mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-14 18:18:24 +00:00
c6af5be1dc
This change fixes a bug on re-grab of the cursor if window focus was lost while a mouse button was held.
563 lines
12 KiB
C
563 lines
12 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "app.h"
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#include "main.h"
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#include "core.h"
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#include "util.h"
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#include "clipboard.h"
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#include "ll.h"
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#include "kb.h"
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#include "common/debug.h"
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#include <stdarg.h>
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#include <math.h>
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#include <string.h>
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bool app_isRunning(void)
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{
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return
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g_state.state == APP_STATE_RUNNING ||
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g_state.state == APP_STATE_RESTART;
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}
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void app_updateCursorPos(double x, double y)
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{
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g_cursor.pos.x = x;
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g_cursor.pos.y = y;
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g_cursor.valid = true;
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}
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void app_handleFocusEvent(bool focused)
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{
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g_state.focused = focused;
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if (!core_inputEnabled())
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return;
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if (!focused)
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{
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core_setGrabQuiet(false);
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core_setCursorInView(false);
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}
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g_cursor.realign = true;
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g_state.ds->realignPointer();
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}
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void app_handleEnterEvent(bool entered)
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{
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if (entered)
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{
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g_cursor.inWindow = true;
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if (!core_inputEnabled())
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return;
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g_cursor.realign = true;
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}
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else
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{
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g_cursor.inWindow = false;
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core_setCursorInView(false);
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if (!core_inputEnabled())
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return;
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if (!g_params.alwaysShowCursor)
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g_cursor.draw = false;
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g_cursor.redraw = true;
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}
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}
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void app_clipboardRelease(void)
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{
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if (!g_params.clipboardToVM)
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return;
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spice_clipboard_release();
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}
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void app_clipboardNotify(const LG_ClipboardData type, size_t size)
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{
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if (!g_params.clipboardToVM)
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return;
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if (type == LG_CLIPBOARD_DATA_NONE)
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{
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spice_clipboard_release();
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return;
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}
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g_state.cbType = cb_lgTypeToSpiceType(type);
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g_state.cbChunked = size > 0;
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g_state.cbXfer = size;
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spice_clipboard_grab(g_state.cbType);
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if (size)
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spice_clipboard_data_start(g_state.cbType, size);
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}
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void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size)
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{
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if (!g_params.clipboardToVM)
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return;
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if (g_state.cbChunked && size > g_state.cbXfer)
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{
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DEBUG_ERROR("refusing to send more then cbXfer bytes for chunked xfer");
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size = g_state.cbXfer;
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}
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if (!g_state.cbChunked)
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spice_clipboard_data_start(g_state.cbType, size);
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spice_clipboard_data(g_state.cbType, data, (uint32_t)size);
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g_state.cbXfer -= size;
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}
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void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque)
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{
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if (!g_params.clipboardToLocal)
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return;
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struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(struct CBRequest));
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cbr->type = g_state.cbType;
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cbr->replyFn = replyFn;
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cbr->opaque = opaque;
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ll_push(g_state.cbRequestList, cbr);
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spice_clipboard_request(g_state.cbType);
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}
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void spiceClipboardNotice(const SpiceDataType type)
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{
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if (!g_params.clipboardToLocal)
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return;
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if (!g_state.cbAvailable)
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return;
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g_state.cbType = type;
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g_state.ds->cbNotice(cb_spiceTypeToLGType(type));
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}
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void app_handleButtonPress(int button)
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{
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g_cursor.buttons |= (1U << button);
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if (!core_inputEnabled() || !g_cursor.inView)
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return;
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if (!spice_mouse_press(button))
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DEBUG_ERROR("app_handleButtonPress: failed to send message");
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}
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void app_handleButtonRelease(int button)
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{
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g_cursor.buttons &= ~(1U << button);
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if (!core_inputEnabled())
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return;
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if (!spice_mouse_release(button))
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DEBUG_ERROR("app_handleButtonRelease: failed to send message");
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}
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void app_handleKeyPress(int sc)
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{
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if (sc == g_params.escapeKey && !g_state.escapeActive)
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{
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g_state.escapeActive = true;
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g_state.escapeAction = -1;
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app_showHelp(true);
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return;
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}
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if (g_state.escapeActive)
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{
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g_state.escapeAction = sc;
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return;
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}
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if (!core_inputEnabled())
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return;
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if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
