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LookingGlass/client/renderers/EGL/texture_dmabuf.c
Geoffrey McRae d5839c7efd
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[client] egl: improve dmabuf import hot path performance
* Removes the vector in favour of a two element array
* Removes iteration on the vector
* Create and track a per-image fence
* bind the EGLImage to the texture at creation, avoiding re-binding
* sync on GL_SYNC_FLUSH_COMMANDS_BIT and remove glFlush
2025-08-31 13:48:08 +10:00

346 lines
8.9 KiB
C

/**
* Looking Glass
* Copyright © 2017-2025 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "texture.h"
#include "texture_buffer.h"
#include "util.h"
#include "common/array.h"
#include "egl_dynprocs.h"
#include "egldebug.h"
struct FdImage
{
int fd;
EGLImage image;
GLsync sync;
int texIndex;
};
typedef struct TexDMABUF
{
TextureBuffer base;
EGLDisplay display;
struct FdImage images[2];
int lastIndex;
EGL_PixelFormat pixFmt;
unsigned fourcc;
unsigned width;
GLuint format;
}
TexDMABUF;
EGL_TextureOps EGL_TextureDMABUF;
static bool initDone = false;
static bool has24BitSupport = true;
static bool hasImportModifiers = true;
// internal functions
static void egl_texDMABUFCleanup(EGL_Texture * texture)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
for(int i = 0; i < ARRAY_LENGTH(this->images); ++i)
{
if (this->images[i].image != EGL_NO_IMAGE)
{
g_egl_dynProcs.eglDestroyImage(this->display, this->images[i].image);
this->images[i].image = EGL_NO_IMAGE;
}
if (this->images[i].sync)
{
glDeleteSync(this->images[i].sync);
this->images[i].sync = 0;
}
this->images[i].fd = -1;
this->images[i].texIndex = -1;
}
egl_texUtilFreeBuffers(parent->buf, parent->texCount);
if (parent->tex[0])
glDeleteTextures(parent->texCount, parent->tex);
}
// dmabuf functions
static bool egl_texDMABUFInit(EGL_Texture ** texture, EGL_TexType type,
EGLDisplay * display)
{
TexDMABUF * this = calloc(1, sizeof(*this));
*texture = &this->base.base;
for(int i = 0; i < ARRAY_LENGTH(this->images); ++i)
{
this->images[i].fd = -1;
this->images[i].image = EGL_NO_IMAGE;
this->images[i].sync = 0;
this->images[i].texIndex = -1;
}
this->lastIndex = -1;
EGL_Texture * parent = &this->base.base;
if (!egl_texBufferStreamInit(&parent, type, display))
{
free(this);
*texture = NULL;
return false;
}
this->display = display;
if (!initDone)
{
const char * client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
hasImportModifiers =
util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import_modifiers");
initDone = true;
}
return true;
}
static void egl_texDMABUFFree(EGL_Texture * texture)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
egl_texDMABUFCleanup(texture);
egl_texBufferFree(&parent->base);
free(this);
}
static bool texDMABUFSetup(EGL_Texture * texture)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
if (texture->format.pixFmt == EGL_PF_RGB_24 && !has24BitSupport)
{
this->pixFmt = EGL_PF_RGB_24_32;
this->width = texture->format.pitch / 4;
this->fourcc = DRM_FORMAT_ARGB8888;
this->format = GL_BGRA_EXT;
}
egl_texDMABUFCleanup(texture);
glGenTextures(parent->texCount, parent->tex);
parent->rIndex = -1;
return true;
}
static bool egl_texDMABUFSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
this->pixFmt = texture->format.pixFmt;
this->width = texture->format.width;
this->fourcc = texture->format.fourcc;
this->format = texture->format.format;
return texDMABUFSetup(texture);
}
static EGLImage createImage(EGL_Texture * texture, int fd)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
const uint64_t modifier = DRM_FORMAT_MOD_LINEAR;
EGLAttrib attribs[] =
{
EGL_WIDTH , this->width ,
EGL_HEIGHT , texture->format.height,
