LookingGlass/client/renderers/EGL/egl.c
Tudor Brindus 1ca5e439c1 [client] egl: disable EGL when running on Wayland
This commit makes Looking Glass always use the OpenGL renderer when
running on Wayland. The EGL renderer is broken on Wayland and can't
reasonably be fixed until SDL is dropped entirely (as per
https://github.com/gnif/LookingGlass/issues/306).

Until that time, the OpenGL renderer provides a much better
Wayland-native experience.
2021-01-04 15:47:01 +11:00

709 lines
18 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/renderer.h"
#include "common/debug.h"
#include "common/option.h"
#include "common/sysinfo.h"
#include "common/time.h"
#include "common/locking.h"
#include "utils.h"
#include "dynamic/fonts.h"
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_egl.h>
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
#include <wayland-egl.h>
#endif
#include "model.h"
#include "shader.h"
#include "desktop.h"
#include "cursor.h"
#include "fps.h"
#include "splash.h"
#include "alert.h"
#define SPLASH_FADE_TIME 1000000
#define ALERT_TIMEOUT 2000000
struct Options
{
bool vsync;
bool doubleBuffer;
};
struct Inst
{
bool dmaSupport;
LG_RendererParams params;
struct Options opt;
EGLNativeWindowType nativeWind;
EGLDisplay display;
EGLConfig configs;
EGLSurface surface;
EGLContext context, frameContext;
EGL_Desktop * desktop; // the desktop
EGL_Cursor * cursor; // the mouse cursor
EGL_FPS * fps; // the fps display
EGL_Splash * splash; // the splash screen
EGL_Alert * alert; // the alert display
LG_RendererFormat format;
bool start;
uint64_t waitFadeTime;
bool waitDone;
bool showAlert;
uint64_t alertTimeout;
bool useCloseFlag;
bool closeFlag;
int width, height;
LG_RendererRect destRect;
float translateX , translateY;
float scaleX , scaleY;
float splashRatio;
float screenScaleX, screenScaleY;
bool useNearest;
bool cursorVisible;
int cursorX , cursorY;
float mouseWidth , mouseHeight;
float mouseScaleX, mouseScaleY;
const LG_Font * font;
LG_FontObj fontObj;
};
static bool egl_vsync_option_validator(struct Option * opt, const char ** error)
{
if (opt->value.x_bool && getenv("WAYLAND_DISPLAY"))
{
DEBUG_WARN("Cannot disable vsync on Wayland, forcing egl:vsync=off");
opt->value.x_bool = false;
}
return true;
}
static struct Option egl_options[] =
{
{
.module = "egl",
.name = "vsync",
.description = "Enable vsync",
.type = OPTION_TYPE_BOOL,
.value.x_bool = false,
.validator = &egl_vsync_option_validator
},
{
.module = "egl",
.name = "doubleBuffer",
.description = "Enable double buffering",
.type = OPTION_TYPE_BOOL,
.value.x_bool = false
},
{
.module = "egl",
.name = "multisample",
.description = "Enable Multisampling",
.type = OPTION_TYPE_BOOL,
.value.x_bool = true
},
{
.module = "egl",
.name = "nvGainMax",
.description = "The maximum night vision gain",
.type = OPTION_TYPE_INT,
.value.x_int = 1
},
{
.module = "egl",
.name = "nvGain",
.description = "The initial night vision gain at startup",
.type = OPTION_TYPE_INT,
.value.x_int = 0
},
{
.module = "egl",
.name = "cbMode",
.description = "Color Blind Mode (0 = Off, 1 = Protanope, 2 = Deuteranope, 3 = Tritanope)",
.type = OPTION_TYPE_INT,
.value.x_int = 0
},
{0}
};
void update_mouse_shape(struct Inst * this);
const char * egl_get_name()
{
return "EGL";
}
void egl_setup()
{
option_register(egl_options);
}
bool egl_create(void ** opaque, const LG_RendererParams params)
{
// Fail if running on Wayland so that OpenGL is used instead. Wayland-EGL
// is broken (https://github.com/gnif/LookingGlass/issues/306) and isn't
// fixable until SDL is dropped entirely. Until then, the OpenGL renderer
// "mostly works".
