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25 lines
416 B
GLSL
25 lines
416 B
GLSL
#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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uniform vec2 screen;
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uniform ivec2 size;
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uniform vec4 color;
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out highp vec2 uv;
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out highp vec2 sz;
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out highp vec4 c;
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void main()
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{
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sz = vec2(size) + 0.5;
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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gl_Position.xy *= screen.xy * sz;
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uv = vertexUV;
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c = color;
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}
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