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return;
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if (!g_state.keyDown[sc])
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{
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uint32_t ps2 = xfree86_to_ps2[sc];
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if (!ps2)
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return;
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if (spice_key_down(ps2))
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g_state.keyDown[sc] = true;
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else
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{
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DEBUG_ERROR("app_handleKeyPress: failed to send message");
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return;
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}
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}
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}
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void app_handleKeyRelease(int sc)
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{
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if (g_state.escapeActive)
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{
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if (g_state.escapeAction == -1)
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{
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if (g_params.useSpiceInput)
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core_setGrab(!g_cursor.grab);
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}
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else
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{
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KeybindHandle handle = g_state.bindings[sc];
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if (handle)
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{
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handle->callback(sc, handle->opaque);
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return;
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}
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}
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if (sc == g_params.escapeKey)
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{
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g_state.escapeActive = false;
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app_showHelp(false);
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}
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}
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if (!core_inputEnabled())
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return;
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// avoid sending key up events when we didn't send a down
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if (!g_state.keyDown[sc])
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return;
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if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
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return;
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uint32_t ps2 = xfree86_to_ps2[sc];
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if (!ps2)
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return;
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if (spice_key_up(ps2))
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g_state.keyDown[sc] = false;
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else
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{
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DEBUG_ERROR("app_handleKeyRelease: failed to send message");
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return;
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}
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}
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void app_handleMouseRelative(double normx, double normy,
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double rawx, double rawy)
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{
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if (g_cursor.grab)
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{
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if (g_params.rawMouse)
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core_handleMouseGrabbed(rawx, rawy);
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else
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core_handleMouseGrabbed(normx, normy);
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}
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else
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if (g_cursor.inWindow)
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core_handleMouseNormal(normx, normy);
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}
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static inline double clamp(double x, double min, double max)
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{
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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// On some display servers normal cursor logic does not work due to the lack of
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// cursor warp support. Instead, we attempt a best-effort emulation which works
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// with a 1:1 mouse movement patch applied in the guest. For anything fancy, use
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// capture mode.
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void app_handleMouseBasic()
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{
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/* do not pass mouse events to the guest if we do not have focus */
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if (!g_cursor.guest.valid || !g_state.haveSrcSize || !g_state.focused)
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return;
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if (!core_inputEnabled())
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return;
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const bool inView =
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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core_setCursorInView(inView);
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/* translate the current position to guest coordinate space */
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struct DoublePoint guest;
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util_localCurToGuest(&guest);
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int x = (int) round(clamp(guest.x, 0, g_state.srcSize.x) - g_cursor.projected.x);
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int y = (int) round(clamp(guest.y, 0, g_state.srcSize.y) - g_cursor.projected.y);
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if (!x && !y)
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return;
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g_cursor.projected.x += x;
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g_cursor.projected.y += y;
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if (!spice_mouse_motion(x, y))
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DEBUG_ERROR("failed to send mouse motion message");
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}
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void app_resyncMouseBasic()
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{
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if (!g_cursor.guest.valid)
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return;
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g_cursor.projected.x = g_cursor.guest.x + g_cursor.guest.hx;
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g_cursor.projected.y = g_cursor.guest.y + g_cursor.guest.hy;
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}
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void app_updateWindowPos(int x, int y)
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{
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g_state.windowPos.x = x;
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g_state.windowPos.y = y;
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}
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void app_handleResizeEvent(int w, int h, const struct Border border)
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{
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memcpy(&g_state.border, &border, sizeof(border));
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/* don't do anything else if the window dimensions have not changed */
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if (g_state.windowW == w && g_state.windowH == h)
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return;
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g_state.windowW = w;
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g_state.windowH = h;
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g_state.windowCX = w / 2;
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g_state.windowCY = h / 2;
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core_updatePositionInfo();
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if (core_inputEnabled())
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{
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/* if the window is moved/resized causing a loss of focus while grabbed, it
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* makes it impossible to re-focus the window, so we quietly re-enter
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* capture if we were already in it */
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if (g_cursor.grab)
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{
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core_setGrabQuiet(false);
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core_setGrabQuiet(true);
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}
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core_alignToGuest();
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}
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}
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void app_handleCloseEvent(void)
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{
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if (!g_params.ignoreQuit || !g_cursor.inView)
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g_state.state = APP_STATE_SHUTDOWN;
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}
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void app_setFullscreen(bool fs)
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{
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g_state.ds->setFullscreen(fs);
