnif/LookingGlass.git
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Drive playback timing from audio sample positions instead of packet arrival cadence. Use SPICE multimedia timestamps to anchor streams, detect discontinuities, and estimate the long-term source rate. Ignore their coarse phase corrections when steering the playback buffer. Measure the device clock independently and wait for it to stabilize before enabling a bounded, slew-limited phase controller. Align startup buffering from logical producer and consumer positions so backend startup reserves do not become persistent latency. Size the buffer from the backend period, measured delivery jitter, and resampler delay. Update PipeWire and PulseAudio to report their actual startup requirements and presentation latency. Default to a 10 ms device period with 4 ms of additional buffering, and make detailed synchronization diagnostics opt-in through audio:debug. This reduces startup and steady-state latency while compensating for physical and virtual device clock drift without reacting to transport jitter or SPICE timestamp quantization.
361 lines
9.5 KiB
C
361 lines
9.5 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdbool.h>
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#include <stdatomic.h>
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#include <linux/input.h>
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#include "dynamic/displayservers.h"
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#include "dynamic/renderers.h"
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#include "dynamic/audiodev.h"
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#include "common/thread.h"
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#include "common/types.h"
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#include "common/ivshmem.h"
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#include "common/locking.h"
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#include "common/ringbuffer.h"
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#include "common/event.h"
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#include "common/ll.h"
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#include <purespice.h>
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#include <lgmp/client.h>
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#include "cimgui.h"
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enum RunState
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{
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APP_STATE_RUNNING,
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APP_STATE_RESTART,
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APP_STATE_SHUTDOWN
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};
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enum MicDefaultState {
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MIC_DEFAULT_PROMPT,
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MIC_DEFAULT_ALLOW,
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MIC_DEFAULT_DENY
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};
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#define MIC_DEFAULT_MAX (MIC_DEFAULT_DENY + 1)
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struct AppState
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{
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_Atomic(enum RunState) state;
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ImGuiIO * io;
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ImGuiStyle * style;
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struct ll * overlays;
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char * fontName;
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ImFont * fontLarge;
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ImVector_ImWchar fontRange;
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bool overlayInput;
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ImGuiMouseCursor cursorLast;
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char * imGuiIni;
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bool modCtrl;
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bool modShift;
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bool modAlt;
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bool modSuper;
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uint64_t lastImGuiFrame;
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bool renderImGuiTwice;
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bool exclusiveEvdev;
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struct LG_DisplayServerOps * ds;
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bool dsInitialized;
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bool jitRender;
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uint8_t spiceUUID[16];
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atomic_bool spiceReady;
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atomic_bool spiceDisplayRequested;
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atomic_bool spiceDisplayActive;
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atomic_bool spiceDisplayTransition;
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bool spicePrimarySurfaceValid;
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uint8_t guestUUID[16];
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bool guestUUIDValid;
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KVMFROS guestOS;
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atomic_bool lgHostConnected;
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bool stopVideo;
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bool ignoreInput;
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bool escapeActive;
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uint64_t escapeTime;
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int escapeAction;
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bool escapeHelp;
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struct ll * bindings;
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atomic_bool keyDown[KEY_MAX];
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bool haveSrcSize;
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struct Point windowPos;
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int windowW, windowH;
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int windowCX, windowCY;
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double windowScale;
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LG_RendererRotate rotate;
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bool focused;
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struct Border border;
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struct Point srcSize;
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LG_RendererRect dstRect;
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bool posInfoValid;
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bool alignToGuest;
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atomic_bool spiceClose;
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atomic_uint_least64_t shaderMousePosition;
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atomic_uint_least32_t shaderMouseState;
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LG_Renderer * lgr;
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atomic_int lgrResize;
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LG_Lock lgrLock;
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bool useDMA;
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bool cbAvailable;
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_Atomic(PSDataType) cbRemoteType;
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PSDataType cbWriteType;
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bool cbChunked;
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size_t cbXfer;
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struct ll * cbRequestList;
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struct IVSHMEM shm;
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PLGMPClient lgmp;
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PLGMPClientQueue pointerQueue;
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LG_Lock pointerQueueLock;
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KVMFRFeatureFlags kvmfrFeatures;
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LGThread * cursorThread;
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LGThread * frameThread;
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LGEvent * frameEvent;
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atomic_bool invalidateWindow;
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bool formatValid;
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uint64_t frameTime;
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uint64_t overlayFrameTime;
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uint64_t lastFrameTime;
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bool lastFrameTimeValid;
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uint64_t lastRenderTime;
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bool lastRenderTimeValid;
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RingBuffer renderTimings;
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RingBuffer renderDuration;
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RingBuffer uploadTimings;
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atomic_uint_least64_t pendingCount;
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atomic_uint_least64_t renderCount, frameCount;
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_Atomic(float) fps, ups;
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uint64_t resizeTimeout;
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bool resizeDone;
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bool autoIdleInhibitState;
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enum MicDefaultState micDefaultState;
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int spiceHotX, spiceHotY;
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// Set to true when setHDRImageDescription() returns false, indicating
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// the display server could not apply the HDR image description.