if (getenv("WAYLAND_DISPLAY"))
return false;
// check if EGL is even available
if (!eglQueryString(EGL_NO_DISPLAY, EGL_VERSION))
return false;
// create our local storage
*opaque = malloc(sizeof(struct Inst));
if (!*opaque)
{
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
return false;
}
memset(*opaque, 0, sizeof(struct Inst));
// safe off parameteres and init our default option values
struct Inst * this = (struct Inst *)*opaque;
memcpy(&this->params, &params, sizeof(LG_RendererParams));
this->opt.vsync = option_get_bool("egl", "vsync");
this->opt.doubleBuffer = option_get_bool("egl", "doubleBuffer");
this->translateX = 0;
this->translateY = 0;
this->scaleX = 1.0f;
this->scaleY = 1.0f;
this->screenScaleX = 1.0f;
this->screenScaleY = 1.0f;
this->font = LG_Fonts[0];
if (!this->font->create(&this->fontObj, NULL, 16))
{
DEBUG_ERROR("Failed to create a font instance");
return false;
}
return true;
}
bool egl_initialize(void * opaque, Uint32 * sdlFlags)
{
struct Inst * this = (struct Inst *)opaque;
DEBUG_INFO("Double buffering is %s", this->opt.doubleBuffer ? "on" : "off");
*sdlFlags = SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , this->opt.doubleBuffer ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK , SDL_GL_CONTEXT_PROFILE_CORE);
if (option_get_bool("egl", "multisample"))
{
int maxSamples = sysinfo_gfx_max_multisample();
if (maxSamples > 1)
{
if (maxSamples > 4)
maxSamples = 4;
DEBUG_INFO("Multisampling enabled, max samples: %d", maxSamples);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, maxSamples);
}
}
return true;
}
void egl_deinitialize(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
if (this->font && this->fontObj)
this->font->destroy(this->fontObj);
egl_desktop_free(&this->desktop);
egl_cursor_free (&this->cursor);
egl_fps_free (&this->fps );
egl_splash_free (&this->splash);
egl_alert_free (&this->alert );
LG_LOCK_FREE(this->lock);
free(this);
}
bool egl_supports(void * opaque, LG_RendererSupport flag)
{
struct Inst * this = (struct Inst *)opaque;
switch(flag)
{
case LG_SUPPORTS_DMABUF:
return this->dmaSupport;
default:
return false;
}
}
void egl_on_restart(void * opaque)
{
struct Inst * this = (struct Inst *)opaque;
eglDestroyContext(this->display, this->frameContext);
this->frameContext = NULL;
this->start = false;
}
void egl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
{
struct Inst * this = (struct Inst *)opaque;
this->width = width;
this->height = height;
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
glViewport(0, 0, width, height);
if (destRect.valid)
{
this->translateX = 1.0f - (((destRect.w / 2) + destRect.x) * 2) / (float)width;
this->translateY = 1.0f - (((destRect.h / 2) + destRect.y) * 2) / (float)height;
this->scaleX = (float)destRect.w / (float)width;
this->scaleY = (float)destRect.h / (float)height;
}
this->mouseScaleX = 2.0f / this->format.width ;
this->mouseScaleY = 2.0f / this->format.height;
egl_cursor_set_size(this->cursor,
(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
);
this->splashRatio = (float)width / (float)height;
this->screenScaleX = 1.0f / width;
this->screenScaleY = 1.0f / height;
egl_cursor_set_state(
this->cursor,
this->cursorVisible,
(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX,
(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY
);
}
bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
{
struct Inst * this = (struct Inst *)opaque;
if (!egl_cursor_set_shape(this->cursor, cursor, width, height, pitch, data))
{
DEBUG_ERROR("Failed to update the cursor shape");
return false;
}
this->mouseWidth = width;
this->mouseHeight = height;
egl_cursor_set_size(this->cursor,
(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
);
return true;
}
bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const int y)
