.. |
shader
|
[client] egl: implement frame damage display
|
2021-07-18 10:41:50 +10:00 |
alert.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
alert.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
CMakeLists.txt
|
[client] egl: implement frame damage display
|
2021-07-18 10:41:50 +10:00 |
cursor.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
cursor.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
damage.c
|
[client] egl: upload damage vertices with glBufferSubData
|
2021-07-18 15:55:27 +10:00 |
damage.h
|
[client] egl: implement frame damage display
|
2021-07-18 10:41:50 +10:00 |
desktop.c
|
[client] egl: revert "only copy damaged areas when using dmabuf"
|
2021-07-18 18:48:35 +10:00 |
desktop.h
|
[client] egl: revert "only copy damaged areas when using dmabuf"
|
2021-07-18 18:48:35 +10:00 |
draw.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
draw.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
egl.c
|
[client] egl: revert "only copy damaged areas when using dmabuf"
|
2021-07-18 18:48:35 +10:00 |
egldebug.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
egldebug.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
fps.c
|
[client] egl: do not use damage when overlays are visible
|
2021-07-18 10:41:50 +10:00 |
fps.h
|
[client] egl: do not use damage when overlays are visible
|
2021-07-18 10:41:50 +10:00 |
help.c
|
[client] egl: do not use damage when overlays are visible
|
2021-07-18 10:41:50 +10:00 |
help.h
|
[client] egl: do not use damage when overlays are visible
|
2021-07-18 10:41:50 +10:00 |
model.c
|
[client] egl: use vertex array objects in model.c
|
2021-07-18 11:58:47 +10:00 |
model.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
shader.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
shader.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
splash.c
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
splash.h
|
[all] normalize copyright on all source files
|
2021-06-06 11:53:05 +10:00 |
texture.c
|
[client] egl: revert "only copy damaged areas when using dmabuf"
|
2021-07-18 18:48:35 +10:00 |
texture.h
|
[client] egl: revert "only copy damaged areas when using dmabuf"
|
2021-07-18 18:48:35 +10:00 |