EGL_LINUX_DRM_FOURCC_EXT , this->fourcc,
EGL_DMA_BUF_PLANE0_FD_EXT , fd,
EGL_DMA_BUF_PLANE0_OFFSET_EXT , 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->format.pitch,
EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, (modifier & 0xffffffff),
EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, (modifier >> 32),
EGL_NONE , EGL_NONE
};
if (!hasImportModifiers)
attribs[12] = attribs[13] =
attribs[14] = attribs[15] = EGL_NONE;
return g_egl_dynProcs.eglCreateImage(
this->display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
(EGLClientBuffer)NULL,
attribs);
}
static bool egl_texDMABUFUpdate(EGL_Texture * texture,
const EGL_TexUpdate * update)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
DEBUG_ASSERT(update->type == EGL_TEXTYPE_DMABUF);
struct FdImage *fdImage =
(this->images[0].fd == update->dmaFD) ? &this->images[0] :
(this->images[1].fd == update->dmaFD) ? &this->images[1] :
(this->images[0].fd == -1) ? &this->images[0] :
&this->images[1];
EGLImage image = fdImage->image;
if (unlikely(image == EGL_NO_IMAGE))
{
bool setup = false;
if (texture->format.pixFmt == EGL_PF_RGB_24 && has24BitSupport)
{
image = createImage(texture, update->dmaFD);
if (image == EGL_NO_IMAGE)
{
DEBUG_INFO("Using 24-bit in 32-bit for DMA");
has24BitSupport = false;
setup = true;
}
}
if (!has24BitSupport && setup)
texDMABUFSetup(texture);
if (image == EGL_NO_IMAGE)
image = createImage(texture, update->dmaFD);
if (unlikely(image == EGL_NO_IMAGE))
{
DEBUG_EGL_ERROR("Failed to create EGLImage for DMA transfer");
return false;
}
fdImage->fd = update->dmaFD;
fdImage->image = image;
int slot = (fdImage == &this->images[0]) ? 0 : 1;
fdImage->texIndex = slot;
INTERLOCKED_SECTION(parent->copyLock,
{
glBindTexture(GL_TEXTURE_EXTERNAL_OES, parent->tex[slot]);
g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
});
}
this->lastIndex = (fdImage == &this->images[0]) ? 0 : 1;
INTERLOCKED_SECTION(parent->copyLock,
{
if (fdImage->sync)
glDeleteSync(fdImage->sync);
fdImage->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
});
return true;
}
static EGL_TexStatus egl_texDMABUFProcess(EGL_Texture * texture)
{
return EGL_TEX_STATUS_OK;
}
static EGL_TexStatus egl_texDMABUFGet(EGL_Texture * texture, GLuint * tex,
EGL_PixelFormat * fmt)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexDMABUF * this = UPCAST(TexDMABUF , parent);
if (unlikely(this->lastIndex < 0))
return EGL_TEX_STATUS_NOTREADY;
struct FdImage *cur = &this->images[this->lastIndex];
GLsync sync = 0;
INTERLOCKED_SECTION(parent->copyLock, {
if (cur->sync) {
sync = cur->sync;
cur->sync = 0;
}
});
if (sync)
{
switch (glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 20000000)) //20ms
{
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
glDeleteSync(sync);
break;
case GL_TIMEOUT_EXPIRED:
// Put it back for next try
INTERLOCKED_SECTION(parent->copyLock,
{
if (!cur->sync)
cur->sync = sync;
else
glDeleteSync(sync);
});
return EGL_TEX_STATUS_NOTREADY;
case GL_WAIT_FAILED:
case GL_INVALID_VALUE:
glDeleteSync(sync);
DEBUG_GL_ERROR("glClientWaitSync failed");
return EGL_TEX_STATUS_ERROR;
}
}
*tex = parent->tex[cur->texIndex];
if (fmt)
*fmt = this->pixFmt;
return EGL_TEX_STATUS_OK;
}
static EGL_TexStatus egl_texDMABUFBind(EGL_Texture * texture)
{
GLuint tex;
EGL_TexStatus status;
if ((status = egl_texDMABUFGet(texture, &tex, NULL)) != EGL_TEX_STATUS_OK)
return status;
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
return EGL_TEX_STATUS_OK;
}
EGL_TextureOps EGL_TextureDMABUF =
{
.init = egl_texDMABUFInit,
.free = egl_texDMABUFFree,
.setup = egl_texDMABUFSetup,
.update = egl_texDMABUFUpdate,
.process = egl_texDMABUFProcess,
.get = egl_texDMABUFGet,
.bind = egl_texDMABUFBind
};