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https://github.com/gnif/LookingGlass.git
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Add an optional input transport and a dedicated LGMP receiver that validates source ownership, generations, ordered sequences, and leases. Poll input outside the 10 ms control timer. Forward mouse and keyboard state through the LGInput pipe, and neutralize the endpoint before ownership changes or transport failures can leave input held.
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "transport/DirectFrameBufferMemory.h"
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#include "transport/FrameMemoryLimits.h"
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#include <stddef.h>
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#include <stdint.h>
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class IControlTransport;
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class IFrameTransport;
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class IInputTransport;
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class ITransportEvents
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{
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public:
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virtual ~ITransportEvents() = default;
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virtual void OnSetCursorPos(int32_t x, int32_t y) = 0;
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virtual void OnSetResolution(uint32_t width, uint32_t height) = 0;
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};
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class ITransport
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{
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public:
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enum class OpenResult
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{
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SUCCESS,
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RETRY,
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FAILURE,
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};
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virtual ~ITransport() = default;
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virtual OpenResult Open() = 0;
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virtual bool Initialize() = 0;
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virtual bool Setup(size_t alignment) = 0;
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virtual void Process(ITransportEvents& events) = 0;
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virtual FrameMemoryLimits GetMemoryLimits() const = 0;
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virtual DirectFrameBufferMemory GetDirectMemory() const = 0;
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virtual IFrameTransport& Frames() = 0;
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virtual IControlTransport& Control() = 0;
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virtual IInputTransport * Input() { return nullptr; }
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};
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