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}
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bool app_getFullscreen(void)
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{
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return g_state.ds->getFullscreen();
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}
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bool app_getProp(LG_DSProperty prop, void * ret)
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{
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return g_state.ds->getProp(prop, ret);
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}
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#ifdef ENABLE_EGL
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EGLDisplay app_getEGLDisplay(void)
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{
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return g_state.ds->getEGLDisplay();
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}
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EGLNativeWindowType app_getEGLNativeWindow(void)
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{
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return g_state.ds->getEGLNativeWindow();
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}
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface)
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{
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g_state.ds->eglSwapBuffers(display, surface);
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}
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#endif
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#ifdef ENABLE_OPENGL
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LG_DSGLContext app_glCreateContext(void)
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{
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return g_state.ds->glCreateContext();
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}
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void app_glDeleteContext(LG_DSGLContext context)
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{
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g_state.ds->glDeleteContext(context);
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}
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void app_glMakeCurrent(LG_DSGLContext context)
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{
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g_state.ds->glMakeCurrent(context);
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}
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void app_glSetSwapInterval(int interval)
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{
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g_state.ds->glSetSwapInterval(interval);
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}
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void app_glSwapBuffers(void)
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{
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g_state.ds->glSwapBuffers();
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}
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#endif
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void app_alert(LG_MsgAlert type, const char * fmt, ...)
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{
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if (!g_state.lgr || !g_params.showAlerts)
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return;
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va_list args;
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va_start(args, fmt);
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const int length = vsnprintf(NULL, 0, fmt, args);
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va_end(args);
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char *buffer = malloc(length + 1);
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va_start(args, fmt);
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vsnprintf(buffer, length + 1, fmt, args);
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va_end(args);
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g_state.lgr->on_alert(
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g_state.lgrData,
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type,
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buffer,
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NULL
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);
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free(buffer);
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}
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KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description)
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{
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// don't allow duplicate binds
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if (g_state.bindings[sc])
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{
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DEBUG_INFO("Key already bound");
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return NULL;
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}
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KeybindHandle handle = (KeybindHandle)malloc(sizeof(struct KeybindHandle));
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handle->sc = sc;
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handle->callback = callback;
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handle->opaque = opaque;
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g_state.bindings[sc] = handle;
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g_state.keyDescription[sc] = description;
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return handle;
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}
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void app_releaseKeybind(KeybindHandle * handle)
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{
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if (!*handle)
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return;
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g_state.bindings[(*handle)->sc] = NULL;
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free(*handle);
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*handle = NULL;
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}
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void app_releaseAllKeybinds(void)
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{
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for(int i = 0; i < KEY_MAX; ++i)
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if (g_state.bindings[i])
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{
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free(g_state.bindings[i]);
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g_state.bindings[i] = NULL;
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}
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}
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static char * build_help_str()
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{
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size_t size = 50;
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size_t offset = 0;
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char * buffer = malloc(size);
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if (!buffer)
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return NULL;
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const char * escapeName = xfree86_to_display[g_params.escapeKey];
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offset += snprintf(buffer, size, "%s %-10s Toggle capture mode\n", escapeName, "");
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if (offset >= size)
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{
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DEBUG_ERROR("Help string somehow overflowed. This should be impossible.");
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return NULL;
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}
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for (int i = 0; i < KEY_MAX; ++i)
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{
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if (g_state.keyDescription[i])
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{
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const char * keyName = xfree86_to_display[i];
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const char * desc = g_state.keyDescription[i];
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int needed = snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc);
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if (offset + needed < size)
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offset += needed;
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else
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{
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size = size * 2 + needed;
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void * new = realloc(buffer, size);
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if (!new) {
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free(buffer);
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DEBUG_ERROR("Out of memory when constructing help text");
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return NULL;
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}
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buffer = new;
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offset += snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc);
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}
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}
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}
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return buffer;
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}
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void app_showHelp(bool show)
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{
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char * help = show ? build_help_str() : NULL;
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g_state.lgr->on_help(g_state.lgrData, help);
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free(help);
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}
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void app_showFPS(bool showFPS)
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{
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if (!g_state.lgr)
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return;
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g_state.lgr->on_show_fps(g_state.lgrData, showFPS);
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}
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