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Now that we are drawing with damage rects, when the window is hidden and then exposed the window may not get fully redrawn. This provides `app_invalidateWindow` for the display server backend to call when the screen needs a full redraw. |
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.. | ||
interface | ||
app.h | ||
egl_dynprocs.h | ||
eglutil.h | ||
ll.h | ||
overlay_utils.h | ||
util.h |