{
struct Inst * this = (struct Inst *)opaque;
this->cursorVisible = visible;
this->cursorX = x;
this->cursorY = y;
egl_cursor_set_state(
this->cursor,
this->cursorVisible,
(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX,
(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY
);
return true;
}
bool egl_on_frame_format(void * opaque, const LG_RendererFormat format, bool useDMA)
{
struct Inst * this = (struct Inst *)opaque;
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
/* this event runs in a second thread so we need to init it here */
if (!this->frameContext)
{
static EGLint attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
{
DEBUG_ERROR("Failed to create the frame context");
return false;
}
if (!eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, this->frameContext))
{
DEBUG_ERROR("Failed to make the frame context current");
return false;
}
}
this->useNearest = this->width < format.width || this->height < format.height;
return egl_desktop_setup(this->desktop, format, useDMA);
}
bool egl_on_frame(void * opaque, const FrameBuffer * frame, int dmaFd)
{
struct Inst * this = (struct Inst *)opaque;
if (!egl_desktop_update(this->desktop, frame, dmaFd))
{
DEBUG_INFO("Failed to to update the desktop");
return false;
}
this->start = true;
return true;
}
void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag)
{
struct Inst * this = (struct Inst *)opaque;
static const uint32_t colors[] =
{
0x0000CCCC, // LG_ALERT_INFO
0x00CC00CC, // LG_ALERT_SUCCESS
0xCC7F00CC, // LG_ALERT_WARNING
0xFF0000CC // LG_ALERT_ERROR
};
if (alert > LG_ALERT_ERROR || alert < 0)
{
DEBUG_ERROR("Invalid alert value");
return;
}
egl_alert_set_color(this->alert, colors[alert]);
egl_alert_set_text (this->alert, message );
if (closeFlag)
{
this->useCloseFlag = true;
*closeFlag = &this->closeFlag;
}
else
{
this->useCloseFlag = false;
this->alertTimeout = microtime() + ALERT_TIMEOUT;
}
this->showAlert = true;
}
bool egl_render_startup(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
if (!SDL_GetWindowWMInfo(window, &wminfo))
{
DEBUG_ERROR("SDL_GetWindowWMInfo failed");
return false;
}
bool useNative = false;
{
const char *client_exts = eglQueryString(NULL, EGL_EXTENSIONS);
if (strstr(client_exts, "EGL_KHR_platform_base") != NULL)
useNative = true;
}
DEBUG_INFO("use native: %s", useNative ? "true" : "false");
switch(wminfo.subsystem)
{
case SDL_SYSWM_X11:
{
if (!useNative)
this->display = eglGetPlatformDisplay(EGL_PLATFORM_X11_KHR, wminfo.info.x11.display, NULL);
else
{
EGLNativeDisplayType native = (EGLNativeDisplayType)wminfo.info.x11.display;
this->display = eglGetDisplay(native);
}
this->nativeWind = (EGLNativeWindowType)wminfo.info.x11.window;
break;
}
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
case SDL_SYSWM_WAYLAND:
{
int width, height;
SDL_GetWindowSize(window, &width, &height);
if (!useNative)
this->display = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, wminfo.info.wl.display, NULL);
else
{
EGLNativeDisplayType native = (EGLNativeDisplayType)wminfo.info.wl.display;
this->display = eglGetDisplay(native);
}
this->nativeWind = (EGLNativeWindowType)wl_egl_window_create(wminfo.info.wl.surface, width, height);
break;
}
#endif
default:
DEBUG_ERROR("Unsupported subsystem");
return false;
}
if (this->display == EGL_NO_DISPLAY)
{
DEBUG_ERROR("eglGetDisplay failed");
return false;
}
int maj, min;
if (!eglInitialize(this->display, &maj, &min))
{
DEBUG_ERROR("Unable to initialize EGL");
return false;
}
EGLint attr[] =
{
EGL_BUFFER_SIZE , 32,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SAMPLE_BUFFERS , 1,
EGL_SAMPLES , 4,
EGL_NONE
};
EGLint num_config;
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
{
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
return false;
}
