LookingGlass/host/Shaders/Vertex.hlsl
2018-07-28 06:19:58 +10:00

16 lines
173 B
HLSL

struct VS
{
float4 pos : POSITION;
float2 tex : TEXCOORD;
};
struct PS
{
float4 pos : SV_Position;
float2 tex : TEXCOORD;
};
PS main(VS input)
{
return input;
}