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// Checked by the renderer to fall back to software tone-mapping.
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_Atomic(bool) hdrDescFailed;
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};
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struct AppParams
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{
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bool autoResize;
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bool allowResize;
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bool keepAspect;
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bool forceAspect;
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bool dontUpscale;
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bool intUpscale;
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bool shrinkOnUpscale;
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bool borderless;
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bool fullscreen;
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bool maximize;
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bool minimizeOnFocusLoss;
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bool center;
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int x, y;
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unsigned int w, h;
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bool setGuestRes;
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int fpsMin;
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LG_RendererRotate winRotate;
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bool useSpice;
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bool useSpiceInput;
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bool useSpiceClipboard;
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bool useSpiceAudio;
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const char * spiceHost;
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unsigned int spicePort;
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bool clipboardToVM;
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bool clipboardToLocal;
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bool scaleMouseInput;
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bool hideMouse;
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bool ignoreQuit;
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bool noScreensaver;
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bool autoScreensaver;
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bool captureOnFocus;
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bool grabKeyboard;
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bool grabKeyboardOnFocus;
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int escapeKey;
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bool ignoreWindowsKeys;
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bool releaseKeysOnFocusLoss;
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bool showAlerts;
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bool captureOnStart;
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bool quickSplash;
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bool overlayDim;
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bool alwaysShowCursor;
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uint64_t helpMenuDelayUs;
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const char * uiFont;
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int uiSize;
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bool jitRender;
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bool requestActivation;
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bool disableWaitingMessage;
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unsigned int cursorPollInterval;
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unsigned int framePollInterval;
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bool allowDMA;
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bool forceRenderer;
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unsigned int forceRendererIndex;
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const char * windowTitle;
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const char * appId;
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bool mouseRedraw;
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int mouseSens;
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bool mouseSmoothing;
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bool rawMouse;
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bool autoCapture;
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bool captureInputOnly;
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bool showCursorDot;
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bool largeCursorDot;
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bool audioDebug;
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int audioPeriodSize;
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int audioBufferLatency;
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bool micShowIndicator;
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enum MicDefaultState micDefaultState;
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bool audioSyncVolume;
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};
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struct CBRequest
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{
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PSDataType type;
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LG_ClipboardReplyFn replyFn;
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void * opaque;
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};
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struct KeybindHandle
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{
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int sc;
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int charcode;
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KeybindFn callback;
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const char * description;
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void * opaque;
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};
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enum WarpState
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{
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WARP_STATE_ON,
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WARP_STATE_OFF
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};
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struct CursorInfo
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{
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/* x & y postiion */
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int x , y;
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/* pointer hotspot offsets */
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int hx, hy;
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/* true if the pointer is visible on the guest */
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bool visible;
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/* true if the details in this struct are valid */
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bool valid;
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};
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struct CursorState
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{
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/* cursor is in grab mode */
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bool grab;
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/* true if we are to draw the cursor on screen */
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bool draw;
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/* true if the cursor is currently in our window */
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bool inWindow;
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/* true if the cursor is currently in the guest view area */
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bool inView;
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/* true if the guest should be realigned to the host when next drawn */
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bool realign;
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/* true if the guest is currently realigning to the host */
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bool realigning;
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/* true if the cursor needs re-drawing/updating */
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bool redraw;
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/* true if the cursor movements should be scaled */
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bool useScale;
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/* the amount to scale the X & Y movements by */
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struct DoublePoint scale;
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/* the error accumulator */
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struct DoublePoint acc;
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/* the local position */
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struct DoublePoint pos;
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/* true if the position is valid */
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bool valid;
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/* the button state */
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unsigned int buttons;
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/* the delta since last warp when in auto capture mode */
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struct DoublePoint delta;
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/* the scale factor for the mouse sensitiviy */
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int sens;
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/* the mouse warp state */
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enum WarpState warpState;
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/* the guest's cursor position */
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struct CursorInfo guest;
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/* the projected position after move, for app_handleMouseBasic only */
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struct Point projected;
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};
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// forwards
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extern struct AppState g_state;
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extern struct CursorState g_cursor;
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extern struct AppParams g_params;
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static inline enum RunState app_getState(void)
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{
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return atomic_load_explicit(&g_state.state, memory_order_acquire);
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}
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static inline void app_setState(enum RunState state)
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{
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atomic_store_explicit(&g_state.state, state, memory_order_release);
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}
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int main_cursorThread(void * unused);
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int main_frameThread(void * unused);
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#define RENDERER(fn, ...) g_state.lgr->ops.fn(g_state.lgr, ##__VA_ARGS__)
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