const EGLint surfattr[] =
{
EGL_RENDER_BUFFER, this->opt.doubleBuffer ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER,
EGL_NONE
};
this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, surfattr);
if (this->surface == EGL_NO_SURFACE)
{
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
return false;
}
EGLint ctxattr[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
if (this->context == EGL_NO_CONTEXT)
{
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
return false;
}
EGLint rb = 0;
eglQuerySurface(this->display, this->surface, EGL_RENDER_BUFFER, &rb);
switch(rb)
{
case EGL_SINGLE_BUFFER:
DEBUG_INFO("Single buffer mode");
break;
case EGL_BACK_BUFFER:
DEBUG_INFO("Back buffer mode");
break;
default:
DEBUG_WARN("Unknown render buffer mode: %d", rb);
break;
}
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
DEBUG_INFO("EGL : %d.%d", maj, min);
DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
DEBUG_INFO("Renderer : %s", glGetString(GL_RENDERER));
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
DEBUG_INFO("EGL APIs : %s", eglQueryString(this->display, EGL_CLIENT_APIS));
DEBUG_INFO("Extensions: %s", client_exts);
if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
this->dmaSupport = true;
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
if (!egl_desktop_init(&this->desktop, this->display))
{
DEBUG_ERROR("Failed to initialize the desktop");
return false;
}
if (!egl_cursor_init(&this->cursor))
{
DEBUG_ERROR("Failed to initialize the cursor");
return false;
}
if (!egl_fps_init(&this->fps, this->font, this->fontObj))
{
DEBUG_ERROR("Failed to initialize the FPS display");
return false;
}
if (!egl_splash_init(&this->splash))
{
DEBUG_ERROR("Failed to initialize the splash screen");
return false;
}
if (!egl_alert_init(&this->alert, this->font, this->fontObj))
{
DEBUG_ERROR("Failed to initialize the alert display");
return false;
}
return true;
}
bool egl_render(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (this->start && egl_desktop_render(this->desktop,
this->translateX, this->translateY,
this->scaleX , this->scaleY ,
this->useNearest))
{
if (!this->waitFadeTime)
{
if (!this->params.quickSplash)
this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
else
this->waitDone = true;
}
egl_cursor_render(this->cursor);
}
if (!this->waitDone)
{
float a = 1.0f;
if (!this->waitFadeTime)
a = 1.0f;
else
{
uint64_t t = microtime();
if (t > this->waitFadeTime)
this->waitDone = true;
else
{
uint64_t delta = this->waitFadeTime - t;
a = 1.0f / SPLASH_FADE_TIME * delta;
}
}
if (!this->waitDone)
egl_splash_render(this->splash, a, this->splashRatio);
}
else
{
if (!this->start)
egl_splash_render(this->splash, 1.0f, this->splashRatio);
}
if (this->showAlert)
{
bool close = false;
if (this->useCloseFlag)
close = this->closeFlag;
else if (this->alertTimeout < microtime())
close = true;
if (close)
this->showAlert = false;
else
egl_alert_render(this->alert, this->screenScaleX, this->screenScaleY);
}
egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
eglSwapBuffers(this->display, this->surface);
return true;
}
void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
{
struct Inst * this = (struct Inst *)opaque;
if (!this->params.showFPS)
return;
egl_fps_update(this->fps, avgUPS, avgFPS);
}
struct LG_Renderer LGR_EGL =
{
.get_name = egl_get_name,
.setup = egl_setup,
.create = egl_create,
.initialize = egl_initialize,
.deinitialize = egl_deinitialize,
.supports = egl_supports,
.on_restart = egl_on_restart,
.on_resize = egl_on_resize,
.on_mouse_shape = egl_on_mouse_shape,
.on_mouse_event = egl_on_mouse_event,
.on_frame_format = egl_on_frame_format,
.on_frame = egl_on_frame,
.on_alert = egl_on_alert,
.render_startup = egl_render_startup,
.render = egl_render,
.update_fps = egl_update_fps
};